From 736f0f77848f217db1b3a76693cd8289cb5e03ea Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 28 八月 2025 19:16:28 +0800
Subject: [PATCH] 16 卡牌服务端(功能开启删除不需要字段;支持任务开启功能;)
---
/dev/null | 455 -----------------------------------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py | 13
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py | 201 ---------------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 10
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py | 5
PySysDB/PySysDBPY.h | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py | 51 +--
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py | 3
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py | 3
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 13 -
10 files changed, 31 insertions(+), 725 deletions(-)
diff --git a/PySysDB/PySysDBPY.h b/PySysDB/PySysDBPY.h
index e81be86..577891a 100644
--- a/PySysDB/PySysDBPY.h
+++ b/PySysDB/PySysDBPY.h
@@ -549,10 +549,8 @@
{
DWORD _FuncId; //功能标识
DWORD LimitLV; //开启等级
- DWORD LimitMagicWeapon; //需要解锁法宝ID
WORD LimiRealmLV; //需要境界等级
DWORD LimitMissionID; //需要完成的任务ID
- BYTE LimitVIPLV; //需要VIP等级
char MailKey; //邮件
};
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index c0ee79c..a9774a4 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -4116,19 +4116,6 @@
Def_PDict_GFPassiveIndex = "GFP_%s_%s" # 被动功法 页数-索引
Def_PDict_GFPassivePage = "GFPPage" # 被动功法选中页数
-# 挂机收益
-Def_PDict_GuajiCalcTime = "GuajiCalcTime" # 上次统计收益时间戳
-Def_PDict_GuajiAwardSeconds = "GuajiAwardSeconds" # 已累计收益时长,秒
-Def_PDict_GuajiQuickCount = "GuajiQuickCount" # 今日已快速收益次数
-Def_PDict_GuajiExp = "GuajiExp" # 经验
-Def_PDict_GuajiExpPoint = "GuajiExpPoint" # 经验超过E部分
-Def_PDict_GuajiMoneyType = "GuajiMoneyType_%s" # 获得货币类型,参数(索引)
-Def_PDict_GuajiMoneyValue = "GuajiMoneyValue_%s" # 获得货币值,参数(索引)
-Def_PDict_GuajiMoneyUnSeconds = "GuajiMoneyUnSeconds_%s" # 计算获得货币值时未处理收益的累计时长,秒,参数(货币类型)
-Def_PDict_GuajiItemUnSeconds = "GuajiItemUnSeconds" # 计算获得物品次数时未处理收益的累计时长,秒
-Def_PDict_GuajiItemID = "GuajiItemID_%s" # 获得物品ID,参数(索引)
-Def_PDict_GuajiItemCount = "GuajiItemCount_%s" # 获得物品个数,参数(索引)
-
#套装
Def_PDict_EquipPartSuiteLV = "EQPartSuiteLV_%s_%s" #部位套装等级 参数 部位、套装类型
Def_PDict_EquipPartSuiteActivate = "EQPartSuiteActivate_%s" #套装激活记录 参数 key编号
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
index c350bd4..b2ec32a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
@@ -42053,207 +42053,6 @@
#------------------------------------------------------
-# B1 09 玩家挂机系统信息 #tagMCGuajiInfo
-
-class tagMCGuajiMoney(Structure):
- _pack_ = 1
- _fields_ = [
- ("MoneyType", c_ubyte),
- ("MoneyValue", c_int),
- ]
-
- def __init__(self):
- self.Clear()
- return
-
- def ReadData(self, stringData, _pos=0, _len=0):
- self.Clear()
- memmove(addressof(self), stringData[_pos:], self.GetLength())
- return _pos + self.GetLength()
-
- def Clear(self):
- self.MoneyType = 0
- self.MoneyValue = 0
- return
-
- def GetLength(self):
- return sizeof(tagMCGuajiMoney)
-
- def GetBuffer(self):
- return string_at(addressof(self), self.GetLength())
-
- def OutputString(self):
- DumpString = '''// B1 09 玩家挂机系统信息 //tagMCGuajiInfo:
- MoneyType:%d,
- MoneyValue:%d
- '''\
- %(
- self.MoneyType,
- self.MoneyValue
- )
- return DumpString
-
-
-class tagMCGuajiItem(Structure):
- _pack_ = 1
- _fields_ = [
- ("ItemID", c_int),
- ("Count", c_ushort),
- ]
-
- def __init__(self):
- self.Clear()
- return
-
- def ReadData(self, stringData, _pos=0, _len=0):
- self.Clear()
- memmove(addressof(self), stringData[_pos:], self.GetLength())
- return _pos + self.GetLength()
-
- def Clear(self):
