From 736f0f77848f217db1b3a76693cd8289cb5e03ea Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 28 八月 2025 19:16:28 +0800
Subject: [PATCH] 16 卡牌服务端(功能开启删除不需要字段;支持任务开启功能;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py |  200 ++-----------------------------------------------
 1 files changed, 11 insertions(+), 189 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
index c9466dd..0a3c9f7 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
@@ -18,49 +18,32 @@
 import ReadChConfig
 import ChConfig
 import GameWorld
-import EventShell
 import FBLogic
 import IPY_GameWorld
 import ChPlayer
-import GameLogInfo
 import GameServerRefresh
 import ShareDefine
-import PlayerGameWallow
-import Operate_PlayerBuyZhenQi
 import PlayerSignDay
 import PlayerCoin
 import PlayerControl
-import PlayerWorldAverageLv
 import PlayerFamily
 import PlayerFamilyZhenfa
 import PlayerOnlinePrize
-import NPCCustomRefresh
 import PlayerLoginDayAward
 import NPCCommon
 import FunctionNPCCommon
 import PlayerGoldGift
 import PlayerActivity
-import PlayerBindJadeWheel
 import FBCommon
 import PlayerSuccess
 import PlayerFreeGoods
-import PlayerMagicWeapon
 import ChItem
 import PlayerGoldInvest
-import PlayerNewGuyCard
 import PlayerCrossRealmPK
 import PlayerCrossChampionship
-import PlayerCrossBattlefield
 import PlayerPet
-import BossHurtMng
 import PlayerRecover
-import GameLogic_FamilyParty
 import PlayerFamilyRedPacket
-import GameLogic_FamilyInvade
-import GameLogic_ElderBattlefield
-import GameLogic_AllFamilyBoss
-import GameLogic_HorsePetBoss
-import GameLogic_FamilyWar
 import OpenServerCampaign
 import PlayerCostRebate
 import CrossActCTGBillboard
@@ -98,38 +81,29 @@
 import PlayerActLogin
 import PlayerFlashGiftbag
 import PlayerDailyGiftbag
-import PlayerFairyCeremony
-import PlayerNewFairyCeremony
+import PlayerOfflineSupport
 import PlayerActHorsePetFeast
 import PlayerFeastRedPacket
 import PlayerCrossYaomoBoss
 import PlayerLuckyCloudBuy
 import PlayerLuckyTreasure
-import PlayerAuctionHouse
 import PlayerTongTianLing
-import PlayerRefineStove
 import PlayerFlashSale
 import PlayerWishingWell
-import PlayerFairyDomain
 import CrossPlayerData
 import PlayerTreasure
 import PlayerZhanling
-import PlayerVip
 import PlayerLove
-import PlayerDiceEx
 import IpyGameDataPY
-import FamilyRobBoss
-import FBHelpBattle
-import QuestManager
-import PlayerAssist
 import PlayerArena
 import PyGameData
-import PlayerGuaji
 import PlayerXiangong
 import PlayerMineArea
 import PlayerBillboard
 import PlayerViewCache
 import PlayerMail
+import PlayerHero
+import PlayerTree
 
 import datetime
 import time
@@ -143,21 +117,14 @@
 
 def DoLogic_OnDay(tick):
     GameWorld.Log("MapServer -> OnDay!")
-    playerManager = GameWorld.GetPlayerManager()
-    #处理所有玩家信件的onday事件, 把存在时间+1
-    playerManager.ProcessAllPlayerMailOnDay()
-    #清空每日日记记录信息
-    GameLogInfo.ClearGameLogInfo()
-    
     #副本OnDay事件响应
     FBLogic.OnDay(tick)
     
-    #删除所有的任务发布
-    missionPubManager = GameWorld.GetGameWorld().GetDBMissionPubManager()
-    missionPubManager.Clear()
     #仙盟
     PlayerFamily.FamilyOnDay()
     
+    PlayerOfflineSupport.OnDay()
+    playerManager = GameWorld.GetPlayerManager()
     for i in xrange(playerManager.GetPlayerCount()):
         curPlayer = playerManager.GetPlayerByIndex(i)
         
@@ -296,9 +263,7 @@
         curPlayer.SetDayProcessGameEventCount(0)
         
         #重置宠物每天的训练次数
-        PlayerPet.DoLogic_PetInfo_OnDay(curPlayer)
-        
-        PlayerGameWallow.RevertHealthGame_OnDay(curPlayer)
+        #PlayerPet.DoLogic_PetInfo_OnDay(curPlayer)
         
