From 750ff5ee6204bb088713b0ce10d53d05f22679e0 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 16 一月 2026 19:32:27 +0800
Subject: [PATCH] 438 【方案】方案预设-服务端

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py |   94 +++++++++++++++++++++++-----------------------
 1 files changed, 47 insertions(+), 47 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
index 0c822b7..c906af0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
@@ -34,6 +34,7 @@
 import PlayerSuccess
 import IpyGameDataPY
 import PlayerOnline
+import PlayerPreset
 import NPCCommon
 import ShareDefine
 import PyGameData
@@ -571,39 +572,49 @@
                           % (chapterID, levelNum, nowChapterID, fixNowValue), curPlayer.GetPlayerID())
     return
 
-
-def GetCacheLineupFightPower(tagViewCache, lineupID):
-    lineupInfo = GetCacheLineupInfo(tagViewCache, lineupID)
-    return lineupInfo.get("FightPower", 0)
-def GetCacheLineupInfo(tagViewCache, lineupID):
+def GetCacheLineupFightPower(tagViewCache, batPresetType=ShareDefine.BatPreset_Main):
+    if not tagViewCache:
+        return 0
+    lineupInfo = GetCacheLineupInfo(tagViewCache, batPresetType)
+    return lineupInfo.get("FightPower", tagViewCache.GetFightPowerTotal())
+def GetCacheLineupInfo(tagViewCache, batPresetType=ShareDefine.BatPreset_Main):
     ## 根据查看缓存获取阵容信息,一般是 GetPlayerLineupInfo 返回的结果
     plusDict = tagViewCache.GetPlusDict()
+    batPresetDict = plusDict.get("BatPreset", {})
+    batTypePresetDict = batPresetDict.get("%s" % batPresetType, {})
+    batPresetID = batTypePresetDict.get("%s" % ShareDefine.FuncPreset_Battle, 1)
+    
     lineupDict = plusDict.get("Lineup", {})
-    lineupInfo = lineupDict.get("%s" % lineupID, {})
+    lineupInfo = lineupDict.get("%s" % batPresetID, {})
     if not lineupInfo:
-        lineupInfo = lineupDict.get("%s" % ShareDefine.Lineup_Main, {})
+        defBatPresetID = 1
+        lineupInfo = lineupDict.get("%s" % defBatPresetID, {})
     return lineupInfo
 
-def GetPlayerLineupFightPower(curPlayer, lineupID=ShareDefine.Lineup_Main):
+def GetPlayerLineupFightPower(curPlayer, batPresetType=ShareDefine.BatPreset_Main, exclusiveMapID=0):
     ## 获取玩家阵容战力,一般用于直接获取阵容战力记录用
-    return GetPlayerLineup(curPlayer, lineupID).fightPower
-def GetPlayerLineup(curPlayer, lineupID=ShareDefine.Lineup_Main, exclusiveMapID=0):
+    return GetPlayerLineupByType(curPlayer, batPresetType, exclusiveMapID).fightPower
+def GetPlayerLineupByType(curPlayer, batPresetType=ShareDefine.BatPreset_Main, exclusiveMapID=0):
+    batPresetID = PlayerPreset.GetBatPresetID(curPlayer, batPresetType)
+    return GetPlayerLineupByID(curPlayer, batPresetID, exclusiveMapID)
+def GetPlayerLineupByID(curPlayer, batPresetID=0, exclusiveMapID=0):
     ## 获取玩家阵容
+    mainBatPresetID = PlayerPreset.GetBatPresetID(curPlayer, ShareDefine.BatPreset_Main)
+    if not batPresetID:
+        batPresetID = mainBatPresetID
     olPlayer = PlayerOnline.GetOnlinePlayer(curPlayer)
-    lineup = olPlayer.GetLineup(lineupID, exclusiveMapID=exclusiveMapID)
-    if lineup.IsEmpty():
-        GameWorld.DebugLogEx("玩家没有目标阵容默认取主阵容! lineupID=%s", lineupID, curPlayer.GetPlayerID())
-        lineup = olPlayer.GetLineup(ShareDefine.Lineup_Main)
+    lineup = olPlayer.GetPresetLineup(batPresetID, exclusiveMapID=exclusiveMapID)
+    if lineup.IsEmpty() and batPresetID != mainBatPresetID:
+        GameWorld.DebugLogEx("玩家没有目标阵容默认取主线阵容! batPresetID=%s,mainBatPresetID=%s", (batPresetID, mainBatPresetID), curPlayer.GetPlayerID())
+        lineup = olPlayer.GetPresetLineup(mainBatPresetID, exclusiveMapID=exclusiveMapID)
     return lineup
-
-def GetPlayerLineupInfo(curPlayer, lineupID, exclusiveMapID=0):
+def GetPlayerLineupInfo(curPlayer, batPresetType=ShareDefine.BatPreset_Main, exclusiveMapID=0):
     ## 获取玩家阵容信息,可用于战斗或查看缓存,因为可能取玩家的缓存进行对战,所以统一使用json格式,前端通用
-    # @param lineupID: 阵容ID
     # @param exclusiveMapID: 专享阵容的地图ID,如定军阁
     # @return: 阵容全部信息json字典,前端通用格式
-    
+    batPresetID = PlayerPreset.GetBatPresetID(curPlayer, batPresetType)
     playerID = curPlayer.GetPlayerID()
-    lineup = GetPlayerLineup(curPlayer, lineupID, exclusiveMapID)
+    lineup = GetPlayerLineupByID(curPlayer, batPresetID, exclusiveMapID)
     if lineup.IsEmpty():
         return {}
     