- self.ItemID = 0
- self.Count = 0
- return
-
- def GetLength(self):
- return sizeof(tagMCGuajiItem)
-
- def GetBuffer(self):
- return string_at(addressof(self), self.GetLength())
-
- def OutputString(self):
- DumpString = '''// B1 09 玩家挂机系统信息 //tagMCGuajiInfo:
- ItemID:%d,
- Count:%d
- '''\
- %(
- self.ItemID,
- self.Count
- )
- return DumpString
-
-
-class tagMCGuajiInfo(Structure):
- Head = tagHead()
- QuickAwardCount = 0 #(BYTE QuickAwardCount)// 今日已快速挂机收益次数
- AwardType = 0 #(BYTE AwardType)// 收益类型: 0-已累计预览;1-领取结算结果(包含常规领取跟快速领取)
- AwardSeconds = 0 #(DWORD AwardSeconds)// 已累计收益时长,秒
- Exp = 0 #(DWORD Exp)// 已累计经验,求余亿部分
- ExpPoint = 0 #(DWORD ExpPoint)// 已累计经验,整除亿部分
- MoneyLen = 0 #(BYTE MoneyLen)
- MoneyList = list() #(vector<tagMCGuajiMoney> MoneyList)// 已累计货币
- ItemLen = 0 #(BYTE ItemLen)
- ItemList = list() #(vector<tagMCGuajiItem> ItemList)// 已累计物品
- data = None
-
- def __init__(self):
- self.Clear()
- self.Head.Cmd = 0xB1
- self.Head.SubCmd = 0x09
- return
-
- def ReadData(self, _lpData, _pos=0, _Len=0):
- self.Clear()
- _pos = self.Head.ReadData(_lpData, _pos)
- self.QuickAwardCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
- self.AwardType,_pos = CommFunc.ReadBYTE(_lpData, _pos)
- self.AwardSeconds,_pos = CommFunc.ReadDWORD(_lpData, _pos)
- self.Exp,_pos = CommFunc.ReadDWORD(_lpData, _pos)
- self.ExpPoint,_pos = CommFunc.ReadDWORD(_lpData, _pos)
- self.MoneyLen,_pos = CommFunc.ReadBYTE(_lpData, _pos)
- for i in range(self.MoneyLen):
- temMoneyList = tagMCGuajiMoney()
- _pos = temMoneyList.ReadData(_lpData, _pos)
- self.MoneyList.append(temMoneyList)
- self.ItemLen,_pos = CommFunc.ReadBYTE(_lpData, _pos)
- for i in range(self.ItemLen):
- temItemList = tagMCGuajiItem()
- _pos = temItemList.ReadData(_lpData, _pos)
- self.ItemList.append(temItemList)
- return _pos
-
- def Clear(self):
- self.Head = tagHead()
- self.Head.Clear()
- self.Head.Cmd = 0xB1
- self.Head.SubCmd = 0x09
- self.QuickAwardCount = 0
- self.AwardType = 0
- self.AwardSeconds = 0
- self.Exp = 0
- self.ExpPoint = 0
- self.MoneyLen = 0
- self.MoneyList = list()
- self.ItemLen = 0
- self.ItemList = list()
- return
-
- def GetLength(self):
- length = 0
- length += self.Head.GetLength()
- length += 1
- length += 1
- length += 4
- length += 4
- length += 4
- length += 1
- for i in range(self.MoneyLen):
- length += self.MoneyList[i].GetLength()
- length += 1
- for i in range(self.ItemLen):
- length += self.ItemList[i].GetLength()
-
- return length
-
- def GetBuffer(self):
- data = ''
- data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
- data = CommFunc.WriteBYTE(data, self.QuickAwardCount)
- data = CommFunc.WriteBYTE(data, self.AwardType)
- data = CommFunc.WriteDWORD(data, self.AwardSeconds)
- data = CommFunc.WriteDWORD(data, self.Exp)
- data = CommFunc.WriteDWORD(data, self.ExpPoint)
- data = CommFunc.WriteBYTE(data, self.MoneyLen)
- for i in range(self.MoneyLen):
- data = CommFunc.WriteString(data, self.MoneyList[i].GetLength(), self.MoneyList[i].GetBuffer())
- data = CommFunc.WriteBYTE(data, self.ItemLen)
- for i in range(self.ItemLen):
- data = CommFunc.WriteString(data, self.ItemList[i].GetLength(), self.ItemList[i].GetBuffer())
- return data
-
- def OutputString(self):
- DumpString = '''
- Head:%s,
- QuickAwardCount:%d,
- AwardType:%d,
- AwardSeconds:%d,
- Exp:%d,
- ExpPoint:%d,
- MoneyLen:%d,
- MoneyList:%s,
- ItemLen:%d,
- ItemList:%s
- '''\
- %(
- self.Head.OutputString(),
- self.QuickAwardCount,
- self.AwardType,
- self.AwardSeconds,
- self.Exp,
- self.ExpPoint,
- self.MoneyLen,
- "...",
- self.ItemLen,
- "..."