         PlayerOnlinePrize.ResetPrizeInfoOnDay(curPlayer)
         
@@ -310,29 +275,17 @@
         
         #------------------------------------------------------------------------------ 
         
-        PlayerVip.VipOnDay(curPlayer)
-        
         PlayerCoin.OnDay(curPlayer)
-        
+        PlayerTree.PlayerOnDay(curPlayer)
         #成就
         PlayerSuccess.SuccOnDay(curPlayer)
-        
-        # 新手卡
-        PlayerNewGuyCard.NewGuyCardOnday(curPlayer)
-        
         #投资
         PlayerGoldInvest.OnDay(curPlayer)
         #战令
         PlayerZhanling.OnDay(curPlayer)
         #寻宝
         PlayerTreasure.OnDay(curPlayer)
-        #法宝
-        PlayerMagicWeapon.OnDay(curPlayer)
         PlayerGoldGift.OnDay(curPlayer)
-        #炼丹
-        PlayerRefineStove.OnDay(curPlayer)
-        #绑玉转盘
-        PlayerBindJadeWheel.OnDay(curPlayer)
         #转盘
         PlayerActTurntable.PlayerOnDay(curPlayer)
         #情缘
@@ -362,17 +315,9 @@
             ChPlayer.Sync_RewardGetRecordInfo(curPlayer, ChConfig.Def_RewardType_RechargeDayAward, 0)
     # 特殊时间点X点过天
     elif onEventType == ShareDefine.Def_OnEventTypeEx:
+        PlayerHero.PlayerOnDay(curPlayer)
         # 资源找回
         PlayerRecover.RecoverOnDay(curPlayer)
-        #触发每日任务重置脚本
-        EventShell.EventResponse_OnDay(curPlayer)
-        #购买次数清空
-        Operate_PlayerBuyZhenQi.PlayerOnDay(curPlayer)
-        
-        #我要太极过天
-        PlayerDiceEx.OnDay(curPlayer)
-        # 世界boss
-        BossHurtMng.OnDay(curPlayer)
         # 仙盟过天
         PlayerFamily.PlayerOnDay(curPlayer)
         # 重置物品每日使用次数
@@ -381,26 +326,14 @@
         PlayerFreeGoods.OnDay(curPlayer)
         #采集次数重置
         NPCCommon.PlayerOnDay(curPlayer)
-        #副本助战
-        FBHelpBattle.DoPlayerOnDay(curPlayer)
         #跨服竞技场
         PlayerCrossRealmPK.DoPlayerOnDay(curPlayer)
         #跨服排位
         PlayerCrossChampionship.DoPlayerOnDay(curPlayer)
-        #跨服战场
-        PlayerCrossBattlefield.DoPlayerOnDay(curPlayer)
-        #缥缈仙域
-        PlayerFairyDomain.OnDay(curPlayer)
-        #仙盟宴会
-        GameLogic_FamilyParty.OnDayFamilyPartyPlayer(curPlayer)
         #竞技场
         PlayerArena.OnDayEx(curPlayer)
-        #协助
-        PlayerAssist.DoPlayerOnDay(curPlayer)
         #福地
         PlayerMineArea.PlayerOnDay(curPlayer)
-        #挂机
-        PlayerGuaji.PlayerOnDay(curPlayer)
         #特殊时间点过天的,一般是游戏功能,此时立即同步一次跨服玩家数据
         CrossPlayerData.SendMergePlayerDataNow(curPlayer)
         
@@ -512,12 +445,9 @@
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_HasVIPClubNote, 0)
         
     elif onEventType == ShareDefine.Def_OnEventTypeEx:
-        #触发每周任务重置脚本
-        EventShell.EventResponse_OnWeek(curPlayer)
         #竞技场
         PlayerArena.OnWeekEx(curPlayer)
         PlayerFamily.OnWeekEx(curPlayer)
-        PlayerCrossBattlefield.DoPlayerOnWeek(curPlayer)
         
     # 以下为支持两种重置模式切换配置的
     FBCommon.FBOnWeek(curPlayer, onEventType)
@@ -614,9 +544,6 @@
     
     GameWorld.Log("PlayerOnHour!" , curPlayerID)
     
