From 71685e76b8f23242fd3e5ec2a1c934579efafb96 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 16 十二月 2025 10:03:25 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(何太后全部技能;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py |  207 +++++++++++++++++++++++----------------------------
 1 files changed, 92 insertions(+), 115 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
index 427185f..3d10148 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -40,6 +40,8 @@
 Def_InitOpenServerTime = 'InitOpenServerTime'
 Def_SetOpenServerTime = 'SetOpenServerTime' # GM工具预定的开服时间
 
+
+Def_OSAAwardState = 'OSAAwardState' #开服冲榜活动结算状态
 # ------------------------- WorldKey ------------------------- 
 
 #---奇迹, 职业枚举定义---
@@ -62,8 +64,9 @@
 #支持超20亿数值的数值点单位数值, 1亿
 Def_PerPointValue = 100000000
 
-#真实玩家ID、仙盟ID是从 1000000 开始
-RealPlayerIDStart = 1000000
+#真实玩家起始ID
+RealPlayerIDStart = 3000000
+#真实公会起始ID
 RealFamilyIDStart = 1000000
 
 #机器人ID - 供功能用,线上版本支持的机器人
@@ -236,12 +239,8 @@
 Def_Notify_WorldKey_BossShuntPlayer = 'BossShuntPlayer'   # boss分流玩家信息
 Def_Notify_WorldKey_BossShuntLineState = 'BossShuntLineState'   # boss分流线路对应boss状态
 Def_Notify_WorldKey_BossOnlineHeroCnt = 'BossOnlineHeroCnt_%s'  # boss刷新时间用的在线人数, 参数为NPCID
-Def_Notify_WorldKey_FamilyKillHorsePetRobBossCnt = 'FamilyKillHorsePetRobBossCnt'   # 仙盟击杀骑宠boss数统计
-Def_Notify_WorldKey_HorsePetRobBossPlayerCount = 'HorsePetRobBossPlayerCount'   # 骑宠争夺活动有效参考人数
 
 Def_Notify_WorldKey_HurtLog = 'HurtLog'  # 战斗伤害日志
-
-Def_Notify_WorldKey_AssistBoss = "AssistBoss"  # 协助boss
 
 Def_Notify_WorldKey_CoupleInfo = "CoupleInfo"  # 伴侣信息
 
@@ -256,7 +255,6 @@
 OperationActionName_ExpRate = "ActExpRate" # 多倍经验活动
 OperationActionName_CostRebate = "ActCostRebate" # 消费返利活动
 OperationActionName_SpringSale = "ActSpringSale" # 限时特惠活动
-OperationActionName_BossReborn = "ActBossReborn" # BOSS复活活动
 OperationActionName_FlashGiftbag = "ActFlashGiftbag" # 限时礼包活动
 OperationActionName_DailyGiftbag = "ActDailyGiftbag" # 每日礼包活动
 OperationActionName_FairyCeremony = "ActFairyCeremony" # 仙界盛典活动
@@ -275,7 +273,6 @@
 OperationActionName_GrowupBuy = "ActGrowupBuy" # 成长必买活动
 OperationActionName_FeastLogin = "ActFeastLogin" # 节日登录活动
 OperationActionName_FeastWish = "ActFeastWish" # 节日祝福活动
-OperationActionName_FeastTravel = "ActFeastTravel" # 节日游历活动
 OperationActionName_ManyDayRecharge = "ActManyDayRecharge" # 多日连充活动
 OperationActionName_SingleRecharge = "ActSingleRecharge" # 单笔累充活动
 OperationActionName_Turntable = "ActTurntable" # 转盘活动
@@ -291,12 +288,12 @@
 FeastOperationActionNameList = [OperationActionName_FeastWeekParty,
                                 OperationActionName_RechargeRebateGold, OperationActionName_GrowupBuy,
                                 OperationActionName_FeastLogin,
-                                OperationActionName_FeastWish, OperationActionName_FeastTravel,
+                                OperationActionName_FeastWish,
                                 OperationActionName_RechargePrize,
                                 ]
 #所有的运营活动列表,含节日活动
 OperationActionNameList = [OperationActionName_ExpRate, OperationActionName_CostRebate, 
-                           OperationActionName_BossReborn,OperationActionName_SpringSale, 
+                           OperationActionName_SpringSale, 
                            OperationActionName_FlashGiftbag, OperationActionName_FairyCeremony,
                            OperationActionName_RealmPoint, OperationActionName_FlashSale,
                            OperationActionName_WishingWell, OperationActionName_TotalRecharge,
@@ -315,14 +312,14 @@
 #需要记录开启活动时的世界等级的运营活动
 NeedWorldLVOperationActNameList = [OperationActionName_FairyCeremony, OperationActionName_WishingWell, 
                                    OperationActionName_NewFairyCeremony, OperationActionName_FlashSale,
-                                   OperationActionName_BossReborn, OperationActionName_TotalRecharge,
+                                   OperationActionName_TotalRecharge,
                                    OperationActionName_CostRebate, OperationActionName_FlashGiftbag,
                                    OperationActionName_SpringSale, OperationActionName_LuckyTreasure,
                                    OperationActionName_DailyGiftbag, OperationActionName_GrowupBuy,
                                    OperationActionName_WeekParty, OperationActionName_Turntable,
                                    OperationActionName_CollectWords,
                                    OperationActionName_FeastLogin,
-                                   OperationActionName_FeastWish, OperationActionName_FeastTravel,
+                                   OperationActionName_FeastWish,
                                    OperationActionName_ManyDayRecharge, OperationActionName_SingleRecharge,
                                    OperationActionName_GodGift,
                                    ]
@@ -434,7 +431,9 @@
 Def_BT_MainLevel,    # 主线关卡过关榜 0
 Def_BT_Arena,    # 演武场积分周榜 1
 Def_BT_Tianzi,    # 天子考验伤害榜 2
-) = range(0, 3) 
+Def_BT_OSA_MainLevel,    # 开服关卡榜 3
+Def_BT_OSA_HeroCall,    # 开服招募榜 4
+) = range(0, 5) 
 
