From 718f530accc19969f39d1a8ce199fe947508e29a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 16 十月 2025 19:19:09 +0800
Subject: [PATCH] 237 【福利内容】每日任务/每周任务/章节奖励-服务端(每日任务、每周奖励;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MakeItemCount.py | 32 +++++++-------------------------
1 files changed, 7 insertions(+), 25 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MakeItemCount.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MakeItemCount.py
index 913dd60..59bab26 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MakeItemCount.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MakeItemCount.py
@@ -17,9 +17,9 @@
import IPY_GameWorld
import ItemControler
+import ShareDefine
import GameWorld
import ChConfig
-import ItemCommon
#---------------------------------------------------------------------
#全局变量
@@ -38,14 +38,14 @@
#输入命令格式错误
if len(msgList) < 1:
- GameWorld.DebugAnswer(curPlayer, "MakeItemCount ID (个数 拍品组数 全部传奇属性)")
+ GameWorld.DebugAnswer(curPlayer, "MakeItemCount ID [个数 定制ID]")
return
event = [ChConfig.ItemGive_GMMake, False, {"CMD":"MakeItemCount"}]
itemID = msgList[0]
itemCount = msgList[1] if len(msgList) > 1 else 1
- auctionGroup = msgList[2] if len(msgList) > 2 else 0
- isAllAttr = msgList[3] if len(msgList) > 3 else 0
+ appointID = msgList[2] if len(msgList) > 2 else 0
+ auctionGroup = 0
itemData = GameWorld.GetGameData().GetItemByTypeID(itemID)
if not itemData:
@@ -58,7 +58,7 @@
GameWorld.DebugAnswer(curPlayer, "放入物品失败!")
return
- playerItemControler = ItemControler.PlayerItemControler(curPlayer)
+ setAttrDict = {ShareDefine.Def_CItemKey_AppointID:appointID} if appointID else {}
# 拍品
if auctionGroup > 0:
@@ -66,24 +66,6 @@
if not ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, True, [IPY_GameWorld.rptItem], event=event):
GameWorld.DebugAnswer(curPlayer, "###放入物品失败!")
else:
- if not ItemCommon.GetIsEquip(itemData):
- if not ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, False, [IPY_GameWorld.rptItem], event=event):
- GameWorld.DebugAnswer(curPlayer, "###放入物品失败!")
- else:
- for _ in xrange(itemCount):
- __DoGMGivePlayerItem(curPlayer, playerItemControler, itemID, 1, False, isAllAttr, event)
+ if not ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, False, [IPY_GameWorld.rptItem], event=event, setAttrDict=setAttrDict):
+ GameWorld.DebugAnswer(curPlayer, "###放入物品失败!")
return
-
-def __DoGMGivePlayerItem(curPlayer, playerItemControler, itemID, count, isAuctionItem, isAllAttr, event):
- if ItemControler.GetAppointItemRealID(itemID):
- ItemControler.GivePlayerAppointItem(curPlayer, itemID, isAuctionItem, event=event)
- return
- curItem = ItemControler.GetOutPutItemObj(itemID, count, isAuctionItem, curPlayer=curPlayer, isAllAttr=isAllAttr)
- if not playerItemControler.PutInItem(IPY_GameWorld.rptItem, curItem, event=event):
- GameWorld.DebugAnswer(curPlayer, "放入物品失败!")
-
- return
-
-
-
-
--
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