- )
- return DumpString
-
-
-m_NAtagMCGuajiInfo=tagMCGuajiInfo()
-ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCGuajiInfo.Head.Cmd,m_NAtagMCGuajiInfo.Head.SubCmd))] = m_NAtagMCGuajiInfo
-
-
-#------------------------------------------------------
# B1 22 武将信息 #tagSCHeroInfo
class tagSCHero(Structure):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index 97e9c79..c297f5d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -485,10 +485,8 @@
"FuncOpenLV":(
("DWORD", "FuncId", 1),
("DWORD", "LimitLV", 0),
- ("DWORD", "LimitMagicWeapon", 0),
("WORD", "LimiRealmLV", 0),
("DWORD", "LimitMissionID", 0),
- ("BYTE", "LimitVIPLV", 0),
("char", "MailKey", 0),
),
@@ -3322,11 +3320,9 @@
def GetFuncId(self): return self.attrTuple[0] # 功能标识 DWORD
def GetLimitLV(self): return self.attrTuple[1] # 开启等级 DWORD
- def GetLimitMagicWeapon(self): return self.attrTuple[2] # 需要解锁法宝ID DWORD
- def GetLimiRealmLV(self): return self.attrTuple[3] # 需要境界等级 WORD
- def GetLimitMissionID(self): return self.attrTuple[4] # 需要完成的任务ID DWORD
- def GetLimitVIPLV(self): return self.attrTuple[5] # 需要VIP等级 BYTE
- def GetMailKey(self): return self.attrTuple[6] # 邮件 char
+ def GetLimiRealmLV(self): return self.attrTuple[2] # 需要境界等级 WORD
+ def GetLimitMissionID(self): return self.attrTuple[3] # 需要完成的任务ID DWORD
+ def GetMailKey(self): return self.attrTuple[4] # 邮件 char
# 合成表
class IPY_ItemCompound():
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_GuajiAward.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_GuajiAward.py
deleted file mode 100644
index 0826f7e..0000000
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_GuajiAward.py
+++ /dev/null
@@ -1,27 +0,0 @@
-#!/usr/bin/python
-# -*- coding: GBK -*-
-#-------------------------------------------------------------------------------
-#
-##@package UseItem.Item_GuajiAward
-#
-# @todo:直接给挂机收益
-# @author hxp
-# @date 2024-06-21
-# @version 1.0
-#
-# 详细描述: 直接给挂机收益
-#
-#-------------------------------------------------------------------------------
-#"""Version = 2024-06-21 11:00"""
-#-------------------------------------------------------------------------------
-
-import PlayerGuaji
-import ItemCommon
-
-def BatchUseItem(curPlayer, curRoleItem, tick, useCnt, exData):
- awardSeconds = curRoleItem.GetEffectByIndex(0).GetEffectValue(0) * useCnt * 60
- if awardSeconds <= 0:
- return
- PlayerGuaji.GiveGuajiAward(curPlayer, awardSeconds)
- ItemCommon.DelItem(curPlayer, curRoleItem, useCnt, True, "GuajiAward")
- return True, useCnt
\ No newline at end of file
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index bfc75ea..3e6b376 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -128,7 +128,6 @@
import PlayerLove
import GameObj
import PlayerChangeJob
-import PlayerGuaji
import PlayerFace
import PlayerChatBox
import PlayerXiangong
@@ -789,7 +788,6 @@
PlayerTask.OnPlayerLogin(curPlayer)
PlayerTree.OnPlayerLogin(curPlayer)
PlayerMineArea.OnPlayerLogin(curPlayer)
- PlayerGuaji.OnPlayerLogin(curPlayer)
PlayerActFamilyGCZ.OnPlayerLogin(curPlayer)
PlayerTalk.OnPlayerLogin(curPlayer)
@@ -3313,9 +3311,6 @@
# 活跃放置奖励
elif rewardType == ChConfig.Def_RewardType_ActivityPlace:
PlayerActivity.GetActivityPlaceReward(curPlayer)
- # 挂机奖励
- elif rewardType == ChConfig.Def_RewardType_Guaji:
- PlayerGuaji.OnGetGuajiAward(curPlayer, dataEx)
# 仙树免费减时
elif rewardType == ChConfig.Def_RewardType_TreeFreeTime:
PlayerTree.FreeReduceTreeLVTime(curPlayer)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
index 56cd07e..a61fc98 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
@@ -24,9 +24,9 @@
import ChPyNetSendPack
import GameWorld
import NetPackCommon
-import PlayerGodWeapon
-import PlayerHorse
-import PlayerPet
+#import PlayerGodWeapon
+#import PlayerHorse
+#import PlayerPet
import ShareDefine
import IpyGameDataPY
import PlayerControl
@@ -34,45 +34,40 @@
import PlayerBillboard
import PlayerTreasure
import PlayerSignDay
-import PlayerGoldGift
-import PlayerEquipDecompose
-import PlayerCrossChampionship
-import PlayerFreeGoods
-import FunctionNPCCommon
+#import PlayerGoldGift
+#import PlayerEquipDecompose
+#import PlayerCrossChampionship
+#import PlayerFreeGoods
+#import FunctionNPCCommon
import PlayerActBuyCountGift
import PlayerActLoginNew
import PlayerActTask
import IPY_GameWorld
import ItemCommon
import ItemControler
-import PlayerLianTi
import PlayerArena
-import PlayerFaQi
-import PlayerGuaji
+#import PlayerLianTi
+#import PlayerFaQi
# 功能开启需执行的函数{功能ID:执行函数, ...} 函数需返回是否激活成功, 功能开启有需要处理功能逻辑的这里增加函数调用配置即可
FuncOpenLogicDict = {
- ShareDefine.GameFuncID_Horse:lambda curObj:PlayerHorse.DoHorseOpen(curObj),
