From 6f2c8b0e79e4963cc6aceda674847d04d23e02b2 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 24 十二月 2025 18:25:40 +0800
Subject: [PATCH] 16 卡牌服务端(MainLevelPass流向增加祝福树等级信息;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py |   47 ++++++++++++++++++++++++++++++++++++++++-------
 1 files changed, 40 insertions(+), 7 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 042b9e5..b2118aa 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -176,7 +176,9 @@
 AttrID_PVPDamPerDef,                        # PVP减伤 72
 AttrID_ReviveHPPer,                         # 复活生命加成 73
 AttrID_ReviveXPPer,                         # 复活怒气加成 74
-) = range(1, 1 + 74)
+AttrID_DOTBurnPer,                          # 灼烧增伤 75
+AttrID_DOTBurnPerDef,                       # 灼烧减伤 76
+) = range(1, 1 + 76)
 
 # 需要计算的武将战斗属性ID列表
 CalcBattleAttrIDList = [AttrID_Atk, AttrID_Def, AttrID_MaxHP, AttrID_StunRate, AttrID_StunRateDef, 
@@ -191,7 +193,7 @@
                         AttrID_WuFinalDamPer, AttrID_WuFinalDamPerDef, AttrID_QunFinalDamPer, AttrID_QunFinalDamPerDef,
                         AttrID_BatDamPer, AttrID_BatDamPerDef, AttrID_PursueDamPer, AttrID_PursueDamPerDef,
                         AttrID_ComboDamPer, AttrID_ComboDamPerDef, AttrID_XPRecoverPer, AttrID_PVPDamPer, AttrID_PVPDamPerDef,
-                        AttrID_ReviveHPPer, AttrID_ReviveXPPer,
+                        AttrID_ReviveHPPer, AttrID_ReviveXPPer, AttrID_DOTBurnPer, AttrID_DOTBurnPerDef,
                         ]
 
 # 基础三维属性ID列表
@@ -1337,6 +1339,10 @@
     # @return:  1 ~ 总行数
     return (posNum - 1) / TurnFightCols + 1
 
+# 性别
+BatObjSex_Male = 1 # 男
+BatObjSex_Female = 2 # 女
+
 # 技能目标 - 瞄准范围
 (
 SkillTagAim_All, # 全部 0
@@ -1347,7 +1353,10 @@
 SkillTagAim_Self, # 自己 5
 SkillTagAim_MainSkill, # 继承主技能目标 6
 SkillTagAim_MainSkillEx, # 继承主技能目标一次性处理 7
-) = range(8)
+SkillTagAim_MainSkillFriend, # 继承主技能友军 8
+SkillTagAim_Male, # 男性 9
+SkillTagAim_Female, # 女性 10
+) = range(11)
 
 # 技能目标 - 细分
 (
@@ -1360,7 +1369,8 @@
 SkillTagAffect_Burn, # 灼烧/玄火目标优先 6
 SkillTagAffect_PoisonCure, # 仅焚血(毒奶)目标 7
 SkillTagAffect_DamShield, # 承伤盾目标优先 8
-) = range(9)
+SkillTagAffect_Bleeding, # 仅流血目标 9
+) = range(10)
 
 #技能施法目标
 Def_UseSkillAim_Type = 3
@@ -1547,6 +1557,7 @@
 BuffLastTimeType_Default = 0 # 默认以获得buff时自身回合前后判断
 BuffLastTimeType_BigTurn = 1 # 大回合buff,每大回合开始固定减1回合
 BuffLastTimeType_BigTurnLayer = 2 # 大回合buff,每大回合开始固定减1层
+BuffLastTimeType_BigTurnLimit = 3 # 在1的基础上,额外限制不超过战场当前回合
 
 #动作类区分标识
 (
@@ -2996,6 +3007,14 @@
     BatObjState_Link, # 链接(董白) 29
 ) = range(1 + 29)
 
