From 6fc3b68b33214994b8aa4417cbd3064d182a4f6e Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 30 十二月 2025 14:37:43 +0800
Subject: [PATCH] 415 【更新线上特殊处理】血量比例修改需要刷新装备

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py |   37 +++++++++++++++++++++++++++++++++++++
 1 files changed, 37 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index df3b473..b1eed6c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -133,6 +133,7 @@
 import PlayerTravel
 import TurnAttack
 import PlayerHJG
+import ChEquip
 
 import datetime
 import time
@@ -731,6 +732,7 @@
         PlayerTravel.OnPlayerLogin(curPlayer)
         OpenServerActivity.OnPlayerLogin(curPlayer)
         
+        __OnFixVersion(curPlayer) # 修正线上玩家数据用,暂时放最后
         # 上线查询一次充值订单
         # curPlayer.SendDBQueryRecharge() 不查了,由在线轮询触发即可
         
@@ -740,6 +742,41 @@
     GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, "PlayerRealLoginOK", msg, len(msg))
     return
 
+def __OnFixVersion(curPlayer):
+    ''' 修正线上玩家数据内容
+    每次有需要修正时,只要定义一个新的系统内容版本号  sysFixVersion , 然后玩家根据自身版本号进行逐步修正即可
+    这样只用到一个key即可,不需要每次都定义新的key
+    '''
+    
+    playerID = curPlayer.GetPlayerID()
+    sysFixVersion = 2025123012 # 系统定义的最后一次修正版本号,一般以 yyyyMMddhh 定义为版本号
+    playerVersion = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FixVersion)
+    if not playerVersion:
+        createRoleTime = curPlayer.GetCreateRoleTime() # 按创角
+        ymd = createRoleTime.split(" ")[0]
+        playerVersion = GameWorld.ToIntDef("%s00" % ymd.replace("-", ""))
+        GameWorld.DebugLog("默认数据版本为创角日期: %s, %s" % (createRoleTime, playerVersion), playerID)
+        
+    if playerVersion == sysFixVersion:
+        GameWorld.DebugLog("玩家当前数据版本号已是最新版本! playerVersion=%s" % (playerVersion), playerID)
+        return
+    GameWorld.Log("玩家当前数据版本号不等于系统版本号,开始修正! playerVersion=%s != %s" % (playerVersion, sysFixVersion), playerID)
+    
+    # 修正玩家装备生命数值: 策划调整了生命占比,同步修改了生命战力,故需修正线上玩家装备生命,防止战力下降
+    fixVersion = 2025123012
+    if playerVersion < fixVersion:
+        ChEquip.FixRoleEquipHP(curPlayer, fixVersion)
+        # 每个版本修正完需要立即更新到对应的版本号值,防止中间某个版本修正失败,导致重登后重复修正已经处理的版本
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FixVersion, fixVersion)
+        
+    # 其他
+    # 需要按修正版本时间顺序依次处理!!!需要按修正版本时间顺序依次处理!!!需要按修正版本时间顺序依次处理!!!
+    
+    
+    # 最终强制设置为最新版本号
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FixVersion, sysFixVersion)
+    return
+
 ## 玩家扩展信息同步
 #  @param curPlayer
 #  @return None

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