From 6e928c09df9d294e2f90cd91189a3c9abb7b007f Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 31 十月 2025 17:58:33 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(词条技能1014 ~ 1019:增加技能初始CD支持,优化技能CD;优化技能属性、buff属性计算;修复纯buff怒技没有同步技能的bug;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MainLevel.py | 5 +++--
1 files changed, 3 insertions(+), 2 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MainLevel.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MainLevel.py
index 70916dc..e3f9fc9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MainLevel.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MainLevel.py
@@ -27,7 +27,7 @@
if not gmList:
GameWorld.DebugAnswer(curPlayer, "重置主线: MainLevel 0")
- GameWorld.DebugAnswer(curPlayer, "设置主线: MainLevel 章节 关卡 波")
+ GameWorld.DebugAnswer(curPlayer, "设置主线: MainLevel 章节 关卡 波 [是否同波]")
GameWorld.DebugAnswer(curPlayer, "测试击杀: MainLevel k 消耗战锤数")
GameWorld.DebugAnswer(curPlayer, "重置掉落: MainLevel d 0 [是否清掉落背包]")
GameWorld.DebugAnswer(curPlayer, "重置战利: MainLevel b 0")
@@ -77,6 +77,7 @@
chapterID = value
levelNum = gmList[1] if len(gmList) > 1 else 1
wave = gmList[2] if len(gmList) > 2 else 1
+ isSameWave = gmList[3] if len(gmList) > 3 else 0
levelIpyData = IpyGameDataPY.GetIpyGameData("MainLevel", chapterID, levelNum)
if not levelIpyData:
@@ -91,6 +92,6 @@
wave = waveMax
nowValue = PlayerControl.SetMainLevelNowInfo(curPlayer, chapterID, levelNum, wave)
- passValue = PlayerControl.SetMainLevelPassInfo(curPlayer, chapterID, levelNum, wave)
+ passValue = PlayerControl.SetMainLevelPassInfo(curPlayer, chapterID, levelNum, wave if isSameWave else max(0, wave - 1))
GameWorld.DebugAnswer(curPlayer, "设置主线:章关=%s-%s,波=%s,%s,%s" % (chapterID, levelNum, wave, nowValue, passValue))
return
--
Gitblit v1.8.0