@@ -614,15 +625,15 @@
         heroID = hero.heroID
         itemIndex = hero.itemIndex
         heroLV = 1
-        star = 0
+        star, breakLV, awakeLV = 0, 0, 0
         userData = "{}"
         if itemIndex >= 0 and itemIndex < curPack.GetCount():
             heroItem = curPack.GetAt(itemIndex)
             if heroItem and not heroItem.IsEmpty():
                 heroLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroLV)
                 star = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroStar)
-                #breakLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroBreakLV)
-                #awakeLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroAwakeLV)
+                breakLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroBreakLV)
+                awakeLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroAwakeLV)
                 userData = heroItem.GetUserData()
                 
         skillIDlist = []
@@ -633,8 +644,8 @@
                                  "LV":heroLV,
                                  "Star":star,
                                  "Data":userData,
-                                 #"BreakLV":breakLV,
-                                 #"AwakeLV":awakeLV,
+                                 "BreakLV":breakLV,
+                                 "AwakeLV":awakeLV,
                                  "FightPower":hero.fightPower,
                                  "AttrDict":{str(k):v for k, v in hero.heroBatAttrDict.items() if v > 0},
                                  "SkillIDList":skillIDlist,
@@ -643,7 +654,8 @@
     if not heroDict:
         return {}
     
-    lineupInfo = {"PlayerID":playerID, "FightPower":lineup.fightPower, "ShapeType":lineup.shapeType, "Hero":heroDict}
+    #shapeType = 0
+    lineupInfo = {"PlayerID":playerID, "FightPower":lineup.fightPower, "BatPresetID":batPresetID, "Hero":heroDict}
     return lineupInfo
 
 def GetNPCLineupInfo(lineupID, strongerLV=0, difficulty=0, isLog=True, viewNPCID=0):
@@ -693,8 +705,8 @@
     if not tagViewCache:
         PlayerControl.NotifyCode(curPlayer, "TagNoViewCache")
         return
-    defLineupInfo = GetCacheLineupInfo(tagViewCache, ShareDefine.Lineup_Main)
-    lineupDictA = {1:GetPlayerLineupInfo(curPlayer, ShareDefine.Lineup_Main)}
+    defLineupInfo = GetCacheLineupInfo(tagViewCache)
+    lineupDictA = {1:GetPlayerLineupInfo(curPlayer)}
     lineupDictB = {1:defLineupInfo}
     turnFight = DoTurnFightPVP(guid, mapID, funcLineID, lineupDictA, lineupDictB)
     return turnFight.costTime if turnFight else None
@@ -1116,10 +1128,10 @@
     playerServerID = GameWorld.GetPlayerServerID(curPlayer)
     guid = GameWorld.GetGUID()
     
-    atkLineupID = ShareDefine.Lineup_Main # 进攻方默认使用主阵容
-    atkLineupInfo = GetPlayerLineupInfo(curPlayer, atkLineupID, mapID)
+    atkBatPresetType = ChConfig.MapAtkBatPresetTypeDict.get(mapID, ShareDefine.BatPreset_Main)
+    atkLineupInfo = GetPlayerLineupInfo(curPlayer, atkBatPresetType, exclusiveMapID=mapID)
     if not atkLineupInfo:
-        GameWorld.DebugLogEx("玩家没有该阵容数据! atkLineupID=%s,mapID=%s", atkLineupID, mapID, playerID)
+        GameWorld.DebugLogEx("玩家没有主线阵容数据! mapID=%s", mapID, playerID)
         return
     
     # 玩家
@@ -1132,10 +1144,10 @@
             PlayerControl.NotifyCode(curPlayer, "TagNoViewCache")
             return
         
-        defLineupID = ChConfig.MapLineIDDict.get(mapID, ShareDefine.Lineup_Main)
-        defLineupInfo = GetCacheLineupInfo(tagViewCache, defLineupID)
+        defBatPresetType = ChConfig.MapDefBatPresetTypeDict.get(mapID, ShareDefine.BatPreset_Main)
+        defLineupInfo = GetCacheLineupInfo(tagViewCache, defBatPresetType)
         if not defLineupInfo:
-            GameWorld.DebugLogEx("目标玩家没有该阵容数据! tagPlayerID=%s,defLineupID=%s", tagPlayerID, defLineupID, playerID)
+            GameWorld.DebugLogEx("目标玩家没有该阵容预设数据! tagPlayerID=%s,defBatPresetType=%s", tagPlayerID, defBatPresetType, playerID)
             PlayerControl.NotifyCode(curPlayer, "TagNoLineup")
             return
         
@@ -1465,7 +1477,7 @@
         return
     lineupID = lineupIDList[0] # NPC阵容ID
     
-    lineupMainInfo = GetPlayerLineupInfo(curPlayer, ShareDefine.Lineup_Main)
+    lineupMainInfo = GetPlayerLineupInfo(curPlayer)
     if not lineupMainInfo:
         GameWorld.DebugLogEx("没有设置主阵容!", playerID)
         return
@@ -2178,19 +2190,7 @@
 #    char        GUID[40];    //战报guid
 #};
 def OnTurnFightReportView(index, clientData, tick):
-    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
-    guid = clientData.GUID
-    
-    lastBatBufferInfo = PlayerOnline.GetOnlinePlayer(curPlayer).GetLastBatBuffer()
-    if lastBatBufferInfo and len(lastBatBufferInfo) == 2 and guid == lastBatBufferInfo[0]:
-        guid, reprot = lastBatBufferInfo
-        SyncTurnFightReport(curPlayer, guid, reprot)
-        return
-    
-    # 其他战报,一般是入库存储的,待扩展
-    
-    # 战报已过期
-    PlayerControl.NotifyCode(curPlayer, "FightReportExpired")
+    ## 改为下载文件
     return
 
 #// B4 16 查看NPC属性 #tagCSViewNPCAttr

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