From 75dac27b4e1d2cc22f7ca6356d258eb47f7e9e38 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 07 一月 2026 17:56:09 +0800
Subject: [PATCH] 412 【挑战】定军阁-服务端(定军阁功能专享属性支持;优化主阵容属性支持专有功能属性,不影响通用主阵容属性、战力,专享阵容与主阵容相同,只是属性、战力可能不一样;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamilyZhenbaoge.py |   19 ++++++++++++-------
 1 files changed, 12 insertions(+), 7 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamilyZhenbaoge.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamilyZhenbaoge.py
index d5ff2bc..b06784e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamilyZhenbaoge.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamilyZhenbaoge.py
@@ -100,7 +100,7 @@
     SetFAItemList(gActionData, itemList)
     
     PlayerFamily.SendFamilyAction(gActionData)
-    GameWorld.DebugLog("珍宝阁重置! familyID=%s,itemList=%s" % (familyID, itemList), familyID)    
+    #GameWorld.DebugLog("珍宝阁重置! familyID=%s,itemList=%s" % (familyID, itemList), familyID)    
     return
 
 def GetZhenbaogeActionData(familyID, playerID):
@@ -130,11 +130,12 @@
     fmLVIpyData = IpyGameDataPY.GetIpyGameData("Family", familyLV)
     if not fmLVIpyData:
         return
-    maxMemberCnt = fmLVIpyData.GetMemberMax()
-    if hadCutCount >= maxMemberCnt:
-        GameWorld.ErrLog("已达到仙盟砍价人次上限! hadCutCount=%s >= %s,familyID=%s,familyLV=%s" 
-                         % (hadCutCount, maxMemberCnt, familyID, familyLV), playerID)
-        return
+    #去除限制,由砍价人次表决定
+    #maxMemberCnt = fmLVIpyData.GetMemberMax()
+    #if hadCutCount >= maxMemberCnt:
+    #    GameWorld.ErrLog("已达到仙盟砍价人次上限! hadCutCount=%s >= %s,familyID=%s,familyLV=%s" 
+    #                     % (hadCutCount, maxMemberCnt, familyID, familyLV), playerID)
+    #    return
     
     actionData = GetZhenbaogeActionData(familyID, playerID)
     if actionData and GetFACutPrice(actionData):
@@ -164,7 +165,11 @@
             updPrice = int(lowestPrice - random.randint(0, 2)) # 之前还未到达最低价,固定最低价+随机0~2
             cutPrice = nowPrice - updPrice
         else:
-            cutPrice = random.randint(1, 2) # 低于最低价格后砍价只能随机1或2
+            randPriceRange = IpyGameDataPY.GetFuncEvalCfg("ZhenbaogeCut", 3)
+            if len(randPriceRange) == 2:
+                cutPrice = random.randint(randPriceRange[0], randPriceRange[1])
+            else:
+                cutPrice = random.randint(1, 2) # 低于最低价格后砍价只能随机1或2
             updPrice = nowPrice - cutPrice
         GameWorld.DebugLog("珍宝阁砍价计算地板价保护: cutPrice=%s,nowPrice=%s,updPrice=%s" % (cutPrice, nowPrice, updPrice), playerID)
     else:

--
Gitblit v1.8.0