From 6e928c09df9d294e2f90cd91189a3c9abb7b007f Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 31 十月 2025 17:58:33 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(词条技能1014 ~ 1019:增加技能初始CD支持,优化技能CD;优化技能属性、buff属性计算;修复纯buff怒技没有同步技能的bug;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py    |    6 ++
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py  |    2 +
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py     |   20 +++++----
 PySysDB/PySysDBPY.h                                                                      |    1 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py |   31 +++++++++------
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py   |   14 ++++++
 6 files changed, 51 insertions(+), 23 deletions(-)

diff --git a/PySysDB/PySysDBPY.h b/PySysDB/PySysDBPY.h
index 4156ee0..26a1480 100644
--- a/PySysDB/PySysDBPY.h
+++ b/PySysDB/PySysDBPY.h
@@ -110,6 +110,7 @@
 	list		EffectValues3;	//效果值列表3
 	BYTE		TriggerWay3;	//触发方式
 	BYTE		TriggerSrc3;	//有效来源
+	WORD		CoolDownInit;	//初始冷却时间
 	WORD		CoolDownTime;	//技能冷却时间
 	list		BuffStateLimit;	//Buff状态限制组
 	BYTE		CurBuffState;	//Buff状态值
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
index efea606..095a14d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
@@ -337,6 +337,7 @@
     def GetEffectCount(self): return len(self._effList)
     def GetEffectByID(self, effID, triggerWay=0): return self._effDict.get((effID, triggerWay), None)
     def GetConnSkill(self): return self._ipyData.GetConnSkill()
+    def GetCoolDownInit(self): return self._ipyData.GetCoolDownInit()
     def GetCoolDownTime(self): return self._ipyData.GetCoolDownTime()
     def GetBuffStateLimit(self): return self._ipyData.GetBuffStateLimit()
     def GetCurBuffState(self): return self._ipyData.GetCurBuffState()
@@ -609,6 +610,7 @@
     def GetEffectCount(self): return self._skillData.GetEffectCount()
     def GetEffectByID(self, effID, triggerWay=0): return self._skillData.GetEffectByID(effID, triggerWay)
     def GetConnSkill(self): return self._skillData.GetConnSkill()
+    def GetCoolDownInit(self): return self._skillData.GetCoolDownInit()
     def GetCoolDownTime(self): return self._skillData.GetCoolDownTime()
     def GetBuffStateLimit(self): return self._skillData.GetBuffStateLimit()
     def GetCurBuffState(self): return self._skillData.GetCurBuffState()
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
index 4235cf7..1a0144f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
@@ -830,6 +830,8 @@
             
         batLineup.posObjIDDict[posNum] = objID
         GameWorld.DebugLog("AddBatObj %s,skill=%s" % (GetObjName(batObj), skillManager.GetSkillIDList()))
+        ResetObjSkill(batObj)
+        
         if npcID:
             #副本指定NPC属性
             fbNPCInitAttrDict = FBLogic.GetFBNPCInitAttr(curPlayer, turnFight, batObj)
@@ -864,8 +866,7 @@
         buffMgr.ClearBuff()
         
         # 重置技能
-        batObj.ResetSkillUseCnt()
-        ResetObjSkillCD(batObj)
+        ResetObjSkill(batObj)
         
         # 重刷属性、被动
         TurnBuff.RefreshBuffAttr(batObj)
@@ -1424,8 +1425,9 @@
             
             turnFight.ResetOneActionUseSkillCnt()
             batObj.SetTiming(ChConfig.TurnTiming_Before) # 重置时机到回合前
-            RefreshObjSkillByTurn(batObj) # 优先刷技能CD
-            
+            if turnNum > 1: # 第1回合不用刷新技能
+                RefreshObjSkillByTurn(batObj)
+                
             TurnPassive.OnTriggerPassiveEffect(turnFight, batObj, ChConfig.TriggerWay_BigTurnStart)
             
     return
@@ -1480,21 +1482,26 @@
     RefreshObjBuffTime(turnFight, batObj)
     return
 
