From 6fc3b68b33214994b8aa4417cbd3064d182a4f6e Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 30 十二月 2025 14:37:43 +0800
Subject: [PATCH] 415 【更新线上特殊处理】血量比例修改需要刷新装备
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py | 80 ++++++++++++++++++++++++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py | 8 ++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py | 37 ++++++++++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 1
4 files changed, 126 insertions(+), 0 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 48c2757..aa4026d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -3207,6 +3207,7 @@
Def_PlayerKey_CrossRegisterMap = "CrossRegisterMap" #跨服注册活动地图, dataMapID
+Def_Player_Dict_FixVersion = "FixVersion" #修正内容版本号
Def_Player_Dict_RouteServerInitOK = "RouteServerInitOK_33" #RouteServer初始化成功(仅登陆一次)
Def_Player_Dict_Wallow_LV = "GameWallowLV_34" #防沉迷等级
Def_Player_Dict_Wallow_OfflineTime = "GameWallowOfflineTime_35" #防沉迷离线累积时间
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py
index fa5bb2e..05254cb 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py
@@ -255,6 +255,14 @@
SendEventPack("CTGOK", dataDict, curPlayer)
return
+def DR_FixVersion(curPlayer, fixName, fixDict):
+ ## 修正玩家数据版本流向
+ dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
+ 'AccID':curPlayer.GetAccID()}
+ dataDict.update(fixDict)
+ SendEventPack("FixVersion_%s" % fixName, dataDict, curPlayer)
+ return
+
## 玩家升级
# @param curPlayer: 玩家实例
# @param playerLV: 玩家等级
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
index 7cbc28e..4f7096c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
@@ -20,6 +20,10 @@
import ShareDefine
import IpyGameDataPY
import PlayerOnline
+import PlayerControl
+import DataRecordPack
+import ItemControler
+import ItemCommon
def RefreshRoleEquipAttr(curPlayer):
## 刷新主公装备属性
@@ -65,6 +69,82 @@
PlayerOnline.GetOnlinePlayer(curPlayer).SetCalcAttr(ChConfig.Def_CalcAttr_MainEquip, mainEquipAttrDict)
return
+def FixRoleEquipHP(curPlayer, fixVersion):
+ ## 修正玩家装备生命数值: 策划调整了生命占比,同步修改了生命战力,故需修正线上玩家装备生命,防止战力下降
+
+ playerID = curPlayer.GetPlayerID()
+ fightPowerBef = PlayerControl.GetFightPower(curPlayer)
+ GameWorld.Log("修正玩家装备生命数值! fixVersion=%s,fightPowerBef=%s" % (fixVersion, fightPowerBef), playerID)
+
+ # 需要修正身上、掉落背包
+ for packType in [IPY_GameWorld.rptEquip, IPY_GameWorld.rptIdentify]:
+ equipPack = curPlayer.GetItemManager().GetPack(packType)
+ for index in range(equipPack.GetCount()):
+ curEquip = equipPack.GetAt(index)
+ if not curEquip or curEquip.IsEmpty():
+ continue
+ if not ItemCommon.GetIsMainEquip(curEquip):
+ #GameWorld.DebugLog("非主线装备: itemIndex=%s" % itemIndex, playerID)
+ continue
+ itemID = curEquip.GetItemTypeID()
+
+ # 直接重新生成一件装备进行替换生命属性即可
+ tempItem = ItemControler.GetOutPutItemObj(itemID, curPlayer=curPlayer)
+ if not tempItem:
+ continue
+ tempEquipMaxHP = 0
+ baseAttrIDCnt = tempItem.GetUserAttrCount(ShareDefine.Def_IudetBaseAttrID)
+ baseAttrValueCnt = tempItem.GetUserAttrCount(ShareDefine.Def_IudetBaseAttrValue)
+ for i in xrange(min(baseAttrIDCnt, baseAttrValueCnt)):
+ attrID = tempItem.GetUserAttrByIndex(ShareDefine.Def_IudetBaseAttrID, i)
+ attrValue = tempItem.GetUserAttrByIndex(ShareDefine.Def_IudetBaseAttrValue, i)
+ if attrID == ChConfig.AttrID_MaxHP:
+ tempEquipMaxHP = attrValue
+ break
+ tempItem.Clear() # 不需要了,直接 Clear
+ if tempEquipMaxHP <= 0:
+ continue
+
+ curEquipMaxHP = 0
+ baseIDList, baseValueList = [], []
+ baseAttrIDCnt = curEquip.GetUserAttrCount(ShareDefine.Def_IudetBaseAttrID)
+ baseAttrValueCnt = curEquip.GetUserAttrCount(ShareDefine.Def_IudetBaseAttrValue)
+ for i in xrange(min(baseAttrIDCnt, baseAttrValueCnt)):
+ attrID = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetBaseAttrID, i)
