From 71685e76b8f23242fd3e5ec2a1c934579efafb96 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 16 十二月 2025 10:03:25 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(何太后全部技能;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCache.py | 91 ++++++++++++++++++++++++++++++++++++---------
1 files changed, 72 insertions(+), 19 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCache.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCache.py
index 6a8d932..0178843 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCache.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCache.py
@@ -37,8 +37,6 @@
return
def OnPlayerLogout(curPlayer):
- if curPlayer.GetLV() < IpyGameDataPY.GetFuncCfg("PlayerViewCache", 1):
- return
playerID = curPlayer.GetPlayerID()
curCache = FindViewCache(playerID)
@@ -112,6 +110,17 @@
return False
+def FindBattleViewCache(playerID):
+ ## 获取可战斗的玩家缓存
+ # @return: None-无;curCache-有返回该缓存对象
+ curCache = FindViewCache(playerID)
+ if not curCache:
+ return
+ plusDict = curCache.GetPlusDict()
+ if "Lineup" not in plusDict:
+ return
+ return curCache
+
def FindViewCache(playerID):
'''查找玩家缓存,如果不存在,则会有额外逻辑,如从redis、db直接找,
本服玩家理论上一定有查看缓存,因为如果不存在会直接从db读,除非该玩家数据被删除
@@ -146,23 +155,34 @@
# 逻辑待扩展
# 机器人
- elif ShareDefine.RobotIDStart <= playerID <= ShareDefine.RobotIDMax:
- curCache = UpdRobotViewCache(playerID)
+ #elif ShareDefine.RobotIDStart <= playerID <= ShareDefine.RobotIDMax:
+ elif IpyGameDataPY.GetIpyGameDataNotLog("Robot", playerID):
+ GameWorld.DebugLog("加载机器人缓存: %s" % playerID)
+ curCache = viewCacheMgr.AddPlayerViewCache(playerID)
+ curCache = UpdRobotViewCache(curCache, playerID)
# 假玩家,默认添加
elif ShareDefine.FackPlayerIDStart <= playerID <= ShareDefine.FackPlayerIDMax:
- serverID = playerID % 100 + 1 # 1 ~ 100 服
- accID = "fake%s@test@s%s" % (playerID, serverID)
- fightPower = random.randint(1000000, 100000000) # 先随机,外层有需要的话再自己设置
+ GameWorld.DebugLog("加载假玩家缓存: %s" % playerID)
+ # 随机复制个机器人数据
+ ipyDataMgr = IpyGameDataPY.IPY_Data()
+ robotIpyData = ipyDataMgr.GetRobotByIndex(random.randint(0, ipyDataMgr.GetRobotCount() - 1))
curCache = viewCacheMgr.AddPlayerViewCache(playerID)
- curCache.SetPlayerName("%s%s" % (GameWorld.GbkToCode("神秘道友"), playerID))
+ curCache = UpdRobotViewCache(curCache, robotIpyData.GetID())
+
+ # 再覆盖部分数据
+ serverID = playerID % 100 + 1 # 1 ~ 100 服
+ accID = "fake%s@test@s%s" % (playerID, serverID)
+ #fightPower = random.randint(1000000, 100000000) # 先随机,外层有需要的话再自己设置
+
+ curCache.SetPlayerName("%s%s" % (GameWorld.GbkToCode("主公"), playerID))
curCache.SetAccID(accID)
- curCache.SetLV(random.randint(100, 200))
- curCache.SetJob(random.randint(1, 2))
- curCache.SetRealmLV(random.randint(5, 15))
- curCache.SetFightPowerTotal(fightPower)
curCache.SetServerID(serverID)
+ #curCache.SetLV(random.randint(100, 200))
+ #curCache.SetJob(random.randint(1, 2))
+ #curCache.SetRealmLV(random.randint(5, 15))
+ #curCache.SetFightPowerTotal(fightPower)
curCache.SetOffTime(int(time.time()) - random.randint(1, 3600 * 24 * 10)) # 随机离线 0~10天
return curCache
@@ -208,6 +228,7 @@
curCache.SetFace(curPlayer.GetFace())
curCache.SetFacePic(curPlayer.GetFacePic())
curCache.SetModelMark(curPlayer.GetModelMark())
+ curCache.SetEquipShowSwitch(curPlayer.GetEquipShowSwitch())
curCache.SetTitleID(PlayerControl.GetTitleID(curPlayer))
curCache.SetFamilyID(familyID)
