From 71685e76b8f23242fd3e5ec2a1c934579efafb96 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 16 十二月 2025 10:03:25 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(何太后全部技能;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 243 +++++++++++++++++-------------------------------
1 files changed, 87 insertions(+), 156 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index a413571..b7fb12e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -38,17 +38,16 @@
import PlayerPrestigeSys
import FBCommon
import PassiveBuffEffMng
-import EventReport
import PlayerSuccess
import ItemControler
import GameFuncComm
import IpyGameDataPY
import PyGameData
-import PlayerFeastTravel
import PlayerActTurntable
import PlayerCostRebate
import PlayerActLunhuidian
import GY_Query_CrossRealmReg
+import OpenServerActivity
import CrossRealmPlayer
import CrossPlayerData
import PlayerActivity
@@ -969,6 +968,64 @@
playerIDList.remove(playerID)
return
+
+def OnPlayerLogin(curPlayer):
+ DoGMForbidenTalkOnLogin(curPlayer)
+ curPlayer.SetDict(ChConfig.Def_PDict_DayOnlineCalcTime, int(time.time()))
+ return
+
+def PlayerOnDay(curPlayer):
+
+ PayCoinOnDay(curPlayer)
+
+ # 重置今日累计在线时长统计
+ NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DayOnlineTime, 0)
+ curPlayer.SetDict(ChConfig.Def_PDict_DayOnlineCalcTime, int(time.time()))
+ return
+
+def OnMinute(serverTime):
+
+ # 定时记录当前在线玩家今日总在线时长
+ if [serverTime.hour, serverTime.minute] in [[23, 55], [23, 59]]:
+ playerManager = GameWorld.GetPlayerManager()
+ for i in xrange(playerManager.GetPlayerCount()):
+ curPlayer = playerManager.GetPlayerByIndex(i)
+ if not GameWorld.IsNormalPlayer(curPlayer):
+ continue
+ RecordTodayOnlineTime(curPlayer)
+ return
+
+def RecordTodayOnlineTime(curPlayer):
+ '''更新记录今日累计在线时长
+ 【注】不能在onday调用,不然可能导致流向记录是错误的
+ 比如玩家离线了多天后上线,会触发onday,此时记录的在线时长实际是上一次离线天的在线时长
+
+ 【正确调用时机】
+ 1. 每次离线
+ 2. 每日的 23:59 分触发一次,理论上可能最多少统计1分钟,暂无视
+ '''
+ onlineTime = GetOnlineTimeToday(curPlayer)
+ DataRecordPack.DR_OnlineTimeToday(curPlayer, onlineTime)
+ return
+
+def GetOnlineTimeToday(curPlayer):
+ ## 获取今日累计在线时长,即使不离线过天也需要重置重新计算
+ curTime = int(time.time())
+ onlineTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DayOnlineTime)
+ calcTime = curPlayer.GetDictByKey(ChConfig.Def_PDict_DayOnlineCalcTime) # 计算用,不用存db
+ if not calcTime:
+ calcTime = curTime
+ curPlayer.SetDict(ChConfig.Def_PDict_DayOnlineCalcTime, curTime)
+
+ passTime = curTime - calcTime
+ if passTime > 0:
+ onlineTime += passTime
+ onlineTime = min(onlineTime, 86400) # 3600*24=86400 # 最大累计1天时长
+ GameWorld.DebugLogEx("今日累计在线时长: %s, passTime=%s", onlineTime, passTime, curPlayer.GetPlayerID())
+ NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DayOnlineTime, onlineTime)
+ return onlineTime
+
+
##更新保存玩家在线时间
# @param curPlayer 玩家实例
# @param tick 时间tick
@@ -1059,6 +1116,7 @@
#宠物下线逻辑, 这里要进行排行榜, 优先做, 避免玩家光环等属性影响宠物属性失效
PetControl.DoLogic_PetInfo_OnLeaveServer(curPlayer, tick)
+ RecordTodayOnlineTime(curPlayer)
#清除下线消失的buff, 在更新排行榜之前
__DisconnectClearBuff(curPlayer, tick)
@@ -2737,9 +2795,9 @@
__PayMoneyAfterBySilverPaper(curPlayer, price)
#转盘活动
- PlayerActTurntable.OnPlayerUseGold(curPlayer, type_Price, price)
