From 75dac27b4e1d2cc22f7ca6356d258eb47f7e9e38 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 07 一月 2026 17:56:09 +0800
Subject: [PATCH] 412 【挑战】定军阁-服务端(定军阁功能专享属性支持;优化主阵容属性支持专有功能属性,不影响通用主阵容属性、战力,专享阵容与主阵容相同,只是属性、战力可能不一样;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Dingjunge.py | 37 ++++++++++++++++++++++++++++++++++++-
1 files changed, 36 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Dingjunge.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Dingjunge.py
index 069562e..02fa2e3 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Dingjunge.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Dingjunge.py
@@ -24,6 +24,7 @@
import ItemControler
import IpyGameDataPY
import NetPackCommon
+import PlayerOnline
import ChConfig
# 自动选择排序优先级索引
@@ -49,6 +50,7 @@
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DJGSelectEffect % sIndex, 0)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DJGUnSelectCnt, 0)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DJGEffAuto, 0) # 每日重置自动开关
+ RefreshDingjungeAttr(curPlayer)
SyncDingjungeInfo(curPlayer)
return
@@ -295,6 +297,7 @@
else:
if __doSelectEff(curPlayer, selectIndex, replaceHole):
__randSelectEff(curPlayer, isReset=True)
+ RefreshDingjungeAttr(curPlayer)
SyncDingjungeInfo(curPlayer)
return
@@ -326,6 +329,8 @@
# 自动选择后重置
for sIndex in range(randEffCnt):
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DJGSelectEffect % sIndex, 0)
+
+ RefreshDingjungeAttr(curPlayer)
return True
def __getUnlockEffHoleCnt(curPlayer):
@@ -358,7 +363,7 @@
break
effIDList.append(effID)
if effIDList:
- GameWorld.DebugLog("已存在未选择的加成效果等选择后再生成: effIDList=%s,unSelectCnt=%s" % (effIDList, unSelectCnt))
+ #GameWorld.DebugLog("已存在未选择的加成效果等选择后再生成: effIDList=%s,unSelectCnt=%s" % (effIDList, unSelectCnt))
return effIDList
fullLVEffIDList = [] # 已满级的效果ID列表
@@ -546,6 +551,36 @@
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DJGEffect % replaceIndex, effInfo)
return True
+def RefreshDingjungeAttr(curPlayer):
+ CalcDingjungeAttr(curPlayer)
+ PlayerOnline.GetOnlinePlayer(curPlayer).RefreshRoleAttr(exclusiveMapID=ChConfig.Def_FBMapID_Dingjunge)
+ return
+
+def CalcDingjungeAttr(curPlayer):
+
+ playerID = curPlayer.GetPlayerID()
+ attrDict = {}
+
+ effHoleCnt = __getUnlockEffHoleCnt(curPlayer)
+ for eIndex in range(effHoleCnt):
+ effInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DJGEffect % eIndex)
+ if not effInfo:
+ continue
+ effID, effLV = effInfo / 100, effInfo % 100
+ effIpyData = IpyGameDataPY.GetIpyGameData("FBDJGEffect", effID)
+ if not effIpyData:
+ continue
+ attrID = effIpyData.GetAttrID()
+ attrValue = effIpyData.GetAttrValue()
+ attrValueTotal = attrValue * effLV
+ attrDict[attrID] = attrDict.get(attrID, 0) + attrValueTotal
+ #GameWorld.DebugLog("eIndex=%s,effID=%s,attrID=%s,attrValue=%s,effLV=%s,%s" % (eIndex, effID, attrID, attrValue, effLV, attrDict), playerID)
+
+ # 保存计算值
+ GameWorld.DebugLog("定军属性: %s" % attrDict, playerID)
+ PlayerOnline.GetOnlinePlayer(curPlayer).SetCalcAttr(ChConfig.Def_CalcAttr_Dingjunge, attrDict)
+ return
+
def SyncDingjungeInfo(curPlayer):
clientPack = ChPyNetSendPack.tagSCDingjungeInfo()
clientPack.TodayPass = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DJGLineID)
--
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