 ''' 跨服排行榜类型, 从 150 开始,最大条数在功能配置表 CrossBillboardSet 配置,没配默认100
 与本服榜单存储的是不一样的数据库表格,理论上类型可以和本服榜单类型重复,为了做下区分防误导,跨服榜单从 150 开始
@@ -447,7 +446,8 @@
 
 BillboardTypeAllList = BillboardTypeList + CrossBillboardTypeList
 
-BillboardNameDict = {Def_BT_MainLevel:"主线过关榜", Def_BT_Arena:"演武场积分周榜", Def_BT_Tianzi:"天子考验伤害榜"}
+BillboardNameDict = {Def_BT_MainLevel:"主线过关榜", Def_BT_Arena:"演武场积分周榜", Def_BT_Tianzi:"天子考验伤害榜", 
+                     Def_BT_OSA_MainLevel:"开服关卡榜", Def_BT_OSA_HeroCall:"开服招募榜"}
 
 #仙盟榜单类型
 FamilyBillboardList = []
@@ -695,7 +695,9 @@
 CDBPlayerRefresh_DOTPerDef, # 持续减伤 284
 CDBPlayerRefresh_GoldRushEnergy, # 淘金令 285
 CDBPlayerRefresh_ArenaTicket, # 挑战券 286
-) = range(146, 287)
+CDBPlayerRefresh_TehuiPoint, # 特惠印绶 287
+CDBPlayerRefresh_OSAPoint, # 开服庆典积分 288
+) = range(146, 289)
 
 TYPE_Price_Gold_Paper_Money = 5    # 金钱类型,(先用礼券,再用金子)
 TYPE_Price_FamilyExp = 6 # 战盟经验
@@ -737,12 +739,15 @@
 TYPE_Price_HeroScore = 51    # 招募积分
 TYPE_Price_GoldRushEnergy = 52    # 淘金令体力
 TYPE_Price_ArenaTicket = 53    # 演武场挑战券
+TYPE_Price_TehuiPoint = 54    # 特惠印绶
+TYPE_Price_OSAPoint = 55    # 开服庆典积分
 TYPE_Price_PayCoinDay = 98    # 代币时效,每日过天重置
 TYPE_Price_PayCoin = 99    # 代币
 
 #key可用于遍历所有货币,value仅GM相关会用到
 MoneyNameDict = {
-                 1:"金币", 15:"公会贡献币", 41:"战锤", 42:"将星玉髓", 43:"将魂", 51:"招募积分", 52:"淘金令", 53:"挑战券",
+                 1:"金币", 15:"公会贡献币", 41:"战锤", 42:"将星玉髓", 43:"将魂", 51:"招募积分", 52:"淘金令", 53:"挑战券", 54:"特惠印绶", 
+                 55:"可用开服庆典积分",
                  98:"代币时效", 99:"代币"
                  }
 #MoneyNameDict = {
@@ -759,36 +764,38 @@
 
