From 726517b2002ec6dd46e07f89c10fdfe0274243af Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 04 九月 2025 19:47:26 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(修复buff报错;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py |   19 +++++++++----------
 1 files changed, 9 insertions(+), 10 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py
index d9506f8..73e7616 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py
@@ -65,18 +65,19 @@
         self.fightPower = 0 # 阵容总战力
         return
     
-    def UpdLineup(self, heroItemDict, shapeType=0, refreshForce=False, syncLineup=True):
+    def UpdLineup(self, heroItemDict, shapeType=0, refreshForce=False, isReload=False):
         '''变更阵容时更新
         @param heroItemDict: 武将背包索引信息  {itemIndex:posNum, ...}
         @param shapeType: 阵型
         @param refreshForce: 是否强制刷属性
         '''
-        self.lineupChange = True
+        if not isReload: # 非重读阵容的视为变更
+            self.lineupChange = True
         self.shapeType = shapeType
         self.heroItemDict = heroItemDict
         GameWorld.DebugLog("更新阵容: lineupID=%s,%s" % (self.lineupID, heroItemDict), self.playerID)
         self.RefreshLineupAttr(refreshForce)
-        if syncLineup and self.olPlayer.curPlayer:
+        if not isReload and self.olPlayer.curPlayer:
             PlayerHero.Sync_Lineup(self.olPlayer.curPlayer, self.lineupID)
         return
     
@@ -391,7 +392,7 @@
         # 获取其他绑定该阵容的功能,如红颜、灵兽等
         
         shapeType = lineShapeTypeDict.get(lineupID, 0)
-        lineup.UpdLineup(heroItemDict, shapeType, syncLineup=False)
+        lineup.UpdLineup(heroItemDict, shapeType, isReload=True)
         
     PlayerHero.Sync_Lineup(curPlayer)
     return
@@ -514,9 +515,9 @@
         
         # 突破潜能
         breakAttrDict = {}
-        awakeIpyDataList = IpyGameDataPY.GetIpyGameDataList("HeroBreak", heroID)
-        if awakeIpyDataList:
-            for breakIpyData in awakeIpyDataList:
+        breakIpyDataList = IpyGameDataPY.GetIpyGameDataList("HeroBreak", heroID)
+        if breakIpyDataList:
+            for breakIpyData in breakIpyDataList:
                 if breakIpyData.GetBreakLV() > breakLV:
                     break
                 attrIDList = breakIpyData.GetAttrIDList()
@@ -771,8 +772,6 @@
             GameWorld.DebugLog("主阵容变化,重新开始战斗", playerID)
             if mainTurnFight.mapID == ChConfig.Def_FBMapID_Main:
                 TurnAttack.__doMainLevelWave(curPlayer, True)
-            elif mainTurnFight.mapID == ChConfig.Def_FBMapID_MainBoss:
-                TurnAttack.__doMainBossStart(curPlayer)
                 
         # 否则只重新设置战斗属性
         else:
@@ -788,7 +787,7 @@
                     continue
                 lineupHero = lineup.GetLineupHero(posNum)
                 if lineupHero.heroBatAttrDict:
-                    batObj.UpdInitBatAttr(lineupHero.heroBatAttrDict)
+                    batObj.UpdInitBatAttr(lineupHero.heroBatAttrDict, lineupHero.heroSkillIDList)
     else:
         GameWorld.DebugLog("主阵容没有在战斗中,不需要处理", playerID)
         

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