From 758c00df67da77c14c0b84390a23d49c3e64429a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 15 十月 2025 17:00:33 +0800
Subject: [PATCH] 66 【公会】基础主体-服务端(增加称号同步:公会成员A520 A522,排行榜Value2,演武场匹配A922; 修复演武场战斗日志记录json格式错误bug;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py |   59 +++++++++++++++++++++++++++--------------------------------
 1 files changed, 27 insertions(+), 32 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
index 748ffee..defb857 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -57,9 +57,8 @@
 import NPCRealmRefresh
 import PlayerActLogin
 import PlayerActTask
-import PlayerZhanling
+#import PlayerZhanling
 import IpyGameDataPY
-import PlayerGubao
 import PlayerState
 import TurnAttack
 import PyGameData
@@ -825,12 +824,12 @@
     # 暗金boss
     if ChConfig.IsGameBoss(curNPC): 
         # 通知GameServer boss状态 封魔坛在副本里单独处理
-        ipyData = IpyGameDataPY.GetIpyGameDataNotLog('BOSSInfo', npcid)
-        if ipyData and ipyData.GetMapID() not in [ChConfig.Def_FBMapID_SealDemon, ChConfig.Def_FBMapID_ZhuXianBoss]:
-            GameServe_GameWorldBossState(npcid, 0)
-            #GameWorld.GetGameWorld().SetGameWorldDict(ChConfig.Map_NPC_WorldBossDeadTick % npcid, GameWorld.GetGameWorld().GetTick())
-            #因为存在boss分流,所以用gameFB字典,但是存活状态还是用GameWorld字典
-            GameWorld.GetGameFB().SetGameFBDict(ChConfig.Map_NPC_WorldBossDeadTick % npcid, GameWorld.GetGameWorld().GetTick())
+        #ipyData = IpyGameDataPY.GetIpyGameDataNotLog('BOSSInfo', npcid)
+        #if ipyData and ipyData.GetMapID() not in [ChConfig.Def_FBMapID_SealDemon, ChConfig.Def_FBMapID_ZhuXianBoss]:
+        #    GameServe_GameWorldBossState(npcid, 0)
+        #    #GameWorld.GetGameWorld().SetGameWorldDict(ChConfig.Map_NPC_WorldBossDeadTick % npcid, GameWorld.GetGameWorld().GetTick())
+        #    #因为存在boss分流,所以用gameFB字典,但是存活状态还是用GameWorld字典
+        #    GameWorld.GetGameFB().SetGameFBDict(ChConfig.Map_NPC_WorldBossDeadTick % npcid, GameWorld.GetGameWorld().GetTick())
             
         ChNPC.OnNPCSetDead(curNPC)
         
@@ -933,7 +932,6 @@
     if limitIndex == ShareDefine.Def_Boss_Func_World:
         # 世界BOSS击杀成就
         PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillWorldBoss, 1)
-        PlayerGubao.AddGubaoItemEffValue(curPlayer, PlayerGubao.GubaoEffType_KillWorldBoss, 1)
         # 每日活动
         PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_WorldBOSS)
         PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_WorldBOSS, 1)
@@ -941,14 +939,13 @@
         PlayerFeastTravel.AddFeastTravelTaskValue(curPlayer, ChConfig.Def_FeastTravel_WorldBoss, 1)
         PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_WorldBOSS, 1)
         PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_WorldBoss, 1)
-        PlayerZhanling.AddZhanlingValue(curPlayer, PlayerZhanling.ZhanlingType_Huanjingge, 1)
+        #PlayerZhanling.AddZhanlingValue(curPlayer, PlayerZhanling.ZhanlingType_Huanjingge, 1)
         PlayerTongTianLing.AddTongTianTaskValue(curPlayer, ChConfig.TTLTaskType_WorldBoss, 1)
         
     elif limitIndex == ShareDefine.Def_Boss_Func_Home:
         #BOSS之家
         # BOSS之家BOSS击杀成就
         PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillBossHomeBoss, 1)
-        PlayerGubao.AddGubaoItemEffValue(curPlayer, PlayerGubao.GubaoEffType_KillBossHome, 1)
         # 每日活动
         PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_BOSSHome)
         PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_BOSSHome, 1)
@@ -956,20 +953,18 @@
         PlayerFeastTravel.AddFeastTravelTaskValue(curPlayer, ChConfig.Def_FeastTravel_BossHome, 1)
         PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_BossHome, 1)
         