 # 自定义积分及通知字典 {货币类型:通知客户端刷新类型, ...} , 如果不通知的话刷新类型则配置 None
 TYPE_Price_CurrencyDict = {
-                           TYPE_Price_Rune:CDBPlayerRefresh_Rune,
-                           TYPE_Price_RuneSplinters:CDBPlayerRefresh_RuneSplinters,
-                           TYPE_Price_TreasureScore:CDBPlayerRefresh_TreasureScore,
-                           TYPE_Price_BourseMoney:None,
-                           TYPE_Price_RealmPoint:CDBPlayerRefresh_RealmPoint,
-                           TYPE_Price_Ysog:CDBPlayerRefresh_Ysog,
                            TYPE_Price_FamilyCoin:CDBPlayerRefresh_FamilyCoin,
-                           TYPE_Price_Danjing:CDBPlayerRefresh_Danjing,
-                           TYPE_Price_SoulDust:CDBPlayerRefresh_SoulDust,
-                           TYPE_Price_SoulSplinters:CDBPlayerRefresh_SoulSplinters,
-                           TYPE_Price_SoulCore:CDBPlayerRefresh_SoulCore,
-                           TYPE_Price_Honor:CDBPlayerRefresh_Honor,
-                           TYPE_Price_BossActScore:CDBPlayerRefresh_BossActScore,
-                           TYPE_Price_FuncSysPrivilege:CDBPlayerRefresh_FuncSysPrivilege,
-                           TYPE_Price_Environment:CDBPlayerRefresh_Environment,
-                           TYPE_Price_BTGMPoint:CDBPlayerRefresh_BTGMPoint,
-                           TYPE_Price_GuShenMoney:CDBPlayerRefresh_GuShenMoney,
-                           TYPE_Price_GongdePoint:CDBPlayerRefresh_GongdePoint,
                            TYPE_Price_Xiantao:CDBPlayerRefresh_Xiantao,
                            TYPE_Price_Lingyu:CDBPlayerRefresh_Lingyu,
                            TYPE_Price_HeroSoul:CDBPlayerRefresh_HeroSoul,
-                           TYPE_Price_FamilyFlagWarPoint:CDBPlayerRefresh_FamilyFlagWarPoint,
-                           TYPE_Price_GatherSoul:CDBPlayerRefresh_GatherSoul,
-                           TYPE_Price_TiandaoFruit:CDBPlayerRefresh_TiandaoFruit,
-                           TYPE_Price_XianyuanScore:CDBPlayerRefresh_XianyuanScore,
-                           TYPE_Price_HuanjinggeScore:CDBPlayerRefresh_HuanjinggeScore,
                            TYPE_Price_HeroScore:CDBPlayerRefresh_HeroScore,
                            TYPE_Price_GoldRushEnergy:CDBPlayerRefresh_GoldRushEnergy,
                            TYPE_Price_ArenaTicket:CDBPlayerRefresh_ArenaTicket,
+                           TYPE_Price_TehuiPoint:CDBPlayerRefresh_TehuiPoint,
+                           TYPE_Price_OSAPoint:CDBPlayerRefresh_OSAPoint,
                            TYPE_Price_PayCoinDay:CDBPlayerRefresh_PayCoinDay,
+                           #TYPE_Price_Rune:CDBPlayerRefresh_Rune,
+                           #TYPE_Price_RuneSplinters:CDBPlayerRefresh_RuneSplinters,
+                           #TYPE_Price_TreasureScore:CDBPlayerRefresh_TreasureScore,
+                           #TYPE_Price_BourseMoney:None,
+                           #TYPE_Price_RealmPoint:CDBPlayerRefresh_RealmPoint,
+                           #TYPE_Price_Ysog:CDBPlayerRefresh_Ysog,
+                           #TYPE_Price_Danjing:CDBPlayerRefresh_Danjing,
+                           #TYPE_Price_SoulDust:CDBPlayerRefresh_SoulDust,
+                           #TYPE_Price_SoulSplinters:CDBPlayerRefresh_SoulSplinters,
+                           #TYPE_Price_SoulCore:CDBPlayerRefresh_SoulCore,
+                           #TYPE_Price_Honor:CDBPlayerRefresh_Honor,
+                           #TYPE_Price_BossActScore:CDBPlayerRefresh_BossActScore,
+                           #TYPE_Price_FuncSysPrivilege:CDBPlayerRefresh_FuncSysPrivilege,
+                           #TYPE_Price_Environment:CDBPlayerRefresh_Environment,
+                           #TYPE_Price_BTGMPoint:CDBPlayerRefresh_BTGMPoint,
+                           #TYPE_Price_GuShenMoney:CDBPlayerRefresh_GuShenMoney,
+                           #TYPE_Price_GongdePoint:CDBPlayerRefresh_GongdePoint,
+                           #TYPE_Price_FamilyFlagWarPoint:CDBPlayerRefresh_FamilyFlagWarPoint,
+                           #TYPE_Price_GatherSoul:CDBPlayerRefresh_GatherSoul,
+                           #TYPE_Price_TiandaoFruit:CDBPlayerRefresh_TiandaoFruit,
+                           #TYPE_Price_XianyuanScore:CDBPlayerRefresh_XianyuanScore,
+                           #TYPE_Price_HuanjinggeScore:CDBPlayerRefresh_HuanjinggeScore,
                            }
 
