From 7401f56246945b00aa91d12ba03ec3865c4c2b25 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 03 九月 2025 16:58:58 +0800
Subject: [PATCH] 121 【武将】武将系统-服务端(天赋洗炼改为仅使用洗炼ID,锁定天赋增加消耗洗炼道具个数;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py |   54 ++++++++++++++++++++++++++++++++----------------------
 1 files changed, 32 insertions(+), 22 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index b8b6056..b82cb93 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -33,7 +33,6 @@
 import PlayerBillboard
 import GameServerRefresh
 import IPY_GameWorld
-import PlayerGameWallow
 import ChPyNetSendPack
 import NetPackCommon
 import DataRecordPack
@@ -1593,10 +1592,6 @@
 # @return 无意义
 # @remarks 刷新玩家时钟,切地图玩家时钟记录清空,处理相应逻辑
 def RefreshPlayerTick(curPlayer):
-    tick = GameWorld.GetGameWorld().GetTick()
-    
-    #防沉迷切线时间
-    PlayerGameWallow.DoLogic_WallowOnlineTime(curPlayer, tick)
     return
 
 
@@ -2561,7 +2556,7 @@
     #---钱不够 返回假如果需要提示的话 提示信息---
     if needMoneyCount < Price:
         if needNotify and notifyCode:
-            NotifyCode(curPlayer, notifyCode)
+            pass#NotifyCode(curPlayer, notifyCode)
         GameWorld.DebugLog("货币不足: TYPE_Price=%s, Price=%s, curMoneyCount=%s" % (TYPE_Price, Price, needMoneyCount))
         return False
     
@@ -2610,8 +2605,8 @@
         gold = curPlayer.GetGold() # 元宝
         
         if goldPaper + gold < Price: # 钱不够
-            if needNotify:
-                NotifyCode(curPlayer, "GoldErr")
+            #if needNotify:
+            #    NotifyCode(curPlayer, "GoldErr")
             return []
             
         if goldPaper >= Price: # 只用礼券就够了
@@ -2746,11 +2741,11 @@
     __PayMoneyAfter(curPlayer, type_Price, lostMoney, costType, infoDict, quantity, costVIPGold)
     
     #通知客户端失去金钱
-    if isNotify:
-        if type_Price == ShareDefine.TYPE_Price_PayCoin:
-            NotifyCode(curPlayer, "LostMoney", [type_Price, str(round(lostMoney/100.0, 2))])
-        else:
-            NotifyCode(curPlayer, "LostMoney", [type_Price, lostMoney])
+    #if isNotify:
+    #    if type_Price == ShareDefine.TYPE_Price_PayCoin:
+    #        NotifyCode(curPlayer, "LostMoney", [type_Price, str(round(lostMoney/100.0, 2))])
+    #    else:
+    #        NotifyCode(curPlayer, "LostMoney", [type_Price, lostMoney])
     return True
 
 ## 付款以后后续操作
@@ -2811,6 +2806,9 @@
                 NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntBooty % itemID, unXiantaoCntBooty + price)
                 
         PlayerPrestigeSys.AddRealmTaskValue(curPlayer, PlayerPrestigeSys.RealmTaskType_UseXiantao, price)
+        PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_CutTree, price)
+        
+        
     unitPrice = price if quantity == 1 else int(math.ceil(price * 1.0 / quantity)) # 单价
     #reason_name = "Unknown" if not costType else costType
     reason_name = costType
@@ -3045,12 +3043,12 @@
     if priceType == ShareDefine.TYPE_Price_PayCoinDay:
         priceType = ShareDefine.TYPE_Price_PayCoin
         
-    if isSysHint and priceType != ShareDefine.TYPE_Price_BourseMoney:
-        #通知客户端得到金钱
-        if priceType == ShareDefine.TYPE_Price_PayCoin:
-            NotifyCode(curPlayer, "GetMoney", [priceType, str(round(value/100.0, 2))])
-        else:
-            NotifyCode(curPlayer, "GetMoney", [priceType, value])
+    #if isSysHint and priceType != ShareDefine.TYPE_Price_BourseMoney:
+    #    #通知客户端得到金钱
+    #    if priceType == ShareDefine.TYPE_Price_PayCoin:
+    #        NotifyCode(curPlayer, "GetMoney", [priceType, str(round(value/100.0, 2))])
+    #    else:
+    #        NotifyCode(curPlayer, "GetMoney", [priceType, value])
     __GiveMoneyAfter(curPlayer, priceType, value, giveType, addDataDict)
     
     if befMoney == 0:
@@ -3581,7 +3579,6 @@
             #if curPlayer.GetMaxMP() > 0:
             #    curPlayer.SetMP(curPlayer.GetMaxMP())
             
-            FBLogic.OnPlayerLVUp(curPlayer)
             # 记录开服活动冲级数据
             #OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_LV, curPlayer.GetLV())
             #神秘限购
@@ -4413,11 +4410,17 @@
     # @param wave: 第x波
     value = ComMainLevelValue(chapterID, levelNum, wave)
     SetMainLevelPassValue(curPlayer, value)
+    if wave == 0:
+        PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_MainLevel)
     return value
 def GetMainLevelPassInfo(curPlayer):
     ## 获取主线关卡过关进度信息
     # @return: chapterID, levelNum, wave
-    return GetMainLevelValue(GetMainLevelPassValue(curPlayer))
+    chapterID, levelNum, wave = GetMainLevelValue(GetMainLevelPassValue(curPlayer))
+    if not chapterID and not levelNum:
+        chapterID, levelNum, wave = 1, 1, 0
+        SetMainLevelPassValue(curPlayer, ComMainLevelValue(chapterID, levelNum, wave))
+    return chapterID, levelNum, wave
 
 ## 主线关卡当前进度值 = 章节*10000+关卡编号*100+第x波
 def GetMainLevelNowValue(curPlayer): return curPlayer.GetExAttr2()
@@ -4433,7 +4436,14 @@
 def GetMainLevelNowInfo(curPlayer):
     ## 获取主线关卡当前进度信息
     # @return: chapterID, levelNum, wave
-    return GetMainLevelValue(GetMainLevelNowValue(curPlayer))
+    chapterID, levelNum, wave = GetMainLevelValue(GetMainLevelNowValue(curPlayer))
+    if not chapterID and not levelNum:
+        chapterID, levelNum, wave = 1, 1, 1
+        SetMainLevelNowInfo(curPlayer, chapterID, levelNum, wave)
+    if not wave:
+        wave = 1
+        SetMainLevelNowInfo(curPlayer, chapterID, levelNum, wave)
+    return chapterID, levelNum, wave
 
 def ComMainLevelValue(chapterID, levelNum, wave=0): return chapterID * 10000 + levelNum * 100 + wave
 def GetMainLevelValue(value):

--
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