- ShareDefine.GameFuncID_GodWeapon:lambda curObj:PlayerGodWeapon.DoGodWeaponOpen(curObj),
- ShareDefine.GameFuncID_Pet:lambda curObj:PlayerPet.DoPetOpen(curObj),
ShareDefine.GameFuncID_Official:lambda curObj:PlayerPrestigeSys.DoOfficialOpen(curObj),
ShareDefine.GameFuncID_Billboard:lambda curObj:PlayerBillboard.DoBillboardOpen(curObj),
ShareDefine.GameFuncID_SignDay:lambda curObj:PlayerSignDay.DoSignDayOpen(curObj),
ShareDefine.GameFuncID_Treasure:lambda curObj:PlayerTreasure.DoTreasureOpen(curObj),
- ShareDefine.GameFuncID_FirstGoldTip:lambda curObj:PlayerGoldGift.DoFirstGoldOpen(curObj),
- ShareDefine.GameFuncID_EquipDecompose:lambda curObj:PlayerEquipDecompose.DoEquipDecomposeOpen(curObj),
- ShareDefine.GameFuncID_FreeGoods:lambda curObj:PlayerFreeGoods.DoFreeGoodsOpen(curObj),
- ShareDefine.GameFuncID_OSSail:lambda curObj:FunctionNPCCommon.OSSaleOpenMail(curObj),
- ShareDefine.GameFuncID_AddPoint:lambda curObj:PlayerControl.DoAddPointOpen(curObj),
ShareDefine.GameFuncID_Arena:lambda curObj:PlayerArena.DoArenaOpen(curObj),
- ShareDefine.GameFuncID_FaQi:lambda curObj:PlayerFaQi.DoFaQiOpen(curObj),
- ShareDefine.GameFuncID_LianTi:lambda curObj:PlayerLianTi.DoLianTiOpen(curObj),
- ShareDefine.GameFuncID_Championship:lambda curObj:PlayerCrossChampionship.DoChampionshipOpen(curObj),
- ShareDefine.GameFuncID_Guaji:lambda curObj:PlayerGuaji.DoGuajiOpen(curObj),
- #ShareDefine.GameFuncID_RunDaily:lambda curObj:FBCommon.DoFuncOpen_RunDaily(curObj),
- #ShareDefine.GameFuncID_RunFamily:lambda curObj:FBCommon.DoFuncOpen_RunFamily(curObj),
-
+ #ShareDefine.GameFuncID_Horse:lambda curObj:PlayerHorse.DoHorseOpen(curObj),
+ #ShareDefine.GameFuncID_GodWeapon:lambda curObj:PlayerGodWeapon.DoGodWeaponOpen(curObj),
+ #ShareDefine.GameFuncID_Pet:lambda curObj:PlayerPet.DoPetOpen(curObj),
+ #ShareDefine.GameFuncID_FirstGoldTip:lambda curObj:PlayerGoldGift.DoFirstGoldOpen(curObj),
+ #ShareDefine.GameFuncID_EquipDecompose:lambda curObj:PlayerEquipDecompose.DoEquipDecomposeOpen(curObj),
+ #ShareDefine.GameFuncID_FreeGoods:lambda curObj:PlayerFreeGoods.DoFreeGoodsOpen(curObj),
+ #ShareDefine.GameFuncID_OSSail:lambda curObj:FunctionNPCCommon.OSSaleOpenMail(curObj),
+ #ShareDefine.GameFuncID_AddPoint:lambda curObj:PlayerControl.DoAddPointOpen(curObj),
+ #ShareDefine.GameFuncID_FaQi:lambda curObj:PlayerFaQi.DoFaQiOpen(curObj),
+ #ShareDefine.GameFuncID_LianTi:lambda curObj:PlayerLianTi.DoLianTiOpen(curObj),
+ #ShareDefine.GameFuncID_Championship:lambda curObj:PlayerCrossChampionship.DoChampionshipOpen(curObj),
}
## 注意:功能开启需执行的函数 及 功能开启后升级逻辑 只会执行其中一个
@@ -123,10 +118,6 @@
limitMissionID = ipyData.GetLimitMissionID()
if limitMissionID and not curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_MissionFinish % limitMissionID):
- continue
-
- limitVIPLV = ipyData.GetLimitVIPLV()
- if limitVIPLV and curPlayer.GetVIPLv() < limitVIPLV:
continue
# 先更新值再处理开启逻辑,不能可能导致在功能开启逻辑中再开启功能引发的递归死循环
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
index dc748e3..0a3c9f7 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
@@ -97,7 +97,6 @@
import IpyGameDataPY
import PlayerArena
import PyGameData
-import PlayerGuaji
import PlayerXiangong
import PlayerMineArea
import PlayerBillboard
@@ -335,8 +334,6 @@
PlayerArena.OnDayEx(curPlayer)
#福地
PlayerMineArea.PlayerOnDay(curPlayer)
- #挂机
- PlayerGuaji.PlayerOnDay(curPlayer)
#特殊时间点过天的,一般是游戏功能,此时立即同步一次跨服玩家数据
CrossPlayerData.SendMergePlayerDataNow(curPlayer)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGuaji.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGuaji.py
deleted file mode 100644
index 8c8b912..0000000
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGuaji.py
+++ /dev/null
@@ -1,455 +0,0 @@
-#!/usr/bin/python
-# -*- coding: GBK -*-
-#-------------------------------------------------------------------------------
-#
-##@package Player.PlayerGuaji
-#
-# @todo:挂机收益
-# @author hxp
-# @date 2024-06-12
-# @version 1.0
-#
-# 详细描述: 挂机收益
-#
-#-------------------------------------------------------------------------------
-#"""Version = 2024-06-12 18:00"""
-#-------------------------------------------------------------------------------
-
-import ChConfig
-import ShareDefine
-import PlayerControl
-import ChPyNetSendPack
-import PlayerActGarbageSorting
-import PlayerActCollectWords
-import PlayerGoldInvest
-import FormulaControl
-import NetPackCommon
-import IpyGameDataPY
-import ItemControler
-import GameFuncComm
-import GameWorld
-
-import time
-
-Def_Process_Seconds = 60 # 在线定时处理间隔,秒,离线上线后一次性处理
-
-def DoGuajiOpen(curPlayer):
- return
- openAwardMinutes = IpyGameDataPY.GetFuncCfg("GuajiTime", 1) # 功能开启获得收益时长,分钟