+ #PlayerActTurntable.OnPlayerUseGold(curPlayer, type_Price, price)
#轮回殿
- PlayerActLunhuidian.AddLunhuidianValue(curPlayer, PlayerActLunhuidian.AwardType_PayMoney, type_Price, price)
+ #PlayerActLunhuidian.AddLunhuidianValue(curPlayer, PlayerActLunhuidian.AwardType_PayMoney, type_Price, price)
if type_Price == ShareDefine.TYPE_Price_Xiantao:
# 累加未结算战锤 - 经验
unXiantaoCntExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntExp)
@@ -2795,35 +2853,8 @@
orderInfo = infoDict.get("orderInfo", "")
GameWorld.Log("记录消耗代币: eventName=%s,price=%s,nowMoney=%s,payCoinDay=%s,orderInfo=%s" % (eventName, price, nowMoney, payCoinDay, orderInfo), playerID)
GameWorld.AddPlayerRec(playerID, ShareDefine.Def_PlayerRecType_PayCoin, [2, price, nowMoney, payCoinDay], orderInfo, 1)
- # 流向用 eventName
- #if eventName:
- if costType == ChConfig.Def_Cost_Treasure:
- GameWorld.DebugLog("BT版本寻宝消耗货币暂时不记录流向: %s,type_Price=%s,price=%s" % (eventName, type_Price, price))
- else:
- DataRecordPack.DR_UseMoney(curPlayer, eventName, type_Price, price, infoDict) # 流向
- EventReport.WriteEvent_virtual_resource(curPlayer, type_Price, reason_name, quantity,
- unitPrice, ShareDefine.Def_UserAction_Money_Use, infoDict)
- #===========================================================================
- # if type_Price == IPY_GameWorld.TYPE_Price_Gold_Money:
- # EventReport.WriteEvent_virtual_cost(curPlayer, quantity, unitPrice, reason_name)
- # elif type_Price in [IPY_GameWorld.TYPE_Price_Gold_Paper, IPY_GameWorld.TYPE_Price_Silver_Money]:
- #
- # # 金币未指定消费类型的不记录
- # if type_Price == IPY_GameWorld.TYPE_Price_Silver_Money and costType == ChConfig.Def_Cost_Unknown:
- # return
- # EventReport.WriteEvent_virtual_resource(curPlayer, type_Price, reason_name, quantity,
- # unitPrice, ShareDefine.Def_UserAction_Money_Use)
- #
- # # 自定义记录
- # priceNameDict = {IPY_GameWorld.TYPE_Price_Gold_Money:["钻石", "GetGold", 0],
- # IPY_GameWorld.TYPE_Price_Gold_Paper:["绑钻", "GetGoldPaper", 0],
- # IPY_GameWorld.TYPE_Price_Silver_Money:["金币", "GetSilver", ChConfig.Def_DRRecord_Min_Silver],
- # }
- # if type_Price in priceNameDict:
- # typeName, moneyFuncName, minPrice = priceNameDict[type_Price]
- # if minPrice <= 0 or price >= minPrice:
- # EventReport.WriteEvent_pay_money(curPlayer, reason_name, typeName, price, getattr(curPlayer, moneyFuncName)())
- #===========================================================================
+
+ DataRecordPack.DR_UseMoney(curPlayer, eventName, type_Price, price, infoDict) # 流向
return
## 付款以后后续操作(金子)
@@ -2839,62 +2870,16 @@
# 消费返利
if costType not in ChConfig.CostRebate_DisableType:
PlayerCostRebate.AddCostRebateGold(curPlayer, costType, price, infoDict)
- PlayerFeastTravel.AddFeastTravelTaskValue(curPlayer, ChConfig.Def_FeastTravel_UseGold, price)
else:
GameWorld.DebugLog("不计入消费活动的消费类型!costType=%s" % costType, curPlayer.GetPlayerID())
- # 事件汇报
- #===========================================================================
- # if costType == ChConfig.Def_Cost_BourseBuy:
- # # 交易所购买物品,汇报交易钻石
- # playerName = curPlayer.GetPlayerName()
- # leftGold = curPlayer.GetGold()
- # eventParam = "RoleID=%s,Price=%s,TradeType=Lost,LeftGold=%s" \