curCache.SetFamilyName(family.GetName() if family else "")
@@ -267,6 +288,7 @@
curCache.SetFace(dbPlayer.Face)
curCache.SetFacePic(dbPlayer.FacePic)
curCache.SetModelMark(dbPlayer.ModelMark)
+ curCache.SetEquipShowSwitch(dbPlayer.EquipShowSwitch)
curCache.SetTitleID(dbPlayer.ExAttr3)
curCache.SetFamilyID(familyID)
family = DBDataMgr.GetFamilyMgr().FindFamily(familyID) if familyID else None
@@ -324,14 +346,47 @@
"FacePic" : curCache.GetFacePic(),
"TitleID" : curCache.GetTitleID(),
"ModelMark" : curCache.GetModelMark(),
+ "EquipShowSwitch" : curCache.GetEquipShowSwitch(),
"FightPower" : curCache.GetFightPowerTotal(),
"PlusData" : curCache.GetPlusDict(),
}
return robotDict
-def UpdRobotViewCache(robotID):
+def LoadRobot():
+ ## 加载机器人缓存,在服务器启动、重读配置时加载
+ robotFPSortList = []
+ viewCacheMgr = DBDataMgr.GetPlayerViewCacheMgr()
+ ipyDataMgr = IpyGameDataPY.IPY_Data()
+ for index in range(ipyDataMgr.GetRobotCount()):
+ ipyData = ipyDataMgr.GetRobotByIndex(index)
+ robotPlayerID = ipyData.GetID()
+ curCache = viewCacheMgr.GetPlayerViewCache(robotPlayerID)
+ if not curCache:
+ curCache = viewCacheMgr.AddPlayerViewCache(robotPlayerID)
+ if not curCache:
+ continue
+ UpdRobotViewCache(curCache, robotPlayerID, ipyData)
+ robotFPSortList.append([curCache.GetFightPowerTotal(), robotPlayerID])
+ robotFPSortList.sort(reverse=True) # 战力倒序排序
+ IpyGameDataPY.SetConfigEx("robotFPSortList", robotFPSortList)
+ GameWorld.Log("加载机器人战力排序: %s, %s" % (len(robotFPSortList), robotFPSortList))
+ return robotFPSortList
+
+def GetRobotFightPowerSortList():
+ ## 机器人战力倒序排序列表
+ # @return: 倒序排序列表 [[战力, 机器人ID], ...],外部使用可随机修改,不会打乱原始排序
+ sortList = []
+ robotFPSortList = IpyGameDataPY.GetConfigEx("robotFPSortList")
+ if not robotFPSortList:
+ robotFPSortList = LoadRobot()
+ if robotFPSortList:
+ sortList += robotFPSortList
+ return sortList
+
+def UpdRobotViewCache(curCache, robotID, robotIpyData=None):
## 更新机器人查看缓存
- robotIpyData = IpyGameDataPY.GetIpyGameData("Robot", robotID)
+ if not robotIpyData:
+ robotIpyData = IpyGameDataPY.GetIpyGameData("Robot", robotID)
if not robotIpyData:
return
try:
@@ -339,13 +394,9 @@
except:
return
- viewCacheMgr = DBDataMgr.GetPlayerViewCacheMgr()
- curCache = viewCacheMgr.GetPlayerViewCache(robotID)
- if not curCache:
- curCache = viewCacheMgr.AddPlayerViewCache(robotID)
#curCache.SetAccID(dbPlayer.AccID)
- curCache.SetPlayerName(robotInfo.get("PlayerName", "p%s" % robotID))
+ curCache.SetPlayerName(GameWorld.GbkToCode(robotIpyData.GetRobotName()))
curCache.SetLV(robotInfo.get("LV", 1))
curCache.SetJob(robotInfo.get("Job", 1))
curCache.SetRealmLV(robotInfo.get("RealmLV", 0))
@@ -353,6 +404,7 @@
curCache.SetFacePic(robotInfo.get("FacePic", 0))
curCache.SetTitleID(robotInfo.get("TitleID", 0))
curCache.SetModelMark(robotInfo.get("ModelMark", 0))
+ curCache.SetEquipShowSwitch(robotInfo.get("EquipShowSwitch", 0))
#机器人暂定没有仙盟、称号
#curCache.SetFamilyID(familyID)
#family = DBDataMgr.GetFamilyMgr().FindFamily(familyID)
@@ -404,6 +456,7 @@
clientPack.Face = curCache.GetFace()
clientPack.FacePic = curCache.GetFacePic()
clientPack.ModelMark = curCache.GetModelMark()
+ clientPack.EquipShowSwitch = curCache.GetEquipShowSwitch()
clientPack.TitleID = curCache.GetTitleID()
clientPack.ServerID = curCache.GetServerID()
clientPack.FightPower = curCache.GetFightPower()
--
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