+ attrValue = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetBaseAttrValue, i)
+ if attrID == ChConfig.AttrID_MaxHP:
+ curEquipMaxHP = attrValue
+ attrValue = tempEquipMaxHP
+ baseIDList.append(attrID)
+ baseValueList.append(attrValue)
+
+ if curEquipMaxHP >= tempEquipMaxHP:
+ GameWorld.Log(" packType=%s,index=%s,curEquipMaxHP=%s >= %s, 不处理! " % (packType, index, curEquipMaxHP, tempEquipMaxHP), playerID)
+ continue
+
+ userDataBef = curEquip.GetUserData()
+ singleItem = curEquip.GetItem()
+ singleItem.ClearUserAttr(ShareDefine.Def_IudetBaseAttrID)
+ singleItem.ClearUserAttr(ShareDefine.Def_IudetBaseAttrValue)
+ for i, attrID in enumerate(baseIDList):
+ singleItem.AddUserAttr(ShareDefine.Def_IudetBaseAttrID, attrID)
+ singleItem.AddUserAttr(ShareDefine.Def_IudetBaseAttrValue, baseValueList[i])
+
+ curEquip.Sync_Item()
+ userDataAft = curEquip.GetUserData()
+
+ GameWorld.Log(" packType=%s,index=%s,curEquipMaxHP=%s to %s,userDataBef=%s,userDataAft=%s"
+ % (packType, index, curEquipMaxHP, tempEquipMaxHP, userDataBef, userDataAft), playerID)
+ fixDict = {"fixVersion":fixVersion, "packType":packType, "index":index, "itemID":itemID, "userDataBef":userDataBef, "userDataAft":userDataAft}
+ DataRecordPack.DR_FixVersion(curPlayer, "EquipHP", fixDict)
+
+ RefreshRoleEquipAttr(curPlayer)
+ PlayerOnline.GetOnlinePlayer(curPlayer).RefreshRoleAttr(refreshForce=True)
+
+ fightPowerAft = PlayerControl.GetFightPower(curPlayer)
+ DataRecordPack.DR_FixVersion(curPlayer, "EquipHP", {"fixVersion":fixVersion, "fightPowerBef":fightPowerBef, "fightPowerAft":fightPowerAft})
+ return
+
#// A3 18 灵器突破 #tagCMLingQiEquipBreak
#
#struct tagCMLingQiEquipBreak
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index df3b473..b1eed6c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -133,6 +133,7 @@
import PlayerTravel
import TurnAttack
import PlayerHJG
+import ChEquip
import datetime
import time
@@ -731,6 +732,7 @@
PlayerTravel.OnPlayerLogin(curPlayer)
OpenServerActivity.OnPlayerLogin(curPlayer)
+ __OnFixVersion(curPlayer) # 修正线上玩家数据用,暂时放最后
# 上线查询一次充值订单
# curPlayer.SendDBQueryRecharge() 不查了,由在线轮询触发即可
@@ -740,6 +742,41 @@
GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, "PlayerRealLoginOK", msg, len(msg))
return
+def __OnFixVersion(curPlayer):
+ ''' 修正线上玩家数据内容
+ 每次有需要修正时,只要定义一个新的系统内容版本号 sysFixVersion , 然后玩家根据自身版本号进行逐步修正即可
+ 这样只用到一个key即可,不需要每次都定义新的key
+ '''
+
+ playerID = curPlayer.GetPlayerID()
+ sysFixVersion = 2025123012 # 系统定义的最后一次修正版本号,一般以 yyyyMMddhh 定义为版本号
+ playerVersion = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FixVersion)
+ if not playerVersion:
+ createRoleTime = curPlayer.GetCreateRoleTime() # 按创角
+ ymd = createRoleTime.split(" ")[0]
+ playerVersion = GameWorld.ToIntDef("%s00" % ymd.replace("-", ""))
+ GameWorld.DebugLog("默认数据版本为创角日期: %s, %s" % (createRoleTime, playerVersion), playerID)
+
+ if playerVersion == sysFixVersion:
+ GameWorld.DebugLog("玩家当前数据版本号已是最新版本! playerVersion=%s" % (playerVersion), playerID)
+ return
+ GameWorld.Log("玩家当前数据版本号不等于系统版本号,开始修正! playerVersion=%s != %s" % (playerVersion, sysFixVersion), playerID)
+
+ # 修正玩家装备生命数值: 策划调整了生命占比,同步修改了生命战力,故需修正线上玩家装备生命,防止战力下降
+ fixVersion = 2025123012
+ if playerVersion < fixVersion:
+ ChEquip.FixRoleEquipHP(curPlayer, fixVersion)
+ # 每个版本修正完需要立即更新到对应的版本号值,防止中间某个版本修正失败,导致重登后重复修正已经处理的版本
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FixVersion, fixVersion)
+
+ # 其他
+ # 需要按修正版本时间顺序依次处理!!!需要按修正版本时间顺序依次处理!!!需要按修正版本时间顺序依次处理!!!
+
+
+ # 最终强制设置为最新版本号
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FixVersion, sysFixVersion)
+ return
+
## 玩家扩展信息同步
# @param curPlayer
# @return None
--
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