- AddGuajiAward(curPlayer, openAwardMinutes * 60)
- return
-
-def OnPlayerLogin(curPlayer):
- return
- if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Guaji):
- return
- if not ProcessGuaji(curPlayer):
- Sync_GuajiAward(curPlayer)
- return
-
-def PlayerOnDay(curPlayer):
- return
- if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Guaji):
- return
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GuajiQuickCount, 0)
- Sync_GuajiAward(curPlayer)
- return
-
-def ProcessGuaji(curPlayer):
- ## 挂机定时处理收益
- return
- if GameWorld.IsCrossServer():
- return
-
- if not GameWorld.IsNormalPlayer(curPlayer):
- return
-
- if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Guaji):
- return
-
- curTime = int(time.time())
- lastCalcTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GuajiCalcTime)
- if not lastCalcTime:
- lastCalcTime = curTime
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GuajiCalcTime, curTime)
-
- awardSeconds = passSeconds = curTime - lastCalcTime
- if passSeconds <= Def_Process_Seconds:
- # 每满x秒统计一次
- return
-
- if awardSeconds < Def_Process_Seconds + 10:
- awardSeconds = Def_Process_Seconds
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GuajiCalcTime, lastCalcTime + awardSeconds)
- else:
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GuajiCalcTime, curTime)
-
- return AddGuajiAward(curPlayer, awardSeconds)
-
-def AddGuajiAward(curPlayer, awardSeconds):
- ## 增加挂机奖励
- if awardSeconds <= 0:
- return
-
- playerID = curPlayer.GetPlayerID()
- curAwardSeconds = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GuajiAwardSeconds)
- maxSeconds = GetGuajiSecondsMax(curPlayer)
- if curAwardSeconds >= maxSeconds:
- #GameWorld.DebugLog("挂机收益时长已达上限: curAwardSeconds=%s >= %s" % (curAwardSeconds, maxSeconds), playerID)
- return
-
- awardSeconds = min(maxSeconds - curAwardSeconds, awardSeconds)
- if awardSeconds <= 0:
- return
-
- addExp, giveMoneyDict, giveItemDict = CalcGuajiAward(curPlayer, awardSeconds, True)
-
- updAwardSeconds = curAwardSeconds + awardSeconds
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GuajiAwardSeconds, updAwardSeconds)
- #GameWorld.DebugLog("保存挂机累计收益: curAwardSeconds=%s,updAwardSeconds=%s,maxSeconds=%s" % (curAwardSeconds, updAwardSeconds, maxSeconds), playerID)
-
- # 经验
- exp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GuajiExpPoint) * ChConfig.Def_PerPointValue \
- + curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GuajiExp) + addExp
- updExpPoint = exp / ChConfig.Def_PerPointValue
- updExp = exp % ChConfig.Def_PerPointValue
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GuajiExpPoint, updExpPoint)
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GuajiExp, updExp)
- #GameWorld.DebugLog(" 累计经验: %s亿%s" % (updExpPoint, updExp), playerID)
-
- # 货币
- for moneyType, addValue in giveMoneyDict.items():
- saveNum = GetSaveNum(curPlayer, ChConfig.Def_PDict_GuajiMoneyType, moneyType)
- if saveNum == None:
- continue
- moneyValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GuajiMoneyValue % saveNum)
- updMoney = min(moneyValue + addValue, ChConfig.Def_UpperLimit_DWord)
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GuajiMoneyType % saveNum, moneyType)
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GuajiMoneyValue % saveNum, updMoney)
- #GameWorld.DebugLog(" 累计货币: moneyType=%s,updMoney=%s,saveNum=%s" % (moneyType, updMoney, saveNum), playerID)
-
- # 物品
- for itemID, addCount in giveItemDict.items():
- saveNum = GetSaveNum(curPlayer, ChConfig.Def_PDict_GuajiItemID, itemID)
- if saveNum == None:
- continue
- curCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GuajiItemCount % saveNum)
- updCount = min(curCount + addCount, ChConfig.Def_UpperLimit_DWord)
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GuajiItemID % saveNum, itemID)
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GuajiItemCount % saveNum, updCount)
- #GameWorld.DebugLog(" 累计物品: itemID=%s,updCount=%s,saveNum=%s" % (itemID, updCount, saveNum), playerID)
-
- Sync_GuajiAward(curPlayer)
- return True
-
-def GetSaveNum(curPlayer, key, compValue):
- for num in range(100):
- value = curPlayer.NomalDictGetProperty(key % num)
- if not value or compValue == value:
- # 空值或者命中
- return num
- return
-
-def GetGuajiSecondsMax(curPlayer):
- ## 挂机收益时长上限,秒
- # 初始
- initHours = IpyGameDataPY.GetFuncCfg("GuajiTime", 2) # 初始时长,小时
-
- # 境界增加
- curRealmLV = curPlayer.GetOfficialRank()
- realmAddHours = 0
- realmAddHoursDict = IpyGameDataPY.GetFuncEvalCfg("GuajiTime", 3, {})
- realmLVList = [int(k) for k in realmAddHoursDict.keys()]