-    if mapID == ChConfig.Def_FBMapID_CrossPenglai:
-        #跨服蓬莱仙境
-        PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_CrossPenglai)
-        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillCrossPenglaiBoss, 1)
-        PlayerGubao.AddGubaoItemEffValue(curPlayer, PlayerGubao.GubaoEffType_KillCrossPenglaiBoss, 1)
-        PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_CrossPenglaiBoss, 1)
-    elif mapID == ChConfig.Def_FBMapID_CrossDemonLand:
-        #跨服魔化之地
-        PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_CrossDemonLand)
-        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillCrossDemonLandBoss, 1)
-        PlayerGubao.AddGubaoItemEffValue(curPlayer, PlayerGubao.GubaoEffType_KillCrossDemonLandBoss, 1)
-        PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_CrossDemonLandBoss, 1)
-    if mapID in [ChConfig.Def_FBMapID_CrossPenglai, ChConfig.Def_FBMapID_CrossDemonLand]:
-        PlayerTongTianLing.AddTongTianTaskValue(curPlayer, ChConfig.TTLTaskType_CrossBoss, 1)
+#    if mapID == ChConfig.Def_FBMapID_CrossPenglai:
+#        #跨服蓬莱仙境
+#        PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_CrossPenglai)
+#        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillCrossPenglaiBoss, 1)
+#        PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_CrossPenglaiBoss, 1)
+#    elif mapID == ChConfig.Def_FBMapID_CrossDemonLand:
+#        #跨服魔化之地
+#        PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_CrossDemonLand)
+#        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillCrossDemonLandBoss, 1)
+#        PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_CrossDemonLandBoss, 1)
+#    if mapID in [ChConfig.Def_FBMapID_CrossPenglai, ChConfig.Def_FBMapID_CrossDemonLand]:
+#        PlayerTongTianLing.AddTongTianTaskValue(curPlayer, ChConfig.TTLTaskType_CrossBoss, 1)
         
     # 个人首杀记录
     ipyData = IpyGameDataPY.GetIpyGameDataNotLog("BOSSFirstKill", npcID)
@@ -2490,13 +2485,13 @@
         #杀死NPC, 触发任务
         self.__EventKillNpc()
             
-        mapID = GameWorld.GetMap().GetMapID()
-        killerName = "" if not self.__Killer else self.__Killer.GetPlayerName()
-        # 记录boss击杀信息的NPC
-        bossIpyData = IpyGameDataPY.GetIpyGameDataListNotLog('BOSSInfo', npcID)
-        if bossIpyData and mapID not in [ChConfig.Def_FBMapID_ZhuXianBoss, ChConfig.Def_FBMapID_SealDemon]:
-            killerIDList = [player.GetPlayerID() for player in self.__ownerPlayerList]
-            GameServer_KillGameWorldBoss(curNPC.GetNPCID(), killerName, 0, True, killerIDList)
+        #mapID = GameWorld.GetMap().GetMapID()
+        #killerName = "" if not self.__Killer else self.__Killer.GetPlayerName()
+        ## 记录boss击杀信息的NPC
+        #bossIpyData = IpyGameDataPY.GetIpyGameDataListNotLog('BOSSInfo', npcID)
+        #if bossIpyData and mapID not in [ChConfig.Def_FBMapID_ZhuXianBoss, ChConfig.Def_FBMapID_SealDemon]:
+        #    killerIDList = [player.GetPlayerID() for player in self.__ownerPlayerList]
+        #    GameServer_KillGameWorldBoss(curNPC.GetNPCID(), killerName, 0, True, killerIDList)
             
         if npcID == IpyGameDataPY.GetFuncCfg("BossRebornServerBoss", 3):
             PlayerControl.WorldNotify(0, "BossRebornBossKilled", [curNPC.GetNPCID()])

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