 # 支持负值的货币及对应0418刷新类型
@@ -797,35 +804,19 @@
                          2:CDBPlayerRefresh_MoneyMinusGoldPaper,
                          }
 
-# 高效战斗状态
-Def_Battle_Status = (
-    Def_Battle_Start,    # 激活
-    Def_Battle_Stop,     # 停止
-    Def_Battle_Query     # 查询
-) = range(1, 4)
-
 # 游戏功能ID定义,需确保唯一,与PyGameFuncControl.txt中FuncId一致
 GameFuncID_Official = 10        # 官爵,境界
 GameFuncID_Family = 11          # 战盟,仙盟
 GameFuncID_Shop = 16            # 商城,坊市
 GameFuncID_Arena = 27           # 竞技场
+GameFuncID_Horse = 37           # 坐骑
+GameFuncID_Travel = 44          # 游历
+GameFuncID_OSA_MainLevel = 45   # 开服关卡榜
+GameFuncID_OSA_HeroCall = 46    # 开服招募榜
+GameFuncID_OSA_Celebration = 47 # 开服庆典
 
 # 以下为暂时无用的
 GameFuncID_Pet = -1             # 宠物,灵宠 6
-GameFuncID_Horse = -1           # 坐骑 8
-GameFuncID_OSSail = -1          # 开服特惠 132
-GameFuncID_AddPoint = -1        # 加点功能/灵根功能 145
-
-#家族悬赏任务完成状态记录位标识
-Def_ArrestOverState_BitDic = {
-    5000:0,
-    5001:1,
-    5002:2,
-    5003:3,
-    5004:4,
-    5005:5,
-    5006:6,
-    }
 
 #背包类型
 (
@@ -929,7 +920,7 @@
                                 Def_UniversalGameRecType_28,
                                 Def_UniversalGameRecType_BossInfo,  # boss信息29
                                 Def_UniversalGameRecType_CrossBossInfo,  # 跨服boss信息 30
-                                Def_UniversalGameRecType_BossFirstKill, # boss首杀 31
+                                Def_UniversalGameRecType_31,
                                 Def_UniversalGameRecType_CrossCollect,  # 跨服采集记录信息 32             
                                 Def_UniversalGameRecType_CrossChampionshipGroup, # 跨服排位争霸赛分组信息 33
                                 Def_UniversalGameRecType_CrossChampionshipGuess, # 跨服排位争霸赛竞猜记录信息 34
@@ -1057,6 +1048,23 @@
 CampType_Justice,    #正义(与 Def_ID1Win 一致)
 CampType_Evil,       #邪恶(与 Def_ID2Win 一致)
 ] = range(3)
+
+# json里的配表 服务器类型(0主服,1子服,2跨服,3战斗服)]
+serverType_Main = 0 # 0主服
+serverType_Child = 1 # 1子服
+serverType_Cross = 2 # 2跨服
+serverType_Battle = 3 # 3战斗服
+
+# dirType //0全广播,1通知主服务器排除合服子服,2通知服务器包含合服子服, 3通知跨服服务器 ,4通知战斗服务器
+dirType_All = 0 # 0全广播
+dirType_Main = 1 # 1通知主服务器排除合服子服
+dirType_Child = 2 # 2通知服务器包含合服子服
+dirType_Cross = 3 # 3通知跨服服务器
+dirType_Battle = 4 # 4通知战斗服务器
+
+# 服务器间的信息定义
+SSMsg_BattleRequest = "SS_BattleRequest"
+SSMsg_BattleResult = "SS_BattleResult"
 