- realmLVList.sort()
- for realmLV in realmLVList:
- if curRealmLV >= realmLV:
- realmAddHours = realmAddHoursDict[str(realmLV)]
- else:
- break
-
- totalHours = initHours + realmAddHours
- return totalHours * 3600
-
-def GetGuajiAwardInfoSave(curPlayer):
- ## 获取已保存的累计挂机收益信息
- lastCalcTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GuajiCalcTime)
- awardSeconds = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GuajiAwardSeconds)
- if lastCalcTime:
- awardSeconds += max(0, int(time.time() - lastCalcTime))
- awardSeconds = min(awardSeconds, GetGuajiSecondsMax(curPlayer))
-
- exp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GuajiExpPoint) * ChConfig.Def_PerPointValue + \
- curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GuajiExp)
-
- moneyDict = {}
- for num in range(100):
- moneyType = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GuajiMoneyType % num)
- if not moneyType:
- break
- moneyDict[moneyType] = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GuajiMoneyValue % num)
-
- itemDict = {}
- for num in range(100):
- itemID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GuajiItemID % num)
- if not itemID:
- break
- itemDict[itemID] = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GuajiItemCount % num)
-
- return awardSeconds, exp, moneyDict, itemDict
-
-def CalcGuajiAward(curPlayer, awardSeconds, useUnsecond):
- ## 计算挂机收益,只计算收益,不做结算,结算逻辑由外层决定
-
- playerID = curPlayer.GetPlayerID()
- reLV = curPlayer.GetLV()
- lvIpyData = None #PlayerControl.GetPlayerLVIpyData(reLV)
- reExp = lvIpyData.GetReExp() if lvIpyData else 0
- worldLV = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
- #GameWorld.DebugLog("计算挂机收益: awardSeconds=%s,useUnsecond=%s,reLV=%s,reExp=%s,worldLV=%s"
- # % (awardSeconds, useUnsecond, reLV, reExp, worldLV), playerID)
-
- # 经验
- expRate = GetGuajiExpRate(curPlayer)
- secondBaseExp = int(eval(FormulaControl.GetCompileFormula("GuajiExp", IpyGameDataPY.GetFuncCfg("GuajiAward", 1))))
- secondExp = int(secondBaseExp * expRate / float(ChConfig.Def_MaxRateValue))
- addExp = awardSeconds * secondExp
- #GameWorld.DebugLog(" 每秒经验: %s, addExp=%s,secondBaseExp=%s,expRate=%s" % (secondExp, addExp, secondBaseExp, expRate), playerID)
-
- # 每秒产出货币
- moneyDict = {}
- perSecondMoneyFromulaDict = IpyGameDataPY.GetFuncEvalCfg("GuajiAward", 2, {}) # 每秒获得货币公式 {货币类型:"每秒获得数量公式", ...}
- for moneyType, formula in perSecondMoneyFromulaDict.items():
- secondMoney = int(eval(FormulaControl.GetCompileFormula("GuajiMoney_%s" % moneyType, formula)))
- moneyValue = awardSeconds * secondMoney
- moneyDict[moneyType] = moneyValue
- #GameWorld.DebugLog(" 每秒货币: moneyType=%s,secondMoney=%s,moneyValue=%s" % (moneyType, secondMoney, moneyValue), playerID)
-
- # 每x秒产出1货币
- perMoneyTimeFromulaDict = IpyGameDataPY.GetFuncEvalCfg("GuajiAward", 3, {}) # 每x秒获得1个货币公式 {货币类型:"x秒公式", ...}
- for moneyType, formula in perMoneyTimeFromulaDict.items():
- moneyAwardSeconds = awardSeconds
- if useUnsecond:
- moneyAwardSeconds += curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GuajiMoneyUnSeconds % moneyType)
- oneMoneyNeedSeconds = int(eval(FormulaControl.GetCompileFormula("GuajiMoney_%s" % moneyType, formula)))
- moneyValue = moneyAwardSeconds / oneMoneyNeedSeconds
- moneyDict[moneyType] = moneyValue
- #GameWorld.DebugLog(" 每X秒货币: moneyType=%s,oneMoneyNeedSeconds=%s,moneyValue=%s,moneyAwardSeconds=%s"
- # % (moneyType, oneMoneyNeedSeconds, moneyValue, moneyAwardSeconds), playerID)
-
- if useUnsecond:
- unSeconds = moneyAwardSeconds % oneMoneyNeedSeconds
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GuajiMoneyUnSeconds % moneyType, unSeconds)
- #GameWorld.DebugLog(" moneyType=%s,unSeconds=%s" % (moneyType, unSeconds), playerID)
-
- # 物品
- giveItemSecondsSet = IpyGameDataPY.GetFuncCfg("GuajiAward", 4) # 每x秒获得一次随机物品机会
- lvItemRateDict = IpyGameDataPY.GetFuncEvalCfg("GuajiAward", 5, {})
- itemAwardSeconds = awardSeconds
- if useUnsecond:
- itemAwardSeconds += curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GuajiItemUnSeconds)
-
- itemAwardTimes = itemAwardSeconds / giveItemSecondsSet # 给物品次数
- #GameWorld.DebugLog(" 给物品次数: %s, itemAwardSeconds=%s,giveItemSecondsSet=%s" % (itemAwardTimes, itemAwardSeconds, giveItemSecondsSet), playerID)
-
- if useUnsecond:
- unSeconds = itemAwardSeconds % giveItemSecondsSet
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GuajiItemUnSeconds, unSeconds)
- #GameWorld.DebugLog(" 给物品未处理秒数=%s" % unSeconds, playerID)
-
- lvList = lvItemRateDict.keys()
- lvList.sort()
- itemRateList = []
- for lv in lvList:
- if reLV >= lv:
- itemRateList = lvItemRateDict[lv]
- else:
