From 71685e76b8f23242fd3e5ec2a1c934579efafb96 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 16 十二月 2025 10:03:25 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(何太后全部技能;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py |  243 +++++++++++++++++-------------------------------
 1 files changed, 87 insertions(+), 156 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index a413571..b7fb12e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -38,17 +38,16 @@
 import PlayerPrestigeSys
 import FBCommon
 import PassiveBuffEffMng
-import EventReport
 import PlayerSuccess
 import ItemControler
 import GameFuncComm
 import IpyGameDataPY
 import PyGameData
-import PlayerFeastTravel
 import PlayerActTurntable
 import PlayerCostRebate
 import PlayerActLunhuidian
 import GY_Query_CrossRealmReg
+import OpenServerActivity
 import CrossRealmPlayer
 import CrossPlayerData
 import PlayerActivity
@@ -969,6 +968,64 @@
             playerIDList.remove(playerID)
     return
 
+
+def OnPlayerLogin(curPlayer):
+    DoGMForbidenTalkOnLogin(curPlayer)
+    curPlayer.SetDict(ChConfig.Def_PDict_DayOnlineCalcTime, int(time.time()))
+    return
+
+def PlayerOnDay(curPlayer):
+    
+    PayCoinOnDay(curPlayer)
+    
+    # 重置今日累计在线时长统计
+    NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DayOnlineTime, 0)
+    curPlayer.SetDict(ChConfig.Def_PDict_DayOnlineCalcTime, int(time.time()))
+    return
+
+def OnMinute(serverTime):
+    
+    # 定时记录当前在线玩家今日总在线时长
+    if [serverTime.hour, serverTime.minute] in [[23, 55], [23, 59]]:
+        playerManager = GameWorld.GetPlayerManager()
+        for i in xrange(playerManager.GetPlayerCount()):
+            curPlayer = playerManager.GetPlayerByIndex(i)
+            if not GameWorld.IsNormalPlayer(curPlayer):
+                continue
+            RecordTodayOnlineTime(curPlayer)
+    return
+
+def RecordTodayOnlineTime(curPlayer):
+    '''更新记录今日累计在线时长
+    【注】不能在onday调用,不然可能导致流向记录是错误的
+    比如玩家离线了多天后上线,会触发onday,此时记录的在线时长实际是上一次离线天的在线时长
+    
+    【正确调用时机】
+    1. 每次离线
+    2. 每日的 23:59 分触发一次,理论上可能最多少统计1分钟,暂无视
+    '''
+    onlineTime = GetOnlineTimeToday(curPlayer)
+    DataRecordPack.DR_OnlineTimeToday(curPlayer, onlineTime)
+    return
+
+def GetOnlineTimeToday(curPlayer):
+    ## 获取今日累计在线时长,即使不离线过天也需要重置重新计算
+    curTime = int(time.time())
+    onlineTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DayOnlineTime)
+    calcTime = curPlayer.GetDictByKey(ChConfig.Def_PDict_DayOnlineCalcTime) # 计算用,不用存db
+    if not calcTime:
+        calcTime = curTime
+    curPlayer.SetDict(ChConfig.Def_PDict_DayOnlineCalcTime, curTime)
+    
+    passTime = curTime - calcTime
+    if passTime > 0:
+        onlineTime += passTime
+    onlineTime = min(onlineTime, 86400) # 3600*24=86400 # 最大累计1天时长
+    GameWorld.DebugLogEx("今日累计在线时长: %s, passTime=%s", onlineTime, passTime, curPlayer.GetPlayerID())
+    NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DayOnlineTime, onlineTime)
+    return onlineTime
+
+
 ##更新保存玩家在线时间
 # @param curPlayer 玩家实例
 # @param tick 时间tick
@@ -1059,6 +1116,7 @@
     #宠物下线逻辑, 这里要进行排行榜, 优先做, 避免玩家光环等属性影响宠物属性失效
     PetControl.DoLogic_PetInfo_OnLeaveServer(curPlayer, tick)
     
+    RecordTodayOnlineTime(curPlayer)
     #清除下线消失的buff, 在更新排行榜之前
     __DisconnectClearBuff(curPlayer, tick)
     
@@ -2737,9 +2795,9 @@
         __PayMoneyAfterBySilverPaper(curPlayer, price)
         