-    tick = GameWorld.GetGameWorld().GetTick()
-    #PlayerVip.CalcVIPTimeByTick(curPlayer, tick)
-    
     #记录
     curDateTime = GameWorld.GetCurrentTime()
     curHour = curDateTime.hour
@@ -626,12 +553,6 @@
     if curHour == 1:
         #从数据库中查询当前排行榜等级
         curPlayer.DataServer_GetBillboardLV()
-    
-    
-    #触发每小时任务重置脚本
-    EventShell.EventResponse_OnHour(curPlayer)
-    #缥缈仙域
-    PlayerFairyDomain.OnHour(curPlayer)
     return
     
 #---------------------------------------------------------------------
@@ -979,11 +900,6 @@
             PyGameData.g_bossShuntLineState = eval(msgValue)
             return
         
-        if key == ShareDefine.Def_Notify_WorldKey_FamilyKillHorsePetRobBossCnt:
-            PyGameData.g_familyKillHorsePetRobBossCntDict = eval(msgValue)
-            FamilyRobBoss.OnFamilyKillHorsePetRobBossCntChange(tick)
-            return
-        
         if key == ShareDefine.Def_Notify_WorldKey_FBEnterTimeLimiitMapID:
             PyGameData.FBEnterTimeLimiitMapID = eval(msgValue)
             return
@@ -996,45 +912,8 @@
             PyGameData.VSFamilyInfo = eval(msgValue)
             return
         
-        if key == ShareDefine.Def_Notify_WorldKey_FamilyPartyInfo:
-            if GameWorld.GetMap().GetMapID() == ChConfig.Def_FBMapID_FamilyParty:
-                PyGameData.g_familyPartyInfo = eval(msgValue)
-            return
-        
-        if key == ShareDefine.Def_Notify_WorldKey_FamilyPartyAddFamilyActivity:
-            mapID, familyID, addFamilyActivity = eval(msgValue)
-            if GameWorld.GetMap().GetMapID() == mapID:
-                GameLogic_FamilyParty.DoAddFamilyMemberFamilyActivity(familyID, addFamilyActivity)
-            return
-        
         if key == ShareDefine.Def_Notify_WorldKey_FamilyZhenfaInfo:
             PlayerFamilyZhenfa.GameServer_FamilyZhenfa(eval(msgValue))
-            return
-        
-        if key == ShareDefine.Def_Notify_WorldKey_AssistBoss:
-            assistData = eval(msgValue)
-            if GameWorld.GetMap().GetMapID() == assistData[0]:
-                PlayerAssist.GameServer_AssistBossMsg(assistData[1:])
-            return
-        
-        if key == ShareDefine.Def_Notify_WorldKey_AddFamilyAuctionItem:
-            mapID, familyAuctionItemDict = eval(msgValue)
-            if GameWorld.GetMap().GetMapID() == mapID:
-                PlayerAuctionHouse.DoAddFamilyAuctionItem(familyAuctionItemDict)
-            return
-        
-        if key == ShareDefine.Def_Notify_WorldKey_AddSystemAuctionItem:
-            mapID, sysAuctionItemList = eval(msgValue)
-            if GameWorld.GetMap().GetMapID() == mapID:
-                PlayerAuctionHouse.DoAddSystemAuctionItem(sysAuctionItemList)
-            return
-        
-        if key == ShareDefine.Def_Notify_WorldKey_FairyDomainLimit:
-            isAdd, limitList = eval(msgValue)
-            if isAdd:
-                PyGameData.g_fairyDomainLimit += limitList
-            else:
-                PyGameData.g_fairyDomainLimit = limitList
             return
         
         if key == ShareDefine.Def_Notify_WorldKey_CoupleInfo:
@@ -1114,12 +993,6 @@
                 
             elif actionName == ShareDefine.OperationActionName_FamilyCTGAssist:
                 PlayerActFamilyCTGAssist.RefreshFamilyCTGAssistActionInfo(actNum)
-                
-            elif actionName == ShareDefine.OperationActionName_FairyCeremony:
-                PlayerFairyCeremony.RefreshOperationAction_FairyCeremony()
-                
-            elif actionName == ShareDefine.OperationActionName_NewFairyCeremony:
-                PlayerNewFairyCeremony.RefreshOperationAction_NewFairyCeremony()
                 
             elif actionName == ShareDefine.OperationActionName_FlashSale:
                 PlayerFlashSale.RefreshflashSaleActionInfo(actNum)
@@ -1238,14 +1111,6 @@
             PlayerLuckyCloudBuy.OnLuckyCloudBuyChange()
             return
         