 # 跨服服务器发送子服信息定义
 CrossServerMsg_CrossServerState = "CrossServerState"    # 跨服服务器状态变更
@@ -1238,6 +1246,7 @@
 Def_IudetHeroBreakLV = 74 # 英雄突破等级
 Def_IudetHeroAwakeLV = 76 # 英雄觉醒等级
 Def_IudetHeroSkin = 78 # 英雄使用的皮肤索引
+Def_IudetHeroCardEffective = 80 # 卡牌加成是否生效的,每个武将仅有一张卡牌生效
 
 # 200~300 宠物数据用
 Def_IudetPet_NPCID = 200  # npcID
@@ -1248,8 +1257,6 @@
 Def_IudetPet_Star = 210  # 星级
 Def_IudetPet_Skill = 201  # 技能列表
 
-Def_IudetHorsePetSkinIndex = 210  # 骑宠觉醒外观索引
-
 # 以下为自定义的设置物品属性key
 Def_CItemKey_AppointID = "AppointID"
 # ----------------------------------------------------
@@ -1259,7 +1266,7 @@
 # 阵容定义
 LineupList = (
 Lineup_Main, # 主阵容 1
-Lineup_Arena, # 竞技场进攻阵容 2
+Lineup_ArenaAtk, # 竞技场进攻阵容 2
 Lineup_ArenaDef, # 竞技场防守阵容 3
 ) = range(1, 1 + 3)
 
@@ -1334,67 +1341,37 @@
 ) = range(Def_MFPType_Max)
 
