From 718f530accc19969f39d1a8ce199fe947508e29a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 16 十月 2025 19:19:09 +0800
Subject: [PATCH] 237 【福利内容】每日任务/每周任务/章节奖励-服务端(每日任务、每周奖励;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py |   69 ----------------------------------
 1 files changed, 0 insertions(+), 69 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
index defb857..31aeca5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -40,7 +40,6 @@
 import DataRecordPack
 import NetPackCommon
 import FBCommon
-import PlayerActivity
 import PlayerSuccess
 import PlayerPrestigeSys
 import GY_Query_BossFirstKill
@@ -905,73 +904,6 @@
     return
 
 def OnPlayerKillBoss(curPlayer, npcID, mapID, isCrossServer):
-    npcData = GameWorld.GetGameData().FindNPCDataByID(npcID)
-    if not npcData:
-        return
-    killBossCntLimitDict = IpyGameDataPY.GetFuncCfg('KillBossCntLimit', 1)
-    limitIndex = GameWorld.GetDictValueByKey(killBossCntLimitDict, npcID)
-    if limitIndex != None:
-        totalKey = ChConfig.Def_PDict_Boss_KillCntTotal % limitIndex
-        totalCnt = min(curPlayer.NomalDictGetProperty(totalKey, 0) + 1, ChConfig.Def_UpperLimit_DWord)
-        PlayerControl.NomalDictSetProperty(curPlayer, totalKey, totalCnt)
-        #今日杀怪次数+1
-        key = ChConfig.Def_PDict_Boss_KillCnt % limitIndex
-        newCnt = curPlayer.NomalDictGetProperty(key, 0) + 1
-        PlayerControl.NomalDictSetProperty(curPlayer, key, newCnt)
-        GameWorld.DebugLog("更新击杀Boss次数: index=%s, todayCnt=%s, totalCnt=%s" % (limitIndex, newCnt, totalCnt), curPlayer.GetPlayerID())
-        
-        dataDict = {"objID":npcID, "bossID":npcID, "touchCnt":newCnt, "totalCnt":totalCnt,
-                    "AccID":curPlayer.GetAccID(), "PlayerID":curPlayer.GetPlayerID()}
-        DataRecordPack.SendEventPack("AddKillBossCnt", dataDict, curPlayer)
-        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FeastRedPack_KillBoss, 1, [limitIndex])
-        PlayerState.SetBossStateExit(curPlayer)
-        
-    if isCrossServer:
-        return
-    
-    if limitIndex == ShareDefine.Def_Boss_Func_World:
-        # 世界BOSS击杀成就
-        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillWorldBoss, 1)
-        # 每日活动
-        PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_WorldBOSS)
-        PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_WorldBOSS, 1)
-        PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_WorldBOSS, 1)
-        PlayerFeastTravel.AddFeastTravelTaskValue(curPlayer, ChConfig.Def_FeastTravel_WorldBoss, 1)
-        PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_WorldBOSS, 1)
-        PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_WorldBoss, 1)
-        #PlayerZhanling.AddZhanlingValue(curPlayer, PlayerZhanling.ZhanlingType_Huanjingge, 1)
-        PlayerTongTianLing.AddTongTianTaskValue(curPlayer, ChConfig.TTLTaskType_WorldBoss, 1)
-        
-    elif limitIndex == ShareDefine.Def_Boss_Func_Home:
-        #BOSS之家
-        # BOSS之家BOSS击杀成就
-        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillBossHomeBoss, 1)
-        # 每日活动
-        PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_BOSSHome)
-        PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_BOSSHome, 1)
-        PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_BOSSHome, 1)
-        PlayerFeastTravel.AddFeastTravelTaskValue(curPlayer, ChConfig.Def_FeastTravel_BossHome, 1)
-        PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_BossHome, 1)
-        
-#    if mapID == ChConfig.Def_FBMapID_CrossPenglai:
-#        #跨服蓬莱仙境
-#        PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_CrossPenglai)
-#        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillCrossPenglaiBoss, 1)
-#        PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_CrossPenglaiBoss, 1)
-#    elif mapID == ChConfig.Def_FBMapID_CrossDemonLand:
-#        #跨服魔化之地
-#        PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_CrossDemonLand)
-#        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillCrossDemonLandBoss, 1)
-#        PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_CrossDemonLandBoss, 1)
-#    if mapID in [ChConfig.Def_FBMapID_CrossPenglai, ChConfig.Def_FBMapID_CrossDemonLand]:
-#        PlayerTongTianLing.AddTongTianTaskValue(curPlayer, ChConfig.TTLTaskType_CrossBoss, 1)
-        
-    # 个人首杀记录
-    ipyData = IpyGameDataPY.GetIpyGameDataNotLog("BOSSFirstKill", npcID)
-    if ipyData:
-        GY_Query_BossFirstKill.SetPlayerFirstKillBoss(curPlayer, npcID)
-    #Boss投资
-    PlayerGoldInvest.OnKillBoss(curPlayer, npcID)
     return
     
 #################################################
@@ -3200,7 +3132,6 @@
             FBLogic.DoFB_DropOwner(curPlayer , curNPC)
         else:
             if GetNPCLV(curNPC) >= curPlayer.GetLV() - IpyGameDataPY.GetFuncCfg('DailyQuestKillMonster'):
-                PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_KillNPC)
                 PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_KillNPC)
             PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FeastRedPack_KillSpecificNPC, 1, [npcID])
         #PlayerPrestigeSys.AddRealmTaskValue(curPlayer, PlayerPrestigeSys.RealmTaskType_KillNPC, 1)

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