-def ResetObjSkillCD(batObj):
-    ## 重置所有技能CD
+def ResetObjSkill(batObj):
+    ## 重置所有技能,一般是每场战斗开始的重置
+    curID = batObj.GetID()
+    batObj.ResetSkillUseCnt() # 使用次数
     skillManager = batObj.GetSkillManager()
     for index in range(0, skillManager.GetSkillCount()):
         curSkill = skillManager.GetSkillByIndex(index)
         if not curSkill:
             continue
-        remainTime = curSkill.GetRemainTime()
-        if remainTime <= 0:
-            continue
-        curSkill.SetRemainTime(0)
+        skillID = curSkill.GetSkillID()
+        initCD = curSkill.GetCoolDownInit()
+        if initCD:
+            curSkill.SetRemainTime(initCD)
+            GameWorld.DebugLog("技能初始CD: curID=%s,skillID=%s,initCD=%s" % (curID, skillID, initCD))
+        elif curSkill.GetRemainTime():
+            curSkill.SetRemainTime(0)
     return
 
 def RefreshObjSkillByTurn(batObj):
-    '''按回合刷新技能:默认以大回合统一减1回合,使用技能后设置剩余CD统一默认加1回合,即配置1回合,设置的CD是2
+    '''按回合刷新技能:默认以大回合统一减1回合
     '''
     curID = batObj.GetID()
     skillManager = batObj.GetSkillManager()
@@ -1504,7 +1511,6 @@
             continue
         skillID = curSkill.GetSkillID()
         preTurnUseCnt = batObj.GetSkillTurnUseCnt(skillID)
-        batObj.ResetSkillTurnUseCnt() # 重置回合使用次数
         remainTime = curSkill.GetRemainTime()
         if remainTime <= 0:
             continue
@@ -1515,6 +1521,7 @@
         curSkill.SetRemainTime(remainTime)
         GameWorld.DebugLog("    更新技能CD: curID=%s,skillID=%s,remainTime=%s" % (curID, skillID, remainTime))
         
+    batObj.ResetSkillTurnUseCnt() # 重置回合使用次数,放刷新CD后重置
     return
 
 def RefreshObjBuffTime(turnFight, batObj):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index bc2c88c..8a1d35c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -132,6 +132,7 @@
                         ("list", "EffectValues3", 0),
                         ("BYTE", "TriggerWay3", 0),
                         ("BYTE", "TriggerSrc3", 0),
+                        ("WORD", "CoolDownInit", 0),
                         ("WORD", "CoolDownTime", 0),
                         ("list", "BuffStateLimit", 0),
                         ("BYTE", "CurBuffState", 0),
@@ -2531,15 +2532,16 @@
     def GetEffectValues3(self): return self.attrTuple[27] # 效果值列表3 list
     def GetTriggerWay3(self): return self.attrTuple[28] # 触发方式 BYTE
     def GetTriggerSrc3(self): return self.attrTuple[29] # 有效来源 BYTE
-    def GetCoolDownTime(self): return self.attrTuple[30] # 技能冷却时间 WORD
-    def GetBuffStateLimit(self): return self.attrTuple[31] # Buff状态限制组 list
-    def GetCurBuffState(self): return self.attrTuple[32] # Buff状态值 BYTE
-    def GetLastTime(self): return self.attrTuple[33] # 持续时间 WORD
-    def GetLayerCnt(self): return self.attrTuple[34] # Buff层数 BYTE
-    def GetLayerMax(self): return self.attrTuple[35] # 最大层数 BYTE
-    def GetBuffRepeat(self): return self.attrTuple[36] # Buff叠加规则 DWORD
-    def GetDispersedLimit(self): return self.attrTuple[37] # 驱散限制 BYTE
-    def GetFightPower(self): return self.attrTuple[38] # 技能战斗力 DWORD
+    def GetCoolDownInit(self): return self.attrTuple[30] # 初始冷却时间 WORD
+    def GetCoolDownTime(self): return self.attrTuple[31] # 技能冷却时间 WORD
+    def GetBuffStateLimit(self): return self.attrTuple[32] # Buff状态限制组 list
+    def GetCurBuffState(self): return self.attrTuple[33] # Buff状态值 BYTE
+    def GetLastTime(self): return self.attrTuple[34] # 持续时间 WORD
+    def GetLayerCnt(self): return self.attrTuple[35] # Buff层数 BYTE
+    def GetLayerMax(self): return self.attrTuple[36] # 最大层数 BYTE
+    def GetBuffRepeat(self): return self.attrTuple[37] # Buff叠加规则 DWORD
+    def GetDispersedLimit(self): return self.attrTuple[38] # 驱散限制 BYTE
+    def GetFightPower(self): return self.attrTuple[39] # 技能战斗力 DWORD
 