 #事件汇报用户行为-----------------------------------------------------------
-Def_UserAction_Conn = 3001  # 用户连接
 Def_UserAction_CreateRole = 1000  # 创角
 Def_UserAction_LostModel = 9001  # 流失模型 如登录流失(前端-后端)
-Def_UserAction_ChangeMap = 3003  # 切地图
-Def_UserAction_RoleInit = 3005  # 玩家登陆收到初始化信息
-Def_UserAction_VIPLvUP = 1402   # VIP等级提升
-Def_UserAction_CoinSuccess = 3007 # 充值成功记录, 金额统计
-Def_UserAction_UseGold = 3008 # 钻石纯消耗记录(不包含钻石转移,如交易所等),但计算交易所手续费
-Def_UserAction_ClientNetStatus = 3009 # 客户端网络状况
-Def_UserAction_CoinAccCnt = 3010 # 充值账号数统计
-Def_UserAction_KeepOnline = 1300 # 全服玩家在线统计,整5分钟发送总数
-Def_UserAction_CustomConcurrency = "DwzCw4q8cWTB_custom-concurrency" # 整5分钟分服区自定义在线玩家人数
 Def_UserAction_Login = 1100  # 玩家登陆成功
 Def_UserAction_Session = 1101  # 会话记录, 统计离线
-Def_UserAction_VirtualCost = "DwzCw4q8cWTB_virtual-cost"  # 虚拟币消费(钻石)
-Def_UserAction_VirtualReward = "DwzCw4q8cWTB_virtual-reward"  # 虚拟币赠送(钻石)
-Def_UserAction_VirtualResource = 1201  # 改成所有的货币产出和消费
-# 项目定义类型范围5000~5999
-Def_UserAction_CustomEvents = "DwzCw4q8cWTB_custom-events" # 自定义事件
-Def_UserAction_LVUP = 1401 # 玩家升级
-Def_UserAction_ChatLog = "DwzCw4q8cWTB_chat-log" # 聊天监控
-Def_UserAction_FightPower = 1403 # 玩家战斗力
-Def_UserAction_MissionLog = 1400 # 任务记录
-Def_UserAction_MissionOver = 5002 # 任务完成
-Def_UserAction_MissionAround = 5003 # 环任务参与
-Def_UserAction_ToCreateRole = 5004 # 进入创角
-Def_UserAction_IsAdult = 5005 # 是否成年
-Def_UserAction_OnlineTime = 5006 # 玩家在线时长统计
-Def_UserAction_FirstLogin = 5007 # 第一次进入地图
-Def_UserAction_GameMakeGold = 5009 # 游戏中产出的钻石
-Def_UserAction_GameMakeGoldPaper = 5010 # 游戏中产出的绑钻
-Def_UserAction_UseGoldPaper = 5011 # 绑钻消费
-Def_UserAction_TradeGold = 5012 # 交易钻石量
-Def_UserAction_TradeItem = 5013 # 物品交易记录
-Def_UserAction_ItemChange = 5014 # 物品使用,改变等记录,排除非贵重信息记录
-Def_UserAction_UseNewGuyCard = 5015 # 使用新手卡, 暂写死在代码中
-
-Def_UserAction_ExMissionLog = "DwzCw4q8cWTB_ex-mission-log" # 扩展任务记录
-Def_UserAction_HorseClass = "DwzCw4q8cWTB_ex-horse-class" # 坐骑进阶记录
-Def_UserAction_PetLV = "DwzCw4q8cWTB_ex-pet-lv" # 宠物升级记录
-Def_UserAction_PetClass = "DwzCw4q8cWTB_ex-pet-class" # 宠物进阶记录
-Def_UserAction_GiveMoney = "DwzCw4q8cWTB_ex-give-money" # 货币产出记录
-Def_UserAction_PayMoney = "DwzCw4q8cWTB_ex-pay-money" # 货币消耗记录
-Def_UserAction_EquipItem = "DwzCw4q8cWTB_ex-equip-item" # 玩家装备统计
-Def_UserAction_ItemRecord = 1404 # 物品流水记录
-Def_UserAction_CoinToGold = "DwzCw4q8cWTB_ex-coin-to-gold" # 兑换点券
-Def_UserAction_ChangeName = "DwzCw4q8cWTB_ex-change-name" # 改名记录
-Def_UserAction_AddZhenqi = "DwzCw4q8cWTB_ex-add-zhenqi" # 增加真气记录
-Def_UserAction_LostZhenqi = "DwzCw4q8cWTB_ex-lost-zhenqi" # 扣除真气记录
-Def_UserAction_CoatLV = "DwzCw4q8cWTB_ex-coat-lv" # 时装升级记录
-Def_UserAction_HorseSkinLV = "DwzCw4q8cWTB_ex-horseskin-lv" # 幻化坐骑升级记录
-
-
-Def_UserAction_Money_Use = 0    # 货币消费
-Def_UserAction_Money_Get = 1    # 货币产出
 #------------------------------------------------------------------------
 
 # 成就类型定义
 SuccessTypeList = (
 SuccType_MainLevel, # 通过主线关卡xxx 1
-) = range(1, 1 + 1)
+SuccType_OSAMainLevel, # 开服庆典 - 通过主线关卡xxx 2
+SuccType_OSACutTree, # 消耗X个战锤  3
+SuccType_OSARealmLV, # 官职达到X级 4
+SuccType_OSATreeLV, # 仙树达到X级 5
+SuccType_OSAEquipColor, # 穿戴x件x品质及以上装备 6
+SuccType_OSAHorseLVUP, # 坐骑升级x次 7
+SuccType_OSAHeroLVUP, # 武将升级X次 8
+SuccType_OSAHeroStarUP, # 武将升星x次 9
+SuccType_OSAHeroCall, # 武将招募x次 10
+SuccType_OSAHeroBook, # 武将图鉴激活x个  11
+SuccType_OSAArenaBattle, # 演武场战斗x次 12
+SuccType_OSAFBZhanchui, # 白骨盈野击败xx 13
+SuccType_OSAFBTianzi, # 挑战天子的考验x次 14
+SuccType_OSAGoldRush, # 淘金采集x次 15
+SuccType_OSAGoldRushWorkers, # 拥有x名监工 16
+SuccType_OSAKillNPC, # 击败X只怪物 17
+SuccType_OSAEquipDecompose, # 分解装备x次 18
+SuccType_OSAGetMoney, # 累计获得xx货币 19
+) = range(1, 1 + 19)
+
+# 开服庆典成就类型
+OSASuccTypeList = range(SuccType_OSAMainLevel, SuccType_OSAGetMoney + 1)
 
 # 不向下适配检查的成就类型(指相对较高成就条件不会增加较低成就条件的进度)
 UnDownCheckSuccessTypeList = []

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