From 758c00df67da77c14c0b84390a23d49c3e64429a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 15 十月 2025 17:00:33 +0800
Subject: [PATCH] 66 【公会】基础主体-服务端(增加称号同步:公会成员A520 A522,排行榜Value2,演武场匹配A922; 修复演武场战斗日志记录json格式错误bug;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Arena.py |    8 +++++---
 1 files changed, 5 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Arena.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Arena.py
index e2df3ab..d073275 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Arena.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Arena.py
@@ -25,6 +25,7 @@
 import PlayerZhanling
 import ItemControler
 import PlayerArena
+import PlayerGubao
 import PyGameData
 import FBCommon
 import ChConfig
@@ -37,8 +38,8 @@
     '''
     playerID = curPlayer.GetPlayerID()
     matchIDList = PyGameData.g_arenaPlayerMatchDict.get(playerID, [])
-    #if tagPlayerID in matchIDList:
-    #    return matchIDList.index(tagPlayerID)
+    if tagPlayerID in matchIDList:
+        return matchIDList.index(tagPlayerID)
     
     gameRecMgr = DBDataMgr.GetGameRecMgr()
     atkRecMgr = gameRecMgr.GetRecTypeIDMgr(ShareDefine.Def_GameRecType_ArenaRecord, playerID)
@@ -140,6 +141,7 @@
     PlayerArena.DoArenaMatchRefresh(curPlayer, True, isSys=True)
     
     PlayerZhanling.AddZhanlingValue(curPlayer, PlayerZhanling.ZhanlingType_ArenaCnt, 1)
+    PlayerGubao.AddGubaoSpecEffLayer(curPlayer, PlayerGubao.GubaoEffType_Arena, 1)
     return
 
 def __updArenaBatRecord(curPlayer, turnFight, tagPlayerID, isWin, atkAddScore, defDecScore):
@@ -174,7 +176,7 @@
         
     # 被击方
     if tagPlayerID < ShareDefine.RealPlayerIDStart:
-        GameWorld.DebugLog("目标非真实玩家不处理! tagPlayerID=%s" % tagPlayerID, playerID)
+        #GameWorld.DebugLog("目标非真实玩家不处理! tagPlayerID=%s" % tagPlayerID, playerID)
         return
     
     # 以战斗记录作为最新积分的更新记录,支持离线玩家上线后更新最新积分

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