From 732aca3b8264a1cfc49975de2a92a6d6030befe7 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 13 十月 2025 14:12:17 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(主线支持定制掉落装备;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevel.py | 35 +++++++++++++++++++++++++++--------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 1 +
2 files changed, 28 insertions(+), 8 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 8e0685b..a51cd79 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -3989,6 +3989,7 @@
Def_PDict_UnXiantaoCntEquip = "UnXiantaoCntEquip" # 累计未结算装备掉落的战锤数,有3位小数,即 1234 实际为 1.234
Def_PDict_UnXiantaoCntBooty = "UnXiantaoCntBooty_%s" # 累计未结算战利品掉落的战锤数,参数(itemID)
Def_PDict_BootyDropToday = "BootyDropToday_%s" # 今日已累计掉落战利品数量,参数(itemID)
+Def_PDict_AppointDropEquipCnt = "AppointDropEquipCnt" # 定制掉落装备掉落第x次,只记录到配置的最高次数
#天子考验
Def_PDict_TianziHisHurt = "TianziHisHurt_%s" # 历史最高伤害,求余亿部分,参数(bossID)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevel.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevel.py
index 69d3df3..15c11a5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevel.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevel.py
@@ -220,6 +220,8 @@
return
GameWorld.DebugLog("主线掉落装备: unXiantaoCntEquip=%s,dropEquipCnt=%s,treeLV=%s,objDropCntDict=%s"
% (unXiantaoCntEquip, dropEquipCnt, treeLV, objDropCntDict), playerID)
+ dropAppointEquipDict = IpyGameDataPY.GetFuncEvalCfg("MainDropAppoint", 1, {})
+ appointDropCntMax = max(dropAppointEquipDict) if dropAppointEquipDict else 0
for tagID, dropInfo in objDropCntDict.items():
tagObj, dropCnt, bossType = dropInfo
@@ -251,15 +253,30 @@
for _ in range(dropCnt):
if dropEquipCnt <= 0:
break
- itemColor = GameWorld.GetResultByRandomList(colorRateList)
- if not itemColor:
- continue
- equipIDList = NPCCommon.__GetEquipIDList(0, color=itemColor, placeList=ChConfig.Def_MainEquipPlaces, findType="MainEquipDrop")
- if not equipIDList:
- continue
- randEquipID = random.choice(equipIDList)
- curItem = ItemControler.GetOutPutItemObj(randEquipID, 1, False, curPlayer=curPlayer)
+ setAttrDict = None
+ appointDropEquipCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AppointDropEquipCnt) + 1
+ if appointDropEquipCnt in dropAppointEquipDict:
+ appointInfo = dropAppointEquipDict[appointDropEquipCnt]
+ randEquipID = appointInfo[0]
+ equipLV = appointInfo[1] if len(appointInfo) > 1 else 0
+ appointID = appointInfo[2] if len(appointInfo) > 2 else 0
+ setAttrDict = {}
+ if equipLV > 0:
+ setAttrDict["%s" % ShareDefine.Def_IudetItemLV] = equipLV
+ if appointID:
+ setAttrDict[ShareDefine.Def_CItemKey_AppointID] = appointID
+ GameWorld.DebugLog("定制掉落第%s次: equipID=%s,setAttrDict=%s" % (appointDropEquipCnt, randEquipID, setAttrDict))
+ else:
+ itemColor = GameWorld.GetResultByRandomList(colorRateList)
+ if not itemColor:
+ continue
+ equipIDList = NPCCommon.__GetEquipIDList(0, color=itemColor, placeList=ChConfig.Def_MainEquipPlaces, findType="MainEquipDrop")
+ if not equipIDList:
+ continue
+ randEquipID = random.choice(equipIDList)
+
+ curItem = ItemControler.GetOutPutItemObj(randEquipID, 1, False, curPlayer=curPlayer, setAttrDict=setAttrDict)
if curItem == None:
continue
curItem.SetIsBind(1) # 为1时代表是掉落
@@ -269,6 +286,8 @@
dropEquipCnt -= 1
+ if appointDropEquipCnt <= appointDropCntMax:
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AppointDropEquipCnt, appointDropEquipCnt)
return
def GMTestKill(curPlayer, useXiantao):
--
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