From 750ff5ee6204bb088713b0ce10d53d05f22679e0 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 16 一月 2026 19:32:27 +0800
Subject: [PATCH] 438 【方案】方案预设-服务端
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py | 134 +-------------------------------------------
1 files changed, 4 insertions(+), 130 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py
index 9f66fe3..934d56f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py
@@ -44,11 +44,7 @@
GameWorld.DebugAnswer(curPlayer, "武将皮肤: Hero sk 武将ID 皮肤索引 是否解锁")
GameWorld.DebugAnswer(curPlayer, "重置宿缘: Hero sy 0")
GameWorld.DebugAnswer(curPlayer, "设置宿缘: Hero sy 宿缘ID 等级 [是否激活]")
- #GameWorld.DebugAnswer(curPlayer, "清空武将: ClearPack 35")
GameWorld.DebugAnswer(curPlayer, "新增武将: MakeItemCount 英雄ID [个数]")
- GameWorld.DebugAnswer(curPlayer, "阵容上阵: Hero f 阵容ID [武将ID ...]")
- GameWorld.DebugAnswer(curPlayer, "阵容武将: Hero h 阵容ID 武将ID 等级 星级 突破等级 觉醒等级 皮肤")
- GameWorld.DebugAnswer(curPlayer, "阵容满级: Hero h 阵容ID 1")
GameWorld.DebugAnswer(curPlayer, "一键满级: Hero max [指定等级 星级 突破 觉醒]")
GameWorld.DebugAnswer(curPlayer, "清空武将: Hero clear [是否包含生效卡]")
return
@@ -58,19 +54,9 @@
value = msgList[0]
value2 = msgList[1] if len(msgList) > 1 else 0
- # 阵容上阵
- if value == "f":
- __oneKeyLineup(curPlayer, msgList)
- return
-
# 一键满级
if value == "max":
__oneKeyMax(curPlayer, msgList)
- return
-
- # 阵容武将
- if value == "h":
- __lineupHero(curPlayer, msgList)
return
# 图鉴
@@ -143,12 +129,12 @@
if not curItem or curItem.IsEmpty():
continue
if not isAll:
- if curItem.GetUserAttr(ShareDefine.Def_IudetHeroCardEffective):
+ if curItem.GetUserAttrCount(ShareDefine.Def_IudetHeroEffPresetID):
continue
curItem.Clear()
if isAll:
- PlayerOnline.GetOnlinePlayer(curPlayer).SetEffectiveCardDict({}) # 清空生效缓存
+ PlayerOnline.GetOnlinePlayer(curPlayer).ReCalcAllAttr()
return
# 宿缘
@@ -204,6 +190,8 @@
if value == 0:
PlayerHero.InitHeroItem(heroItem.GetItem())
heroItem.Sync_Item()
+ if heroItem.GetUserAttr(ShareDefine.Def_IudetHeroCardEffective):
+ heroItem.SetUserAttr(ShareDefine.Def_IudetHeroCardEffective, 0)
GameWorld.DebugAnswer(curPlayer, "重置武将: itemIndex=%s" % (itemIndex))
# 等级
@@ -285,120 +273,6 @@
GameWorld.DebugAnswer(curPlayer, "一键OK!")
return
-def __oneKeyLineup(curPlayer, msgList):
- ## 阵容上阵: Hero f 阵容ID [武将ID ...]
- lineupID = msgList[1] if len(msgList) > 1 else 0
- heroIDList = []
- for heroID in msgList[2:]: # 去重,单阵容武将ID不能重复
- if heroID not in heroIDList:
- heroIDList.append(heroID)
- if lineupID not in ShareDefine.LineupList:
- GameWorld.DebugAnswer(curPlayer, "不存在该阵容: %s" % lineupID)
- return
-
- if not heroIDList:
- GameWorld.DebugAnswer(curPlayer, "没有指定阵容武将ID列表!")