- # % (playerName, price, leftGold)
- # EventReport.EventReport(ShareDefine.Def_UserAction_TradeGold, eventParam, curPlayer)
- # else:
- # playerName = curPlayer.GetPlayerName()
- # leftGold = curPlayer.GetGold()
- # eventParam = "RoleID=%s,CostType=%s,ItemID=%s,Price=%s,LeftGold=%s" \
- # % (playerName, costType, infoDict, price, leftGold)
- # EventReport.EventReport(ShareDefine.Def_UserAction_UseGold, eventParam, curPlayer)
- #===========================================================================
-
- # 通知元宝消费记录
- #__Sync_GoldCostReport(curPlayer, costType, price, expandValue)
return
-
-
-## 通知元宝消费记录
-# @param curPlayer: 玩家实例
-# @param costType: 消费点类型
-# @param price: 消费额度
-# @param itemID: 物品id,消费类型为物品时可填
-# @return None
-def __Sync_GoldCostReport(curPlayer, costType, price, itemID=0):
- sendPack = ChPyNetSendPack.tagMCGoldCostReport()
- sendPack.Clear()
- sendPack.CostType = costType
- sendPack.Price = price
- sendPack.ItemID = itemID
- NetPackCommon.SendFakePack(curPlayer, sendPack)
- return
-
## 付款以后后续操作(金票)
# @param curPlayer 玩家实例
# @param price ,货币价格
# @return None
-def __PayMoneyAfterByGoldPaper(curPlayer, price, costType, infoDict):
-
- # 事件汇报
- #===========================================================================
- # playerName = curPlayer.GetPlayerName()
- # leftGoldPaper = curPlayer.GetGoldPaper()
- # eventParam = "RoleID=%s,CostType=%s,ItemID=%s,Price=%s,LeftGoldPaper=%s" \
- # % (playerName, costType, infoDict, price, leftGoldPaper)
- # EventReport.EventReport(ShareDefine.Def_UserAction_UseGoldPaper, eventParam, curPlayer)
- #===========================================================================
+def __PayMoneyAfterByGoldPaper(curPlayer, price, costType, infoDict):
return
@@ -2947,8 +2932,9 @@
return
SetMoney(curPlayer, priceType, updPlayerGold)
- if isGiveBourseMoney and updPlayerGold > 0:
- GiveMoney(curPlayer, ShareDefine.TYPE_Price_BourseMoney, min(value, updPlayerGold))
+ #废弃交易所额度
+ #if isGiveBourseMoney and updPlayerGold > 0:
+ # GiveMoney(curPlayer, ShareDefine.TYPE_Price_BourseMoney, min(value, updPlayerGold))
addDataDict["BourseMoney"] = GetMoney(curPlayer, ShareDefine.TYPE_Price_BourseMoney)
elif priceType == IPY_GameWorld.TYPE_Price_Gold_Paper:
@@ -3018,9 +3004,12 @@
PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_GetMoney, value, [priceType])
PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_GetMoney, value, [priceType])
+ PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_OSAGetMoney, value, [priceType])
if priceType == ShareDefine.TYPE_Price_FamilyCoin:
PlayerFamily.AddFamilyContrib(curPlayer, value) # 公会币同步增加公会贡献
+ elif priceType == ShareDefine.TYPE_Price_OSAPoint:
+ OpenServerActivity.AddOSACelebrationPoint(curPlayer, value)
if priceType not in [IPY_GameWorld.TYPE_Price_Gold_Money, IPY_GameWorld.TYPE_Price_Gold_Paper, ShareDefine.TYPE_Price_PayCoin] \
and giveType == ChConfig.Def_GiveMoney_Unknown:
@@ -3040,60 +3029,7 @@
GameWorld.Log("记录获得代币: eventName=%s,value=%s,nowMoney=%s,payCoinDay=%s,orderInfo=%s" % (eventName, value, nowMoney, payCoinDay, orderInfo), playerID)
