From 750ff5ee6204bb088713b0ce10d53d05f22679e0 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 16 一月 2026 19:32:27 +0800
Subject: [PATCH] 438 【方案】方案预设-服务端
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCache.py | 59 +++++++++++++++++++++++++++++++++++++----------------------
1 files changed, 37 insertions(+), 22 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCache.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCache.py
index b00727a..7be66ef 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCache.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCache.py
@@ -24,7 +24,9 @@
import IpyGameDataPY
import IPY_GameWorld
import PlayerOnline
+import PlayerPreset
import PlayerBeauty
+import PlayerGubao
import ShareDefine
import TurnAttack
import DBDataMgr
@@ -111,19 +113,6 @@
return True
return False
-
-def GetLineupFightPower(curCache, lineupID):
- ## 获取查看缓存中某个阵容对应的战力
- if not curCache:
- return 0
- plusDict = curCache.GetPlusDict()
- if "Lineup" in plusDict:
- lineupDict = plusDict["Lineup"]
- if str(lineupID) in lineupDict:
- lineupInfo = lineupDict[str(lineupID)]
- if "FightPower" in lineupInfo:
- return lineupInfo["FightPower"]
- return curCache.GetFightPowerTotal()
def FindBattleViewCache(playerID):
## 获取可战斗的玩家缓存
@@ -266,15 +255,40 @@
continue
equipDict["%s" % equipIndex] = {"ItemID":curEquip.GetItemTypeID(), "UserData":curEquip.GetUserData()}
- # 阵容
- lineupDict = {}
- for lineupID in ShareDefine.NeedViewCacheLineupIDList:
- lineupInfo = TurnAttack.GetPlayerLineupInfo(curPlayer, lineupID)
- if not lineupInfo:
- continue
- lineupDict["%s" % lineupID] = lineupInfo
-
olPlayer = PlayerOnline.GetOnlinePlayer(curPlayer)
+
+ # 预设、阵容
+ batPresetDict = {} # 战斗预设方案组合 {"战斗功能预设":{"功能方案预设":功能预设ID, ...}, ...}
+ lineupDict, mgPresetDict = {}, {}
+ for batPresetType in ShareDefine.NeedCacheBatPresetList:
+ batPresetID = PlayerPreset.GetBatPresetID(curPlayer, batPresetType)
+ #武将方案包含在 lineupInfo 里了,所以不用再取武将预设方案
+ #heroPresetID = PlayerPreset.GetFuncPresetID(curPlayer, batPresetID, ShareDefine.FuncPreset_Hero)
+ mgPresetID = PlayerPreset.GetFuncPresetID(curPlayer, batPresetID, ShareDefine.FuncPreset_Mingge)
+
+ # 战斗预设方案组合 {"战斗功能预设":{"功能方案预设":功能预设ID, ...}, ...}
+ batPresetDict["%s" % batPresetType] = {str(ShareDefine.FuncPreset_Battle):batPresetID,
+ str(ShareDefine.FuncPreset_Mingge):mgPresetID,
+ }
+
+ lineupInfo = TurnAttack.GetPlayerLineupInfo(curPlayer, batPresetType)
+ if lineupInfo:
+ batPresetID = lineupInfo.get("BatPresetID", batPresetID)
+ if str(batPresetID) not in lineupDict:
+ lineupDict["%s" % batPresetID] = lineupInfo
+
+ # 命格方案
+ attrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_Mingge, mgPresetID)
+ skillLVDict = olPlayer.GetCalcSpecInfo(ChConfig.Def_CalcAttr_Mingge, mgPresetID)
+ mgPresetDict["%s" % mgPresetID] = {"Attr":{str(k):v for k, v in attrDict.items()}, "Skill":skillLVDict}
+
+ # 命格:感悟境界等级、属性、已激活意象效果和层数
+ minggeDict = {"GWLV":curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MGGanwuLV), "Preset":mgPresetDict}
+
+ # 古宝:数量、属性
+ attrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_Gubao)
+ actCnt = PlayerGubao.GetGubaoTotalCnt(curPlayer)
+ gubaoDict = {"Cnt":actCnt, "Attr":{str(k):v for k, v in attrDict.items()}}
# 红颜
attrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_Beauty)
@@ -287,7 +301,8 @@
classLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorseClassLV)
horseDict = {"LV":horseLV, "ClassLV":classLV, "Attr":{str(k):v for k, v in attrDict.items()}}
- plusDict = {"Equip":equipDict, "Lineup":lineupDict, "Beauty":beautyDict, "Horse":horseDict}
+ plusDict = {"Equip":equipDict, "BatPreset":batPresetDict, "Lineup":lineupDict, "Mingge":minggeDict,
+ "Beauty":beautyDict, "Horse":horseDict, "Gubao":gubaoDict}
curCache.SetPlusDict(plusDict)
return curCache
--
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