     #转盘活动
-    PlayerActTurntable.OnPlayerUseGold(curPlayer, type_Price, price)
+    #PlayerActTurntable.OnPlayerUseGold(curPlayer, type_Price, price)
     #轮回殿
-    PlayerActLunhuidian.AddLunhuidianValue(curPlayer, PlayerActLunhuidian.AwardType_PayMoney, type_Price, price)
+    #PlayerActLunhuidian.AddLunhuidianValue(curPlayer, PlayerActLunhuidian.AwardType_PayMoney, type_Price, price)
     if type_Price == ShareDefine.TYPE_Price_Xiantao:
         # 累加未结算战锤 - 经验
         unXiantaoCntExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntExp)
@@ -2795,35 +2853,8 @@
         orderInfo = infoDict.get("orderInfo", "")
         GameWorld.Log("记录消耗代币: eventName=%s,price=%s,nowMoney=%s,payCoinDay=%s,orderInfo=%s" % (eventName, price, nowMoney, payCoinDay, orderInfo), playerID)
         GameWorld.AddPlayerRec(playerID, ShareDefine.Def_PlayerRecType_PayCoin, [2, price, nowMoney, payCoinDay], orderInfo, 1)
-    # 流向用 eventName
-    #if eventName:
-    if costType == ChConfig.Def_Cost_Treasure:
-        GameWorld.DebugLog("BT版本寻宝消耗货币暂时不记录流向: %s,type_Price=%s,price=%s" % (eventName, type_Price, price))
-    else:
-        DataRecordPack.DR_UseMoney(curPlayer, eventName, type_Price, price, infoDict) # 流向
-        EventReport.WriteEvent_virtual_resource(curPlayer, type_Price, reason_name, quantity,
-                                                unitPrice, ShareDefine.Def_UserAction_Money_Use, infoDict)
-    #===========================================================================
-    # if type_Price == IPY_GameWorld.TYPE_Price_Gold_Money:
-    #    EventReport.WriteEvent_virtual_cost(curPlayer, quantity, unitPrice, reason_name)
-    # elif type_Price in [IPY_GameWorld.TYPE_Price_Gold_Paper, IPY_GameWorld.TYPE_Price_Silver_Money]:
-    #    
-    #    # 金币未指定消费类型的不记录
-    #    if type_Price == IPY_GameWorld.TYPE_Price_Silver_Money and costType == ChConfig.Def_Cost_Unknown:
-    #        return
-    #    EventReport.WriteEvent_virtual_resource(curPlayer, type_Price, reason_name, quantity, 
-    #                                            unitPrice, ShareDefine.Def_UserAction_Money_Use)
-    #    
-    # # 自定义记录
-    # priceNameDict = {IPY_GameWorld.TYPE_Price_Gold_Money:["钻石", "GetGold", 0],
-    #                 IPY_GameWorld.TYPE_Price_Gold_Paper:["绑钻", "GetGoldPaper", 0],
-    #                 IPY_GameWorld.TYPE_Price_Silver_Money:["金币", "GetSilver", ChConfig.Def_DRRecord_Min_Silver],
-    #                 }
-    # if type_Price in priceNameDict:
-    #    typeName, moneyFuncName, minPrice = priceNameDict[type_Price]
-    #    if minPrice <= 0 or price >= minPrice: 
-    #        EventReport.WriteEvent_pay_money(curPlayer, reason_name, typeName, price, getattr(curPlayer, moneyFuncName)())
-    #===========================================================================
+        
+    DataRecordPack.DR_UseMoney(curPlayer, eventName, type_Price, price, infoDict) # 流向
     return
 
 ## 付款以后后续操作(金子)
@@ -2839,62 +2870,16 @@
     # 消费返利
     if costType not in ChConfig.CostRebate_DisableType:
         PlayerCostRebate.AddCostRebateGold(curPlayer, costType, price, infoDict)
-        PlayerFeastTravel.AddFeastTravelTaskValue(curPlayer, ChConfig.Def_FeastTravel_UseGold, price)
     else:
         GameWorld.DebugLog("不计入消费活动的消费类型!costType=%s" % costType, curPlayer.GetPlayerID())
         
