From 71d77df560af421d106484e9276e89297b88e40a Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期三, 04 六月 2025 19:09:47 +0800 Subject: [PATCH] 0312 调整结构简化为 只有 Client和Server概念 导出 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py | 20 -------------------- 1 files changed, 0 insertions(+), 20 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py index 848d310..00ff334 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py @@ -29,7 +29,6 @@ import BuffSkill import FBLogic import SkillShell -import EventShell import PetControl import random import OperControlManager @@ -40,7 +39,6 @@ import ChNetSendPack import NetPackCommon import PassiveBuffEffMng -import PlayerGeTui import IpyGameDataPY #--------------------------------------------------------------------- g_skillHurtList = IPY_GameWorld.IPY_HurtList() @@ -154,9 +152,6 @@ else: result = "NormalNPC" - elif npcObjType == IPY_GameWorld.gnotTruck: #骠车 - result = "Truck" - elif npcObjType == IPY_GameWorld.gnotPet: #宠物 result = "Pet" @@ -363,7 +358,6 @@ if GameObj.GetHP(defender) <= 0: defender.SetDict(ChConfig.Def_NPCDead_KillerType, attacker.GetGameObjType()) defender.SetDict(ChConfig.Def_NPCDead_KillerID, attacker.GetID()) - #PlayerGeTui.TJGDead(defender, attacker.GetName()) if defender.GetGameObjType() == IPY_GameWorld.gotNPC: skillID = 0 if not useSkill else useSkill.GetSkillID() # 记录死亡原因 @@ -1539,8 +1533,6 @@ if not IsSkipSkillCD(curPlayer, target, curSkill, tick): #设置玩家所学技能冷却CD SkillCommon.SetSkillRemainTime(curPlayerSkill, PlayerControl.GetReduceSkillCDPer(curPlayer), tick, curPlayer) - #调用任务触发器 - #EventShell.EventRespons_UseSkillOK(curPlayer, skillTypeID) #执行连环被动技能处理 #__DealWithPassivitySkill( curPlayer, target, curPlayerSkill, tick ) #执行被动buff @@ -1996,10 +1988,6 @@ if GameObj.GetHP(curNPC) <= 0: return - #排除镖车 - if curNPC.GetGameNPCObjType() == IPY_GameWorld.gnotTruck: - return - #排除鹿 if curNPC.GetType() == IPY_GameWorld.ntDeer: return @@ -2060,10 +2048,6 @@ #攻击对象 curTag = GameWorld.GetObj(objID, curObjType) if not curTag: - continue - - #链式攻击不能对镖车释放 - if curObjType == IPY_GameWorld.gotNPC and curTag.GetGameNPCObjType() == IPY_GameWorld.gnotTruck: continue #具体判定对象是否可攻击 @@ -2244,10 +2228,6 @@ #攻击对象 curTag = GameWorld.GetObj(curObj.GetID(), curObjType) if not curTag: - continue - - #链式攻击不能对镖车释放 - if curObjType == IPY_GameWorld.gotNPC and curTag.GetGameNPCObjType() == IPY_GameWorld.gnotTruck: continue if __IsAlreadyAttack(curTag, resultList): -- Gitblit v1.8.0