- return
-
- for heroID in heroIDList:
- if not GameWorld.GetGameData().GetItemByTypeID(heroID):
- GameWorld.DebugAnswer(curPlayer, "不存在该武将: %s" % heroID)
- return
-
- shapeType = 0
- haveHeroIDList = []
- curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptHero)
- # 直接重置旧阵型
- syncItemDict = {}
- for index in range(curPack.GetCount()):
- heroItem = curPack.GetAt(index)
- if not heroItem or heroItem.IsEmpty():
- continue
- heroID = heroItem.GetItemTypeID()
- if heroID in heroIDList and heroID not in haveHeroIDList:
- haveHeroIDList.append(heroID)
- lineupCount = heroItem.GetUserAttrCount(ShareDefine.Def_IudetHeroLineup)
- if not lineupCount:
- continue
- item = heroItem.GetItem()
- for lpIndex in range(lineupCount)[::-1]:
- lineupValue = item.GetUserAttrByIndex(ShareDefine.Def_IudetHeroLineup, lpIndex)
- if PlayerHero.GetLineupValue(lineupValue)[0] != lineupID:
- continue
- item.DelUserAttr(ShareDefine.Def_IudetHeroLineup, lineupValue)
- syncItemDict[index] = heroItem
-
- # 给没有的武将
- for heroID in heroIDList:
- if heroID in haveHeroIDList:
- continue
- if not ItemControler.GivePlayerItem(curPlayer, heroID, 1, False):
- break
-
- # 更新新阵型
- heroItemDict = {}
- updHeroIDList = []
- for index in range(curPack.GetCount()):
- heroItem = curPack.GetAt(index)
- if not heroItem or heroItem.IsEmpty():
- continue
- heroID = heroItem.GetItemTypeID()
- if heroID not in heroIDList:
- continue
- if heroID in updHeroIDList:
- # 已经上过该武将了
- continue
- updHeroIDList.append(heroID)
- posNum = heroIDList.index(heroID) + 1
- item = heroItem.GetItem()
- lineupValue = PlayerHero.ComLineupValue(lineupID, shapeType, posNum)
- item.AddUserAttr(ShareDefine.Def_IudetHeroLineup, lineupValue)
- if index not in syncItemDict:
- syncItemDict[index] = heroItem
- heroItemDict[index] = posNum
-
- for syncItem in syncItemDict.values():
- syncItem.Sync_Item()
-
- lineup = PlayerOnline.GetOnlinePlayer(curPlayer).GetLineup(lineupID, False)
- lineup.UpdLineup(heroItemDict, shapeType)
- GameWorld.DebugAnswer(curPlayer, "阵容(%s)上阵OK: %s" % (lineupID, heroItemDict))
- return
-
-def __lineupHero(curPlayer, msgList):
- #阵容武将: Hero h 阵容ID 武将ID 等级 星级 突破等级 觉醒等级 皮肤
- #阵容满级: Hero h 阵容ID 1
- lineupID = msgList[1] if len(msgList) > 1 else 0
- heroID = msgList[2] if len(msgList) > 2 else 0
- setLV = msgList[3] if len(msgList) > 3 else None
- setStar = msgList[4] if len(msgList) > 4 else None
- setBreakLV = msgList[5] if len(msgList) > 5 else None
- setAwakeLV = msgList[6] if len(msgList) > 6 else None
- setSkinID = msgList[7] if len(msgList) > 7 else None
-
- olPlayer = PlayerOnline.GetOnlinePlayer(curPlayer)
- lineup = olPlayer.GetLineup(lineupID)
- if heroID == 1:
- setIndexList = lineup.heroItemDict.keys()
- else:
- lineupHero = lineup.GetLineupHeroByID(heroID)
- if not lineupHero:
- GameWorld.DebugAnswer(curPlayer, "该阵容不存在该武将: %s" % heroID)
- return
- setIndexList = [lineupHero.itemIndex]
-
- curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptHero)
- for itemIndex in setIndexList:
- if itemIndex < 0 or itemIndex >= curPack.GetCount():
- continue
- heroItem = curPack.GetAt(itemIndex)
- if not heroItem or heroItem.IsEmpty():
- continue
- __setHeroItem(curPlayer, heroItem, setLV, setStar, setBreakLV, setAwakeLV, setSkinID)
-
- GameWorld.DebugAnswer(curPlayer, "设置阵容武将OK")
- return
-
def __setHeroItem(curPlayer, heroItem, setLV=None, setStar=None, setBreakLV=None, setAwakeLV=None, setSkinID=None):
heroID = heroItem.GetItemTypeID()
heroIpyData = IpyGameDataPY.GetIpyGameData("Hero", heroID)
--
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