- break
-
- dropCountTotal = 0
- itemDict = {}
- maxRate = itemRateList[-1][0]
- #GameWorld.DebugLog(" itemRateList=%s,maxRate=%s" % (itemRateList, maxRate), playerID)
- if itemAwardTimes > 100: # 超过x次的,先进行批量处理
- preRate = 0
- for rateInfo in itemRateList:
- rate, itemInfo = rateInfo
- curRate = rate - preRate
- preRate = rate
- if curRate <= 0:
- continue
- totalRate = curRate * itemAwardTimes # 总概率
- dropCount = totalRate / maxRate # 可掉落件数
- rateEx = totalRate % maxRate # 剩余概率
- if GameWorld.CanHappen(rateEx, maxRate):
- dropCount += 1
- dropCountTotal += dropCount # 产出是是空物品也要算执行掉落次数
- #GameWorld.DebugLog(" 挂机物品: itemInfo=%s,curRate=%s,totalRate=%s,rateEx=%s,dropCount=%s,dropCountTotal=%s"
- # % (itemInfo, curRate, totalRate, rateEx, dropCount, dropCountTotal), playerID)
- if not dropCount:
- continue
-
- if not itemInfo:
- continue
- itemID, itemCount = itemInfo
- itemDict[itemID] = itemDict.get(itemID, 0) + itemCount * dropCount
-
- awardTimesEx = itemAwardTimes - dropCountTotal
- #GameWorld.DebugLog(" awardTimesEx=%s" % awardTimesEx, playerID)
- if awardTimesEx > 0:
- for _ in range(awardTimesEx):
- itemInfo = GameWorld.GetResultByRandomList(itemRateList)
- if not itemInfo:
- continue
- itemID, itemCount = itemInfo
- itemDict[itemID] = itemDict.get(itemID, 0) + itemCount
-
- # 集字掉落
- dropWordsCountDict = PlayerActCollectWords.OnGetGuajiAwardItemDict(curPlayer, awardSeconds, useUnsecond)
- for itemID, dropCount in dropWordsCountDict.items():
- itemDict[itemID] = itemDict.get(itemID, 0) + dropCount
-
- # 垃圾回收
- giveGarbageItemList = PlayerActGarbageSorting.OnGetGuajiAwardItemDict(curPlayer, awardSeconds, useUnsecond)
- for itemID, dropCount in giveGarbageItemList.items():
- itemDict[itemID] = itemDict.get(itemID, 0) + dropCount
-
- #GameWorld.DebugLog(" itemDict=%s" % (itemDict), playerID)
- return addExp, moneyDict, itemDict
-
-def GetGuajiExpRate(curPlayer):
- ## 挂机收益经验加成
- expRate = curPlayer.GetFightExpRate() # 系统及功能累加
- return expRate
-
-def OnGetGuajiAward(curPlayer, isQuick):
- ## 领取挂机收益
- # @param isQuick: 是否快速收益
-
- playerID = curPlayer.GetPlayerID()
- GameWorld.DebugLog("领取挂机收益! isQuick=%s" % isQuick, playerID)
-
- if isQuick:
- quickCountToday = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GuajiQuickCount)
- quickCountFree = IpyGameDataPY.GetFuncCfg("GuajiQuick", 2)
- quickCountMax = quickCountFree
- if quickCountToday >= quickCountMax:
- GameWorld.DebugLog("快速挂机收益次数已达每日上限! quickCountToday=%s" % quickCountToday, playerID)
- return
-
- if quickCountToday >= quickCountFree and not PlayerGoldInvest.GetInvestState(curPlayer, ChConfig.InvestType_Life):
- todayBuyCount = quickCountToday - quickCountFree # 今日已购买次数
- costMoneyType = IpyGameDataPY.GetFuncCfg("GuajiQuick", 3)
- costMoneyList = IpyGameDataPY.GetFuncEvalCfg("GuajiQuick", 4)
- if not costMoneyType or not costMoneyList:
- return
- costMoneyValue = costMoneyList[todayBuyCount] if len(costMoneyList) > todayBuyCount else costMoneyList[-1]
-
- GameWorld.DebugLog(" todayBuyCount=%s,costMoneyType=%s,costMoneyValue=%s"
- % (todayBuyCount, costMoneyType, costMoneyValue), playerID)
- if not PlayerControl.PayMoney(curPlayer, costMoneyType, costMoneyValue, "Guaji"):
- return
-
- awardSeconds = IpyGameDataPY.GetFuncCfg("GuajiQuick", 1) * 3600
- exp, moneyDict, itemDict = CalcGuajiAward(curPlayer, awardSeconds, False)
-
- quickCountToday += 1
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GuajiQuickCount, quickCountToday)
- GameWorld.DebugLog(" 更新快速挂机收益次数: quickCountToday=%s,quickCountMax=%s" % (quickCountToday, quickCountMax), playerID)
- else:
- awardSeconds, exp, moneyDict, itemDict = GetGuajiAwardInfoSave(curPlayer)
-
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GuajiCalcTime, int(time.time())) # 设置统计时间,重新统计
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GuajiAwardSeconds, 0)
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GuajiExp, 0)
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GuajiExpPoint, 0)
- for num in range(100):
- if not curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GuajiMoneyType % num):
- break
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GuajiMoneyType % num, 0)
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GuajiMoneyValue % num, 0)
- for num in range(100):
- if not curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GuajiItemID % num):
- break
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GuajiItemID % num, 0)
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GuajiItemCount % num, 0)
- Sync_GuajiAward(curPlayer)
-
- __DoGiveGuajiAward(curPlayer, awardSeconds, exp, moneyDict, itemDict)