-    # 事件汇报
-    #===========================================================================
-    # if costType == ChConfig.Def_Cost_BourseBuy:
-    #    # 交易所购买物品,汇报交易钻石
-    #    playerName = curPlayer.GetPlayerName()
-    #    leftGold = curPlayer.GetGold()
-    #    eventParam = "RoleID=%s,Price=%s,TradeType=Lost,LeftGold=%s" \
-    #                    % (playerName, price, leftGold)
-    #    EventReport.EventReport(ShareDefine.Def_UserAction_TradeGold, eventParam, curPlayer)
-    # else:
-    #    playerName = curPlayer.GetPlayerName()
-    #    leftGold = curPlayer.GetGold()
-    #    eventParam = "RoleID=%s,CostType=%s,ItemID=%s,Price=%s,LeftGold=%s" \
-    #                    % (playerName, costType, infoDict, price, leftGold)
-    #    EventReport.EventReport(ShareDefine.Def_UserAction_UseGold, eventParam, curPlayer)
-    #===========================================================================
-    
-    # 通知元宝消费记录
-    #__Sync_GoldCostReport(curPlayer, costType, price, expandValue)
     return
-
-
-## 通知元宝消费记录
-#  @param curPlayer: 玩家实例
-#  @param costType: 消费点类型
-#  @param price: 消费额度
-#  @param itemID: 物品id,消费类型为物品时可填
-#  @return None
-def __Sync_GoldCostReport(curPlayer, costType, price, itemID=0):
-    sendPack = ChPyNetSendPack.tagMCGoldCostReport()
-    sendPack.Clear()
-    sendPack.CostType = costType
-    sendPack.Price = price
-    sendPack.ItemID = itemID
-    NetPackCommon.SendFakePack(curPlayer, sendPack)
-    return
-
 
 ## 付款以后后续操作(金票)
 #  @param curPlayer 玩家实例
 #  @param price ,货币价格
 #  @return None
-def __PayMoneyAfterByGoldPaper(curPlayer, price, costType, infoDict):    
-    
-    # 事件汇报
-    #===========================================================================
-    # playerName = curPlayer.GetPlayerName()
-    # leftGoldPaper = curPlayer.GetGoldPaper()
-    # eventParam = "RoleID=%s,CostType=%s,ItemID=%s,Price=%s,LeftGoldPaper=%s" \
-    #                % (playerName, costType, infoDict, price, leftGoldPaper)
-    # EventReport.EventReport(ShareDefine.Def_UserAction_UseGoldPaper, eventParam, curPlayer)
-    #===========================================================================
+def __PayMoneyAfterByGoldPaper(curPlayer, price, costType, infoDict):
     return
 
 
@@ -2947,8 +2932,9 @@
             return
         SetMoney(curPlayer, priceType, updPlayerGold)
         
-        if isGiveBourseMoney and updPlayerGold > 0:
-            GiveMoney(curPlayer, ShareDefine.TYPE_Price_BourseMoney, min(value, updPlayerGold))
+        #废弃交易所额度
+        #if isGiveBourseMoney and updPlayerGold > 0:
+        #    GiveMoney(curPlayer, ShareDefine.TYPE_Price_BourseMoney, min(value, updPlayerGold))
         addDataDict["BourseMoney"] = GetMoney(curPlayer, ShareDefine.TYPE_Price_BourseMoney)
         
     elif priceType == IPY_GameWorld.TYPE_Price_Gold_Paper:
@@ -3018,9 +3004,12 @@
     
     PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_GetMoney, value, [priceType])
     PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_GetMoney, value, [priceType])
+    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_OSAGetMoney, value, [priceType])
     
     if priceType == ShareDefine.TYPE_Price_FamilyCoin:
         PlayerFamily.AddFamilyContrib(curPlayer, value) # 公会币同步增加公会贡献
+    elif priceType == ShareDefine.TYPE_Price_OSAPoint:
+        OpenServerActivity.AddOSACelebrationPoint(curPlayer, value)
         
     if priceType not in [IPY_GameWorld.TYPE_Price_Gold_Money, IPY_GameWorld.TYPE_Price_Gold_Paper, ShareDefine.TYPE_Price_PayCoin] \
         and giveType == ChConfig.Def_GiveMoney_Unknown:
@@ -3040,60 +3029,7 @@
         GameWorld.Log("记录获得代币: eventName=%s,value=%s,nowMoney=%s,payCoinDay=%s,orderInfo=%s" % (eventName, value, nowMoney, payCoinDay, orderInfo), playerID)
         GameWorld.AddPlayerRec(playerID, ShareDefine.Def_PlayerRecType_PayCoin, [1, value, nowMoney, payCoinDay], orderInfo, 1)
         