-        if key == ShareDefine.Def_Notify_WorldKey_CrossBattlefieldCallTeamInfo:
-            PyGameData.g_crossBattlefieldCallTeamInfo = eval(msgValue)
-            return
-        
-        if key == ShareDefine.Def_Notify_WorldKey_CrossBattlefieldSysCallBuyInfo:
-            PyGameData.g_crossBattlefieldSysCallBuyList = eval(msgValue)
-            return
-        
         if msgValue.isdigit():
             value = int(msgValue)
         else:
@@ -1276,39 +1141,11 @@
     # 跨服PK
     elif key == ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID:
         PlayerCrossRealmPK.OnCrossRealmPKSeasonChange(value)
-        
-    # 守卫人皇
-    elif key == ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyInvade:
-        if gameWorldMgr.GetGameWorldDictByKey(key) != value:
-            GameLogic_FamilyInvade.OnFamilyInvadeStateChange(value, tick)
-    # 上古战场
-    elif key == ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_ElderBattlefield:
-        if gameWorldMgr.GetGameWorldDictByKey(key) != value:
-            GameLogic_ElderBattlefield.OnElderBattlefieldStateChange(value, tick)
-    # 多仙盟BOSS
-    elif key in [ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyBoss1]:
-        if gameWorldMgr.GetGameWorldDictByKey(key) != value:
-            GameLogic_AllFamilyBoss.OnAllFamilyBossStateChange(value, tick)
-    # 骑宠BOSS
-    elif key == ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_HorsePetBoss:
-        if gameWorldMgr.GetGameWorldDictByKey(key) != value:
-            GameLogic_HorsePetBoss.OnHorsePetBossStateChange(value, tick)
-                
+          
     # 跨服妖魔boss
     elif key == ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.CrossDailyActionID_YaomoBoss:
         if gameWorldMgr.GetGameWorldDictByKey(key) != value:
             PlayerCrossYaomoBoss.OnYaomoBossStateChange(value, tick)
-            
-    # 世界等级      
-    elif key == ShareDefine.Def_Notify_WorldKey_WorldAverageLv:
-        if value and gameWorldMgr.GetGameWorldDictByKey(key) != value:
-            gameWorldMgr.SetGameWorldDict(key, value) # 世界等级先更新再处理
-            playerManager = GameWorld.GetPlayerManager()
-            for index in xrange(playerManager.GetPlayerCount()):
-                curPlayer = playerManager.GetPlayerByIndex(index)
-                if not GameWorld.IsNormalPlayer(curPlayer):
-                    continue
-                PlayerWorldAverageLv.UpdatePlayerWorldAverageLv(curPlayer)
             
     #通用设置
     befValue = gameWorldMgr.GetGameWorldDictByKey(key)
@@ -1317,17 +1154,8 @@
     #-------在设置了字典值以后处理---------------------------------
     # 刷新世界boss
     if key.startswith('GameWorldBossReborn_'):
-        NPCCustomRefresh.ProcessAllNPCRefresh(tick)
-        
-    # 王者仙盟
-    elif key == ShareDefine.Def_Notify_WorldKey_ChampionFamilyID:
-        GameLogic_FamilyWar.OnChampionFamilyIDChange()
-        
-    # 仙盟宴会
-    elif key == ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyParty:
-        if befValue != value:
-            GameLogic_FamilyParty.OnFamilyPartyStateChange(value, tick)
-            
+        pass
+    
 #===============================================================================
 #    ---修改为上述的 统一字典处理
 #    if msg == ChConfig.Def_Notify_Key_PurTalk:
@@ -1360,12 +1188,6 @@
     gameWorldMgr.SetGameWorldDict(ShareDefine.Def_Notify_WorldKey_ReloadJpegCaptcha, value)
     
     IpyGameDataPY.IPYData.IpyDataClear()
-    
-    #任务重读,需放在配置重读后面,暂时默认关闭,仅有需要重读任务时开启配置
-    if IpyGameDataPY.GetFuncCfg("ReloadQuests", 1):
-        tick = GameWorld.GetGameWorld().GetTick()
-        QuestManager.ReloadQuests(tick)
-        EventShell.DoReloadRefresh()
     return
 
 #===============================================================================

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