From 718f530accc19969f39d1a8ce199fe947508e29a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 16 十月 2025 19:19:09 +0800
Subject: [PATCH] 237 【福利内容】每日任务/每周任务/章节奖励-服务端(每日任务、每周奖励;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py | 69 ----------------------------------
1 files changed, 0 insertions(+), 69 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
index defb857..31aeca5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -40,7 +40,6 @@
import DataRecordPack
import NetPackCommon
import FBCommon
-import PlayerActivity
import PlayerSuccess
import PlayerPrestigeSys
import GY_Query_BossFirstKill
@@ -905,73 +904,6 @@
return
def OnPlayerKillBoss(curPlayer, npcID, mapID, isCrossServer):
- npcData = GameWorld.GetGameData().FindNPCDataByID(npcID)
- if not npcData:
- return
- killBossCntLimitDict = IpyGameDataPY.GetFuncCfg('KillBossCntLimit', 1)
- limitIndex = GameWorld.GetDictValueByKey(killBossCntLimitDict, npcID)
- if limitIndex != None:
- totalKey = ChConfig.Def_PDict_Boss_KillCntTotal % limitIndex
- totalCnt = min(curPlayer.NomalDictGetProperty(totalKey, 0) + 1, ChConfig.Def_UpperLimit_DWord)
- PlayerControl.NomalDictSetProperty(curPlayer, totalKey, totalCnt)
- #今日杀怪次数+1
- key = ChConfig.Def_PDict_Boss_KillCnt % limitIndex
- newCnt = curPlayer.NomalDictGetProperty(key, 0) + 1
- PlayerControl.NomalDictSetProperty(curPlayer, key, newCnt)
- GameWorld.DebugLog("更新击杀Boss次数: index=%s, todayCnt=%s, totalCnt=%s" % (limitIndex, newCnt, totalCnt), curPlayer.GetPlayerID())
-
- dataDict = {"objID":npcID, "bossID":npcID, "touchCnt":newCnt, "totalCnt":totalCnt,
- "AccID":curPlayer.GetAccID(), "PlayerID":curPlayer.GetPlayerID()}
- DataRecordPack.SendEventPack("AddKillBossCnt", dataDict, curPlayer)
- PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FeastRedPack_KillBoss, 1, [limitIndex])
- PlayerState.SetBossStateExit(curPlayer)
-
- if isCrossServer:
- return
-
- if limitIndex == ShareDefine.Def_Boss_Func_World:
- # 世界BOSS击杀成就
- PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillWorldBoss, 1)
- # 每日活动
- PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_WorldBOSS)
- PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_WorldBOSS, 1)
- PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_WorldBOSS, 1)
- PlayerFeastTravel.AddFeastTravelTaskValue(curPlayer, ChConfig.Def_FeastTravel_WorldBoss, 1)
- PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_WorldBOSS, 1)
- PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_WorldBoss, 1)
- #PlayerZhanling.AddZhanlingValue(curPlayer, PlayerZhanling.ZhanlingType_Huanjingge, 1)
- PlayerTongTianLing.AddTongTianTaskValue(curPlayer, ChConfig.TTLTaskType_WorldBoss, 1)
-
- elif limitIndex == ShareDefine.Def_Boss_Func_Home:
- #BOSS之家
- # BOSS之家BOSS击杀成就
- PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillBossHomeBoss, 1)
- # 每日活动
- PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_BOSSHome)
- PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_BOSSHome, 1)
- PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_BOSSHome, 1)
- PlayerFeastTravel.AddFeastTravelTaskValue(curPlayer, ChConfig.Def_FeastTravel_BossHome, 1)
- PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_BossHome, 1)
-
-# if mapID == ChConfig.Def_FBMapID_CrossPenglai:
-# #跨服蓬莱仙境
-# PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_CrossPenglai)
-# PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillCrossPenglaiBoss, 1)
-# PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_CrossPenglaiBoss, 1)
-# elif mapID == ChConfig.Def_FBMapID_CrossDemonLand:
-# #跨服魔化之地
-# PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_CrossDemonLand)
-# PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillCrossDemonLandBoss, 1)
-# PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_CrossDemonLandBoss, 1)
-# if mapID in [ChConfig.Def_FBMapID_CrossPenglai, ChConfig.Def_FBMapID_CrossDemonLand]:
-# PlayerTongTianLing.AddTongTianTaskValue(curPlayer, ChConfig.TTLTaskType_CrossBoss, 1)
-
- # 个人首杀记录
- ipyData = IpyGameDataPY.GetIpyGameDataNotLog("BOSSFirstKill", npcID)
- if ipyData:
- GY_Query_BossFirstKill.SetPlayerFirstKillBoss(curPlayer, npcID)
- #Boss投资
- PlayerGoldInvest.OnKillBoss(curPlayer, npcID)
return
#################################################
@@ -3200,7 +3132,6 @@
FBLogic.DoFB_DropOwner(curPlayer , curNPC)
else:
if GetNPCLV(curNPC) >= curPlayer.GetLV() - IpyGameDataPY.GetFuncCfg('DailyQuestKillMonster'):
- PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_KillNPC)
PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_KillNPC)
PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FeastRedPack_KillSpecificNPC, 1, [npcID])
#PlayerPrestigeSys.AddRealmTaskValue(curPlayer, PlayerPrestigeSys.RealmTaskType_KillNPC, 1)
--
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