-    if addDataDict.get("GiveItemEvent") == "Treasure":
-        GameWorld.DebugLog("BT版本寻宝给货币暂时不记录流向: %s,priceType=%s,price=%s" % (eventName, priceType, value))
-    else:
-        DataRecordPack.DR_GiveMoney(curPlayer, eventName, priceType, value, addDataDict)
-        EventReport.WriteEvent_virtual_resource(curPlayer, priceType, giveType, 1, value,
-                                                ShareDefine.Def_UserAction_Money_Get, addDataDict)
-    
-#===============================================================================
-#    reason_name = "Unknown" if not giveType else giveType
-#    eventName = reason_name
-#    if giveType in ChConfig.Def_GetType_Dict:
-#        eventName, reason_name = ChConfig.Def_GetType_Dict[giveType][:2]
-#    if isinstance(addDataDict, dict) and ChConfig.Def_Give_Reason_SonKey in addDataDict:
-#        reasonSon = addDataDict[ChConfig.Def_Give_Reason_SonKey]
-#    else:
-#        reasonSon = reason_name
-#    # 统一格式: 「获得组:获得原因」
-#    reason_name = "%s:%s" % (reason_name, reasonSon)
-#            
-#    # 流向用 eventName
-#    if eventName:
-#        DataRecordPack.DR_GiveMoney(curPlayer, eventName, priceType, value, addDataDict)
-#        
-#    if priceType == IPY_GameWorld.TYPE_Price_Gold_Money:
-#        playerName = curPlayer.GetPlayerName()
-#        eventParam = "RoleID=%s,AddGold=%s,LeftGold=%s,AddDataDict=%s" \
-#                    % (playerName, value, curPlayer.GetGold(), addDataDict)
-#        EventReport.EventReport(ShareDefine.Def_UserAction_GameMakeGold, eventParam, curPlayer)
-#        
-#    elif priceType == IPY_GameWorld.TYPE_Price_Gold_Paper:
-#        playerName = curPlayer.GetPlayerName()
-#        eventParam = "RoleID=%s,AddGoldPaper=%s,LeftGoldPaper=%s,AddDataDict=%s" \
-#                        % (playerName, value, curPlayer.GetGoldPaper(), addDataDict)
-#        EventReport.EventReport(ShareDefine.Def_UserAction_GameMakeGoldPaper, eventParam, curPlayer)
-#    
-# 
-#    if priceType == IPY_GameWorld.TYPE_Price_Gold_Money: #and eventName != "CoinToGold":
-#        EventReport.WriteEvent_virtual_reward(curPlayer, value, reason_name)
-#    # 二级货币产出记录, 暂只记录绑钻、金币
-#    elif priceType in [IPY_GameWorld.TYPE_Price_Gold_Paper, IPY_GameWorld.TYPE_Price_Silver_Money]:
-#        EventReport.WriteEvent_virtual_resource(curPlayer, priceType, reason_name, 1, value,
-#                                                ShareDefine.Def_UserAction_Money_Get)
-#        
-#    # 自定义记录
-#    priceNameDict = {IPY_GameWorld.TYPE_Price_Gold_Money:["钻石", "GetGold", 0],
-#                     IPY_GameWorld.TYPE_Price_Gold_Paper:["绑钻", "GetGoldPaper", 0],
-#                     IPY_GameWorld.TYPE_Price_Silver_Money:["金币", "GetSilver", ChConfig.Def_DRRecord_Min_Silver],
-#                     }
-#    if priceType in priceNameDict:
-#        typeName, moneyFuncName, minPrice = priceNameDict[priceType]
-#        if minPrice <= 0 or value >= minPrice: 
-#            EventReport.WriteEvent_give_money(curPlayer, reason_name, typeName, value, getattr(curPlayer, moneyFuncName)())
-#===============================================================================
-        
+    DataRecordPack.DR_GiveMoney(curPlayer, eventName, priceType, value, addDataDict)
     return
 
