From 6e928c09df9d294e2f90cd91189a3c9abb7b007f Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 31 十月 2025 17:58:33 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(词条技能1014 ~ 1019:增加技能初始CD支持,优化技能CD;优化技能属性、buff属性计算;修复纯buff怒技没有同步技能的bug;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py | 6 ++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py | 2 +
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 20 +++++----
PySysDB/PySysDBPY.h | 1
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py | 31 +++++++++------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py | 14 ++++++
6 files changed, 51 insertions(+), 23 deletions(-)
diff --git a/PySysDB/PySysDBPY.h b/PySysDB/PySysDBPY.h
index 4156ee0..26a1480 100644
--- a/PySysDB/PySysDBPY.h
+++ b/PySysDB/PySysDBPY.h
@@ -110,6 +110,7 @@
list EffectValues3; //效果值列表3
BYTE TriggerWay3; //触发方式
BYTE TriggerSrc3; //有效来源
+ WORD CoolDownInit; //初始冷却时间
WORD CoolDownTime; //技能冷却时间
list BuffStateLimit; //Buff状态限制组
BYTE CurBuffState; //Buff状态值
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
index efea606..095a14d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
@@ -337,6 +337,7 @@
def GetEffectCount(self): return len(self._effList)
def GetEffectByID(self, effID, triggerWay=0): return self._effDict.get((effID, triggerWay), None)
def GetConnSkill(self): return self._ipyData.GetConnSkill()
+ def GetCoolDownInit(self): return self._ipyData.GetCoolDownInit()
def GetCoolDownTime(self): return self._ipyData.GetCoolDownTime()
def GetBuffStateLimit(self): return self._ipyData.GetBuffStateLimit()
def GetCurBuffState(self): return self._ipyData.GetCurBuffState()
@@ -609,6 +610,7 @@
def GetEffectCount(self): return self._skillData.GetEffectCount()
def GetEffectByID(self, effID, triggerWay=0): return self._skillData.GetEffectByID(effID, triggerWay)
def GetConnSkill(self): return self._skillData.GetConnSkill()
+ def GetCoolDownInit(self): return self._skillData.GetCoolDownInit()
def GetCoolDownTime(self): return self._skillData.GetCoolDownTime()
def GetBuffStateLimit(self): return self._skillData.GetBuffStateLimit()
def GetCurBuffState(self): return self._skillData.GetCurBuffState()
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
index 4235cf7..1a0144f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
@@ -830,6 +830,8 @@
batLineup.posObjIDDict[posNum] = objID
GameWorld.DebugLog("AddBatObj %s,skill=%s" % (GetObjName(batObj), skillManager.GetSkillIDList()))
+ ResetObjSkill(batObj)
+
if npcID:
#副本指定NPC属性
fbNPCInitAttrDict = FBLogic.GetFBNPCInitAttr(curPlayer, turnFight, batObj)
@@ -864,8 +866,7 @@
buffMgr.ClearBuff()
# 重置技能
- batObj.ResetSkillUseCnt()
- ResetObjSkillCD(batObj)
+ ResetObjSkill(batObj)
# 重刷属性、被动
TurnBuff.RefreshBuffAttr(batObj)
@@ -1424,8 +1425,9 @@
turnFight.ResetOneActionUseSkillCnt()
batObj.SetTiming(ChConfig.TurnTiming_Before) # 重置时机到回合前
- RefreshObjSkillByTurn(batObj) # 优先刷技能CD
-
+ if turnNum > 1: # 第1回合不用刷新技能
+ RefreshObjSkillByTurn(batObj)
+
TurnPassive.OnTriggerPassiveEffect(turnFight, batObj, ChConfig.TriggerWay_BigTurnStart)
return
@@ -1480,21 +1482,26 @@
RefreshObjBuffTime(turnFight, batObj)
return
-def ResetObjSkillCD(batObj):
- ## 重置所有技能CD
+def ResetObjSkill(batObj):
+ ## 重置所有技能,一般是每场战斗开始的重置
+ curID = batObj.GetID()
+ batObj.ResetSkillUseCnt() # 使用次数
skillManager = batObj.GetSkillManager()
for index in range(0, skillManager.GetSkillCount()):
curSkill = skillManager.GetSkillByIndex(index)
if not curSkill:
continue
- remainTime = curSkill.GetRemainTime()
- if remainTime <= 0:
- continue
- curSkill.SetRemainTime(0)
+ skillID = curSkill.GetSkillID()
+ initCD = curSkill.GetCoolDownInit()
+ if initCD:
+ curSkill.SetRemainTime(initCD)
+ GameWorld.DebugLog("技能初始CD: curID=%s,skillID=%s,initCD=%s" % (curID, skillID, initCD))
+ elif curSkill.GetRemainTime():
+ curSkill.SetRemainTime(0)
return
def RefreshObjSkillByTurn(batObj):
- '''按回合刷新技能:默认以大回合统一减1回合,使用技能后设置剩余CD统一默认加1回合,即配置1回合,设置的CD是2
+ '''按回合刷新技能:默认以大回合统一减1回合
'''
curID = batObj.GetID()
skillManager = batObj.GetSkillManager()
@@ -1504,7 +1511,6 @@
continue
skillID = curSkill.GetSkillID()
preTurnUseCnt = batObj.GetSkillTurnUseCnt(skillID)
- batObj.ResetSkillTurnUseCnt() # 重置回合使用次数
remainTime = curSkill.GetRemainTime()
if remainTime <= 0:
continue
@@ -1515,6 +1521,7 @@
curSkill.SetRemainTime(remainTime)
GameWorld.DebugLog(" 更新技能CD: curID=%s,skillID=%s,remainTime=%s" % (curID, skillID, remainTime))