 # 武将表
 class IPY_Hero():
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
index 38d17f3..ca8d91f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
@@ -371,7 +371,8 @@
             effID = effect.GetEffectID()
             if effID not in ChConfig.AttrIDList:
                 continue
-            if effect.GetTriggerWay():
+            if effect.GetTriggerSrc() not in [ChConfig.TriggerSrc_Skill, ChConfig.TriggerSrc_SkillSelf]:
+                # 技能时仅技能有效
                 continue
             attrID = effID
             attrValue = effect.GetEffectValue(0)
@@ -395,6 +396,9 @@
             effID = effect.GetEffectID()
             if effID not in ChConfig.AttrIDList:
                 continue
+            if effect.GetTriggerSrc() and effect.GetTriggerSrc() not in [ChConfig.TriggerSrc_Buff, ChConfig.TriggerSrc_BuffSelf]:
+                # buff时,不配默认有效,或仅buff有效
+                continue
             attrID = effID
             attrValue = (effect.GetEffectValue(0) + buff.GetEffectValueEx(attrID)) * layer
             calcType = effect.GetEffectValue(1)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
index 775dd50..1304663 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
@@ -61,6 +61,10 @@
     
     objID = curBatObj.GetID()
     
+    if hasattr(useSkill, "GetRemainTime") and useSkill.GetRemainTime() > 0:
+        GameWorld.DebugLog("技能CD中! skillID=%s,RemainTime=%s" % (skillID, useSkill.GetRemainTime()))
+        return
+    
     buffStateGroups = useSkill.GetBuffStateLimit()
     if buffStateGroups:
         limitState = curBatObj.IsInBuffStateGroup(buffStateGroups)
@@ -189,7 +193,11 @@
 
 def IsNeedSyncSkill(useSkill):
     ## 使用需要同步B427使用技能
-    return useSkill.GetSkillType() in [ChConfig.Def_SkillType_Atk, ChConfig.Def_SkillType_Cure, ChConfig.Def_SkillType_CleanBuff]
+    if useSkill.GetSkillType() in [ChConfig.Def_SkillType_Atk, ChConfig.Def_SkillType_Cure, ChConfig.Def_SkillType_CleanBuff]:
+        return True
+    if useSkill.GetFuncType() in [ChConfig.Def_SkillFuncType_TurnNormaSkill, ChConfig.Def_SkillFuncType_AngerSkill]:
+        return True
+    return False
 
 def GetSkillTags(turnFight, curBatObj, useSkill):
     ## 获取技能目标
@@ -1346,6 +1354,10 @@
         #GameWorld.DebugLog("###被动触发技能不触发自身,防止死循环! effSkillID=%s,effectID=%s,passiveSkillID=%s" % (effSkillID, effectID, passiveSkillID))
         return
     
+    if hasattr(passiveSkill, "GetRemainTime") and passiveSkill.GetRemainTime() > 0:
+        #GameWorld.DebugLog("被动触发技能CD中! skillID=%s,RemainTime=%s" % (passiveSkillID, passiveSkill.GetRemainTime()))
+        return
+    
     isOK = False
     # 继承主技能目标
     if passiveSkill.GetTagAim() == ChConfig.SkillTagAim_MainSkill:

--
Gitblit v1.8.0