 
@@ -3438,8 +3374,7 @@
                 isNotifyServer = False
             
             curPlayer.SetLV(curLV, isNotifyServer)
-            #EventReport.WriteEvent_level_up(curPlayer)
-                       
+            
             # 记录玩家升级
             DataRecordPack.DR_PlayerUpgrade(curPlayer, curPlayer.GetLV(), GetPlayerTotalExp(curPlayer), lvUpNeedExp)
             DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_LVUP, {'lv':curLV})
@@ -4190,11 +4125,11 @@
                 
     return totalExpRate
 
-##外观额外数据:  其他 * 100 + 坐骑外观
-def GetHorseSkinID(curPlayer): return GameWorld.GetValue(curPlayer.GetEquipShowSwitch(), 2, 2)
+##外观额外数据:  其他 * 1000 + 坐骑外观
+def GetHorseSkinID(curPlayer): return GameWorld.GetValue(curPlayer.GetEquipShowSwitch(), 3, 3)
 def SetHorseSkinID(curPlayer, horseSkinID):
     showValue = curPlayer.GetEquipShowSwitch()
-    updShowValue = GameWorld.SetValue(showValue, 2, 2, min(horseSkinID, 99))
+    updShowValue = GameWorld.SetValue(showValue, 3, 3, min(horseSkinID, 999))
     curPlayer.SetEquipShowSwitch(updShowValue)
     GameWorld.DebugLog("使用坐骑外观: horseSkinID=%s,showValue=%s,updShowValue=%s" % (horseSkinID, showValue, updShowValue))
     return
@@ -4316,7 +4251,9 @@
 
 ## 主线关卡过关进度值 = 章节*10000+关卡编号*100+第x波
 def GetMainLevelPassValue(curPlayer): return curPlayer.GetExAttr1()
-def SetMainLevelPassValue(curPlayer, value): curPlayer.SetExAttr1(value, False, False) # 不通知GameServer
+def SetMainLevelPassValue(curPlayer, value):
+    curPlayer.SetExAttr1(value, False, False) # 不通知GameServer
+    GameFuncComm.DoFuncOpenLogic(curPlayer)    
 def SetMainLevelPassInfo(curPlayer, chapterID, levelNum, wave=0):
     ## 设置主线关卡过关进度
     # @param chapterID: 章节ID
@@ -4329,6 +4266,10 @@
         PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_MainLevel, lvID)
         PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_MainLevel)
         PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_MainLevel, lvID)
+        PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_OSAMainLevel, lvID)
+        if OpenServerActivity.GetOSAState(curPlayer, ShareDefine.Def_BT_OSA_MainLevel) == 1:
+            PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_OSA_MainLevel, lvID)
+        DataRecordPack.DR_MainLevelPass(curPlayer, lvID)
     return value
 def GetMainLevelPassInfo(curPlayer):
     ## 获取主线关卡过关进度信息
@@ -4368,6 +4309,10 @@
     levelNum = value % 10000 / 100
     wave = value % 100
     return chapterID, levelNum, wave
+
+## 额外记录最后一次接到的主线任务ID,仅接到新任务时更新即可,可方便用于后台统计或其他判断
+def GetMainTaskID(curPlayer):return curPlayer.GetExAttr20()
+def SetMainTaskID(curPlayer, value): curPlayer.SetExAttr20(value)
 
 ## 获取佩戴的称号ID
 def GetTitleID(curPlayer): return curPlayer.GetExAttr3()
@@ -4585,15 +4530,7 @@
     if value == curZhenQi:
         #真气值没有改变
         return False
-    
-    #===============================================================================================
-    # if isSysMsg:
-    #    #GeRen_chenxin_254483:获得真气值XX点
-    #    NotifyCode(curPlayer, "GeRen_chenxin_254483", [addValue])
-    #===============================================================================================
-    
     SetZhenQi(curPlayer, value)
-    #EventReport.WriteEvent_add_zhenqi(curPlayer, eventName, eventData, addValue, value)
     return True
 
 
@@ -4611,13 +4548,7 @@
     if value < 0:
         GameWorld.ErrLog("curZhenQi = %s, lostValue = %s" % (curZhenQi, lostValue))
         return False
-    
-    #GeRen_chenxin_365899:消耗真气值XX点.
-    #NotifyCode(curPlayer, "GeRen_chenxin_365899", [lostValue])
-    
     SetZhenQi(curPlayer, value)
-    
-    #EventReport.WriteEvent_lost_zhenqi(curPlayer, eventName, eventData, lostValue, value)
     return True
 
 ## SP真气值 - 暂废弃 ExAttr7、ExAttr8 改为专精选择通知,用于前端表现其他玩家的不同专精特效

--
Gitblit v1.8.0