+ batObj.ResetSkillTurnUseCnt() # 重置回合使用次数,放刷新CD后重置
return
def RefreshObjBuffTime(turnFight, batObj):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index bc2c88c..8a1d35c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -132,6 +132,7 @@
("list", "EffectValues3", 0),
("BYTE", "TriggerWay3", 0),
("BYTE", "TriggerSrc3", 0),
+ ("WORD", "CoolDownInit", 0),
("WORD", "CoolDownTime", 0),
("list", "BuffStateLimit", 0),
("BYTE", "CurBuffState", 0),
@@ -2531,15 +2532,16 @@
def GetEffectValues3(self): return self.attrTuple[27] # 效果值列表3 list
def GetTriggerWay3(self): return self.attrTuple[28] # 触发方式 BYTE
def GetTriggerSrc3(self): return self.attrTuple[29] # 有效来源 BYTE
- def GetCoolDownTime(self): return self.attrTuple[30] # 技能冷却时间 WORD
- def GetBuffStateLimit(self): return self.attrTuple[31] # Buff状态限制组 list
- def GetCurBuffState(self): return self.attrTuple[32] # Buff状态值 BYTE
- def GetLastTime(self): return self.attrTuple[33] # 持续时间 WORD
- def GetLayerCnt(self): return self.attrTuple[34] # Buff层数 BYTE
- def GetLayerMax(self): return self.attrTuple[35] # 最大层数 BYTE
- def GetBuffRepeat(self): return self.attrTuple[36] # Buff叠加规则 DWORD
- def GetDispersedLimit(self): return self.attrTuple[37] # 驱散限制 BYTE
- def GetFightPower(self): return self.attrTuple[38] # 技能战斗力 DWORD
+ def GetCoolDownInit(self): return self.attrTuple[30] # 初始冷却时间 WORD
+ def GetCoolDownTime(self): return self.attrTuple[31] # 技能冷却时间 WORD
+ def GetBuffStateLimit(self): return self.attrTuple[32] # Buff状态限制组 list
+ def GetCurBuffState(self): return self.attrTuple[33] # Buff状态值 BYTE
+ def GetLastTime(self): return self.attrTuple[34] # 持续时间 WORD
+ def GetLayerCnt(self): return self.attrTuple[35] # Buff层数 BYTE
+ def GetLayerMax(self): return self.attrTuple[36] # 最大层数 BYTE
+ def GetBuffRepeat(self): return self.attrTuple[37] # Buff叠加规则 DWORD
+ def GetDispersedLimit(self): return self.attrTuple[38] # 驱散限制 BYTE
+ def GetFightPower(self): return self.attrTuple[39] # 技能战斗力 DWORD
# 武将表
class IPY_Hero():
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
index 38d17f3..ca8d91f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
@@ -371,7 +371,8 @@
effID = effect.GetEffectID()
if effID not in ChConfig.AttrIDList:
continue
- if effect.GetTriggerWay():
+ if effect.GetTriggerSrc() not in [ChConfig.TriggerSrc_Skill, ChConfig.TriggerSrc_SkillSelf]:
+ # 技能时仅技能有效
continue
attrID = effID
attrValue = effect.GetEffectValue(0)
@@ -395,6 +396,9 @@
effID = effect.GetEffectID()
if effID not in ChConfig.AttrIDList:
continue
+ if effect.GetTriggerSrc() and effect.GetTriggerSrc() not in [ChConfig.TriggerSrc_Buff, ChConfig.TriggerSrc_BuffSelf]:
+ # buff时,不配默认有效,或仅buff有效
+ continue
attrID = effID
attrValue = (effect.GetEffectValue(0) + buff.GetEffectValueEx(attrID)) * layer
calcType = effect.GetEffectValue(1)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
index 775dd50..1304663 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
@@ -61,6 +61,10 @@
objID = curBatObj.GetID()
+ if hasattr(useSkill, "GetRemainTime") and useSkill.GetRemainTime() > 0:
+ GameWorld.DebugLog("技能CD中! skillID=%s,RemainTime=%s" % (skillID, useSkill.GetRemainTime()))
+ return
+
buffStateGroups = useSkill.GetBuffStateLimit()
if buffStateGroups:
limitState = curBatObj.IsInBuffStateGroup(buffStateGroups)
@@ -189,7 +193,11 @@
def IsNeedSyncSkill(useSkill):
## 使用需要同步B427使用技能
- return useSkill.GetSkillType() in [ChConfig.Def_SkillType_Atk, ChConfig.Def_SkillType_Cure, ChConfig.Def_SkillType_CleanBuff]
+ if useSkill.GetSkillType() in [ChConfig.Def_SkillType_Atk, ChConfig.Def_SkillType_Cure, ChConfig.Def_SkillType_CleanBuff]:
+ return True
+ if useSkill.GetFuncType() in [ChConfig.Def_SkillFuncType_TurnNormaSkill, ChConfig.Def_SkillFuncType_AngerSkill]:
+ return True
+ return False
def GetSkillTags(turnFight, curBatObj, useSkill):
## 获取技能目标
@@ -1346,6 +1354,10 @@
#GameWorld.DebugLog("###被动触发技能不触发自身,防止死循环! effSkillID=%s,effectID=%s,passiveSkillID=%s" % (effSkillID, effectID, passiveSkillID))
return
+ if hasattr(passiveSkill, "GetRemainTime") and passiveSkill.GetRemainTime() > 0:
+ #GameWorld.DebugLog("被动触发技能CD中! skillID=%s,RemainTime=%s" % (passiveSkillID, passiveSkill.GetRemainTime()))
+ return
+
isOK = False
# 继承主技能目标
if passiveSkill.GetTagAim() == ChConfig.SkillTagAim_MainSkill:
--
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