From 71d77df560af421d106484e9276e89297b88e40a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 04 六月 2025 19:09:47 +0800
Subject: [PATCH] 0312 调整结构简化为 只有 Client和Server概念 导出

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py |    3 ---
 1 files changed, 0 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
index b3743a7..a898298 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
@@ -31,7 +31,6 @@
 import PlayerFamilyRedPacket
 import PlayerGatherSoul
 import IpyGameDataPY
-import EventShell
 import PyGameData
 import EventReport
 
@@ -44,7 +43,6 @@
 import Operate_EquipWash
 import PlayerFeastRedPacket
 import PlayerDogz
-import QuestCommon
 import DataRecordPack
 
 
@@ -85,7 +83,6 @@
         SetSuccFinish(curPlayer, succID, 0)
         
         Sync_SuccTypeIndexAwardRecord(curPlayer, [succID], True) #设置成未领取的在外层同步
-        EventShell.EventRespons_SuccessFinish(curPlayer, succID)
         
     return 
 

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