- return
-
-def GiveGuajiAward(curPlayer, awardSeconds):
- ## 直接给挂机收益
- GameWorld.DebugLog("直接给挂机收益: awardSeconds=%s" % awardSeconds, curPlayer.GetPlayerID())
- exp, moneyDict, itemDict = CalcGuajiAward(curPlayer, awardSeconds, False)
- __DoGiveGuajiAward(curPlayer, awardSeconds, exp, moneyDict, itemDict)
- return
-
-def __DoGiveGuajiAward(curPlayer, awardSeconds, exp, moneyDict, itemDict):
- ## 实际给挂机收益,仅做发放收益
- playerID = curPlayer.GetPlayerID()
- GameWorld.DebugLog("给挂机收益: awardSeconds=%s,exp=%s,moneyDict=%s,itemDict=%s" % (awardSeconds, exp, moneyDict, itemDict), playerID)
-
- playerControl = PlayerControl.PlayerControl(curPlayer)
- playerControl.AddExp(exp, ShareDefine.Def_ViewExpType_Guaji)
-
- for moneyType, moneyValue in moneyDict.items():
- PlayerControl.GiveMoney(curPlayer, moneyType, moneyValue, "Guaji")
-
- # 分背包放入
- packTypeItemDict = {}
- for itemID, itemCount in itemDict.items():
- itemData = GameWorld.GetGameData().GetItemByTypeID(itemID)
- if not itemData:
- continue
- packType = ChConfig.GetItemPackType(itemData)
- if packType not in packTypeItemDict:
- packTypeItemDict[packType] = []
- giveItemList = packTypeItemDict[packType]
- giveItemList.append([itemID, itemCount, 0])
-
- for packType, giveItemList in packTypeItemDict.items():
- # 垃圾分类背包直接放入
- if packType == ShareDefine.rptGarbage:
- for itemID, itemCount, isAuctionItem in giveItemList:
- ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isAuctionItem, [packType], event=["Guaji", False, {}])
- else:
- ItemControler.GivePlayerItemOrMail(curPlayer, giveItemList, event=["Guaji", False, {}])
-
- Sync_GuajiAward(curPlayer, 1, awardSeconds, exp, moneyDict, itemDict)
- return
-
-def Sync_GuajiAward(curPlayer, awardType=0, awardSeconds=0, exp=0, moneyDict=None, itemDict=None):
- ## 同步挂机收益信息
-
- # 收益类型: 0-已累计预览;1-领取结算结果(包含常规领取跟快速领取)
- if awardType == 0:
- awardSeconds, exp, moneyDict, itemDict = GetGuajiAwardInfoSave(curPlayer)
-
- clientPack = ChPyNetSendPack.tagMCGuajiInfo()
- clientPack.QuickAwardCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GuajiQuickCount)
- clientPack.AwardType = awardType
- clientPack.AwardSeconds = awardSeconds
- clientPack.Exp = exp % ChConfig.Def_PerPointValue
- clientPack.ExpPoint = exp / ChConfig.Def_PerPointValue
-
- clientPack.MoneyList = []
- if moneyDict:
- for moneyType, moneyValue in moneyDict.items():
- money = ChPyNetSendPack.tagMCGuajiMoney()
- money.MoneyType = moneyType
- money.MoneyValue = moneyValue
- clientPack.MoneyList.append(money)
- clientPack.MoneyLen = len(clientPack.MoneyList)
-
- clientPack.ItemList = []
- if itemDict:
- for itemID, itemCount in itemDict.items():
- item = ChPyNetSendPack.tagMCGuajiItem()
- item.ItemID = itemID
- item.Count = itemCount
- clientPack.ItemList.append(item)
- clientPack.ItemLen = len(clientPack.ItemList)
-
- NetPackCommon.SendFakePack(curPlayer, clientPack)
- return
-
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
index 81d6998..2f28b04 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
@@ -1033,9 +1033,6 @@
#副本相关时间处理
#PlayerFB.DoPlayerFBTimeProcess(curPlayer, tick)
- #挂机收益
- #PlayerGuaji.ProcessGuaji(curPlayer)
-
#恶意攻击时间处理
#AttackCommon.ProcessMaliciousAttackPlayer(curPlayer, tick)
#成就
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
index 317b8c4..04f875a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -923,23 +923,25 @@
) = range(1, 4)
# 游戏功能ID定义,需确保唯一,与PyGameFuncControl.txt中FuncId一致
+GameFuncID_Official = 12 # 官爵,境界
+GameFuncID_Family = 15 # 战盟,仙盟
+GameFuncID_Billboard = 72 # 排行榜
+GameFuncID_SignDay = 81 # 签到
+GameFuncID_Treasure = 99 # 寻宝
+GameFuncID_Arena = 195 # 竞技场
+
GameFuncID_Wing = 3 # 翅膀
GameFuncID_Pet = 6 # 宠物,灵宠
GameFuncID_MagicWeapon = 7 # 法宝
GameFuncID_Horse = 8 # 坐骑
-GameFuncID_Official = 12 # 官爵,境界
-GameFuncID_Family = 15 # 战盟,仙盟
GameFuncID_GodWeapon = 20 # 神器
GameFuncID_Talent = 149 # 天赋
GameFuncID_RefineExp = 60 # 经验炼制,祈愿
GameFuncID_RefineMoney = 61 # 金币炼制,祈愿
GameFuncID_WorldLV = 71 # 世界等级
-GameFuncID_Billboard = 72 # 排行榜
GameFuncID_Friend = 73 # 好友
-GameFuncID_SignDay = 81 # 签到
GameFuncID_RefineStove = 87 # 炼丹炉
GameFuncID_EquipWash = 91 # 洗练
-GameFuncID_Treasure = 99 # 寻宝
GameFuncID_FirstGoldTip = 128 # 首充优势提示
GameFuncID_EquipDecompose = 123 # 装备分解
GameFuncID_DailyQuest = 78 # 日常
@@ -953,7 +955,6 @@
GameFuncID_CrossRealmPK = 157 # 跨服天梯
GameFuncID_PenglaiBoss = 162 # 蓬莱仙境
GameFuncID_ZhuXianBoss = 163 # 诛仙BOSS
-GameFuncID_Arena = 195 # 竞技场
GameFuncID_FaQi = 199 # 法器
GameFuncID_LianTi = 207 # 炼体
GameFuncID_CrossBattlefield = 208 # 跨服古神战场
--
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