+BatObjState_Nuhuo = 43 # 怒火(张飞),仅免疫伤害
+
+#免疫伤害的状态
+ImmuneHurtStateList = [BatObjState_Wudi, BatObjState_Nuhuo]
+
+#属于灼烧状态的
+BurnStateList = [BatObjState_Burn, BatObjState_BurnPlus]
+
 #玩家状态定义,不能超过31个,如超过,需扩展多个key支持
 Def_PlayerStateList = (
     Def_PlayerState_Normal, # 无 0
@@ -4010,7 +4029,15 @@
 TriggerWay_FriendAction, # 友方行动后(包含自己) 45
 TriggerWay_HurtTag, # 对目标造成伤害时 46
 TriggerWay_BeControlledHard, # 受控时(硬控) 47
-) = range(1, 1 + 47)
+TriggerWay_FriendCombo, # 友军连击时(包含自己) 48
+TriggerWay_FriendPursue, # 友军追击时(包含自己) 49
+TriggerWay_FriendAttackOverDirectOne, # 友方使用技能后(多目标仅触发一次,包含自己) 50
+TriggerWay_FriendAttackOverDirectOneNoSelf, # 友方使用技能后(多目标仅触发一次,不含自己) 51
+TriggerWay_DOTHurt, # 造成持续伤害时 52
+TriggerWay_FriendDotHurt, # 友方造成持续伤害时(多目标仅触发一次,包含自己) 53
+TriggerWay_NoDead, # 不时死(有配置该触发方式的视为有不死,触发死亡时不死保留1点血量) 54
+TriggerWay_ImmuneHurt, # 免疫伤害时 55
+) = range(1, 1 + 55)
 
 # 不加载的被动触发方式,一般用于本技能固定触发逻辑用的
 TriggerWayNoLoadList = [TriggerWay_CurSkillEff, TriggerWay_CurSkillEffLst]
@@ -4052,6 +4079,10 @@
 PassiveEff_AddCheckPer5505 = 6026 # 增减5505效果验证生命百分比(根据目标身上buff状态层数)
 PassiveEff_AddHurtAtkPerMax = 6027 # 增加技能最大攻击万分比限制
 PassiveEff_AddChangeLayers5008 = 6028 # 增减5008效果的转化层数
+PassiveEff_AddBatDamPerByLayer = 6029 # 提升技能战斗伤害(根据身上buff状态层数)
+PassiveEff_LostHPProtect = 6030 # 掉血上限保护
+PassiveEff_ImmuneControlDepBuff = 6031 # 某种buff状态层达到x时免疫减益控制效果
+PassiveEff_AddCureMultiBySkillType = 6032 # 提升治疗技能最终治疗效果(根据目标buff类型层数)
 
 # 被动效果ID有触发值时就返回的
 PassiveEffHappenValueList = [PassiveEff_ChangeHurtType, PassiveEff_ImmuneControlBuff, PassiveEff_MustSuperHit, PassiveEff_SkillInvalid, 
@@ -4059,7 +4090,7 @@
 # 被动效果ID触发值取最大值的
 PassiveEffValueMaxList = [PassiveEff_ChangeHurtMulti]
 # 被动效果ID触发值取最小值的
-PassiveEffValueMinList = []
+PassiveEffValueMinList = [PassiveEff_LostHPProtect]
 
 # 技能效果 - 不需要配置触发方式的
 SkillEff_CureWayEx = 7001 # 额外治疗值计算(对CalcType、SkillPer治疗计算方式扩展): 值1-计算方式;值2-万分比
@@ -4762,6 +4793,7 @@
 HeroID_Dongbai = 540009 # 董白
 
 # 部分技能ID
+SkillID_CaorenProtect = 1015070 # 承殇
 SkillID_SmyFanzhao = 1012050 # 返照
 SkillID_DongbaiRevive = 4009240 # 董白 - 复活
 
@@ -5125,7 +5157,8 @@
 TaskType_FBTianzi, # 挑战天子的考验x次 19
 TaskType_Rename, # 改名 20
 TaskType_HeroBook, # 武将图鉴激活x个  21
-) = range(1, 1 + 21)
+TaskType_HeroCall, # 武将招募X次  22
+) = range(1, 1 + 22)
 
 # 任务分组
 TaskGroupList = (

--
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