GameWorld.AddPlayerRec(playerID, ShareDefine.Def_PlayerRecType_PayCoin, [1, value, nowMoney, payCoinDay], orderInfo, 1)
- if addDataDict.get("GiveItemEvent") == "Treasure":
- GameWorld.DebugLog("BT版本寻宝给货币暂时不记录流向: %s,priceType=%s,price=%s" % (eventName, priceType, value))
- else:
- DataRecordPack.DR_GiveMoney(curPlayer, eventName, priceType, value, addDataDict)
- EventReport.WriteEvent_virtual_resource(curPlayer, priceType, giveType, 1, value,
- ShareDefine.Def_UserAction_Money_Get, addDataDict)
-
-#===============================================================================
-# reason_name = "Unknown" if not giveType else giveType
-# eventName = reason_name
-# if giveType in ChConfig.Def_GetType_Dict:
-# eventName, reason_name = ChConfig.Def_GetType_Dict[giveType][:2]
-# if isinstance(addDataDict, dict) and ChConfig.Def_Give_Reason_SonKey in addDataDict:
-# reasonSon = addDataDict[ChConfig.Def_Give_Reason_SonKey]
-# else:
-# reasonSon = reason_name
-# # 统一格式: 「获得组:获得原因」
-# reason_name = "%s:%s" % (reason_name, reasonSon)
-#
-# # 流向用 eventName
-# if eventName:
-# DataRecordPack.DR_GiveMoney(curPlayer, eventName, priceType, value, addDataDict)
-#
-# if priceType == IPY_GameWorld.TYPE_Price_Gold_Money:
-# playerName = curPlayer.GetPlayerName()
-# eventParam = "RoleID=%s,AddGold=%s,LeftGold=%s,AddDataDict=%s" \
-# % (playerName, value, curPlayer.GetGold(), addDataDict)
-# EventReport.EventReport(ShareDefine.Def_UserAction_GameMakeGold, eventParam, curPlayer)
-#
-# elif priceType == IPY_GameWorld.TYPE_Price_Gold_Paper:
-# playerName = curPlayer.GetPlayerName()
-# eventParam = "RoleID=%s,AddGoldPaper=%s,LeftGoldPaper=%s,AddDataDict=%s" \
-# % (playerName, value, curPlayer.GetGoldPaper(), addDataDict)
-# EventReport.EventReport(ShareDefine.Def_UserAction_GameMakeGoldPaper, eventParam, curPlayer)
-#
-#
-# if priceType == IPY_GameWorld.TYPE_Price_Gold_Money: #and eventName != "CoinToGold":
-# EventReport.WriteEvent_virtual_reward(curPlayer, value, reason_name)
-# # 二级货币产出记录, 暂只记录绑钻、金币
-# elif priceType in [IPY_GameWorld.TYPE_Price_Gold_Paper, IPY_GameWorld.TYPE_Price_Silver_Money]:
-# EventReport.WriteEvent_virtual_resource(curPlayer, priceType, reason_name, 1, value,
-# ShareDefine.Def_UserAction_Money_Get)
-#
-# # 自定义记录
-# priceNameDict = {IPY_GameWorld.TYPE_Price_Gold_Money:["钻石", "GetGold", 0],
-# IPY_GameWorld.TYPE_Price_Gold_Paper:["绑钻", "GetGoldPaper", 0],
-# IPY_GameWorld.TYPE_Price_Silver_Money:["金币", "GetSilver", ChConfig.Def_DRRecord_Min_Silver],
-# }
-# if priceType in priceNameDict:
-# typeName, moneyFuncName, minPrice = priceNameDict[priceType]
-# if minPrice <= 0 or value >= minPrice:
-# EventReport.WriteEvent_give_money(curPlayer, reason_name, typeName, value, getattr(curPlayer, moneyFuncName)())
-#===============================================================================
-
+ DataRecordPack.DR_GiveMoney(curPlayer, eventName, priceType, value, addDataDict)
return
@@ -3438,8 +3374,7 @@
isNotifyServer = False
curPlayer.SetLV(curLV, isNotifyServer)
- #EventReport.WriteEvent_level_up(curPlayer)
-
+
# 记录玩家升级
DataRecordPack.DR_PlayerUpgrade(curPlayer, curPlayer.GetLV(), GetPlayerTotalExp(curPlayer), lvUpNeedExp)
DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_LVUP, {'lv':curLV})
@@ -4190,11 +4125,11 @@
return totalExpRate
-##外观额外数据: 其他 * 100 + 坐骑外观
-def GetHorseSkinID(curPlayer): return GameWorld.GetValue(curPlayer.GetEquipShowSwitch(), 2, 2)
+##外观额外数据: 其他 * 1000 + 坐骑外观
+def GetHorseSkinID(curPlayer): return GameWorld.GetValue(curPlayer.GetEquipShowSwitch(), 3, 3)
def SetHorseSkinID(curPlayer, horseSkinID):
showValue = curPlayer.GetEquipShowSwitch()
- updShowValue = GameWorld.SetValue(showValue, 2, 2, min(horseSkinID, 99))
+ updShowValue = GameWorld.SetValue(showValue, 3, 3, min(horseSkinID, 999))
curPlayer.SetEquipShowSwitch(updShowValue)
GameWorld.DebugLog("使用坐骑外观: horseSkinID=%s,showValue=%s,updShowValue=%s" % (horseSkinID, showValue, updShowValue))
return
@@ -4316,7 +4251,9 @@
## 主线关卡过关进度值 = 章节*10000+关卡编号*100+第x波
def GetMainLevelPassValue(curPlayer): return curPlayer.GetExAttr1()
-def SetMainLevelPassValue(curPlayer, value): curPlayer.SetExAttr1(value, False, False) # 不通知GameServer
+def SetMainLevelPassValue(curPlayer, value):
+ curPlayer.SetExAttr1(value, False, False) # 不通知GameServer
+ GameFuncComm.DoFuncOpenLogic(curPlayer)
def SetMainLevelPassInfo(curPlayer, chapterID, levelNum, wave=0):
## 设置主线关卡过关进度
# @param chapterID: 章节ID
@@ -4329,6 +4266,10 @@
PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_MainLevel, lvID)
PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_MainLevel)
PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_MainLevel, lvID)
+ PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_OSAMainLevel, lvID)
+ if OpenServerActivity.GetOSAState(curPlayer, ShareDefine.Def_BT_OSA_MainLevel) == 1:
+ PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_OSA_MainLevel, lvID)
+ DataRecordPack.DR_MainLevelPass(curPlayer, lvID)
return value
def GetMainLevelPassInfo(curPlayer):
## 获取主线关卡过关进度信息
@@ -4368,6 +4309,10 @@
levelNum = value % 10000 / 100
wave = value % 100
return chapterID, levelNum, wave
+
+## 额外记录最后一次接到的主线任务ID,仅接到新任务时更新即可,可方便用于后台统计或其他判断
+def GetMainTaskID(curPlayer):return curPlayer.GetExAttr20()
+def SetMainTaskID(curPlayer, value): curPlayer.SetExAttr20(value)
## 获取佩戴的称号ID
def GetTitleID(curPlayer): return curPlayer.GetExAttr3()
@@ -4585,15 +4530,7 @@
if value == curZhenQi:
#真气值没有改变
return False
-
- #===============================================================================================
- # if isSysMsg:
- # #GeRen_chenxin_254483:获得真气值XX点
- # NotifyCode(curPlayer, "GeRen_chenxin_254483", [addValue])
- #===============================================================================================
-
SetZhenQi(curPlayer, value)
- #EventReport.WriteEvent_add_zhenqi(curPlayer, eventName, eventData, addValue, value)
return True
@@ -4611,13 +4548,7 @@
if value < 0:
GameWorld.ErrLog("curZhenQi = %s, lostValue = %s" % (curZhenQi, lostValue))
return False
-
- #GeRen_chenxin_365899:消耗真气值XX点.
- #NotifyCode(curPlayer, "GeRen_chenxin_365899", [lostValue])
-
SetZhenQi(curPlayer, value)
-
- #EventReport.WriteEvent_lost_zhenqi(curPlayer, eventName, eventData, lostValue, value)
return True
## SP真气值 - 暂废弃 ExAttr7、ExAttr8 改为专精选择通知,用于前端表现其他玩家的不同专精特效
--
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