From 75dac27b4e1d2cc22f7ca6356d258eb47f7e9e38 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 07 一月 2026 17:56:09 +0800
Subject: [PATCH] 412 【挑战】定军阁-服务端(定军阁功能专享属性支持;优化主阵容属性支持专有功能属性,不影响通用主阵容属性、战力,专享阵容与主阵容相同,只是属性、战力可能不一样;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py |   77 +++++++++++++++++++++++++++-----------
 1 files changed, 54 insertions(+), 23 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py
index 622f31a..8c33799 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py
@@ -24,6 +24,7 @@
 import IpyGameDataPY
 import FormulaControl
 import PlayerPrestigeSys
+import GameLogic_Dingjunge
 import PlayerBeauty
 import PlayerFamily
 import PlayerHorse
@@ -57,9 +58,10 @@
 class Lineup():
     ## 阵容
     
-    def __init__(self, playerID, lineupID):
+    def __init__(self, playerID, lineupID, exclusiveMapID=0):
         self.playerID = playerID
         self.lineupID = lineupID
+        self.exclusiveMapID = exclusiveMapID # 大于0时代表是某个功能地图专用,如定军阁,阵容与主阵容相同,只是属性、战力可能不一样
         self.olPlayer = None
         self.shapeType = 0
         self.heroItemDict = {} # 阵容武将背包索引信息  {itemIndex:posNum, ...}
@@ -81,9 +83,9 @@
             self.lineupChange = True
         self.shapeType = shapeType
         self.heroItemDict = heroItemDict
-        GameWorld.DebugLog("更新阵容: lineupID=%s,%s" % (self.lineupID, heroItemDict), self.playerID)
+        GameWorld.DebugLog("更新阵容: lineupID=%s,exclusiveMapID=%s,%s" % (self.lineupID, self.exclusiveMapID, heroItemDict), self.playerID)
         self.RefreshLineupAttr(refreshForce)
-        if not isReload and self.olPlayer.curPlayer:
+        if not isReload and self.olPlayer.curPlayer and not self.exclusiveMapID:
             PlayerHero.Sync_Lineup(self.olPlayer.curPlayer, self.lineupID)
         return
     
@@ -159,7 +161,7 @@
         # 属性、阵容
         self._calcAttrDict = {} # 功能点属性统计 {calcIndex:{attrID:value, ...}, ...}
         self._calcSpecEffDict = {} # 功能点特殊效果统计 {calcIndex:effInfo, ...}
-        self._lineupDict = {} # 上阵阵容 {lineupID:Lineup, ...}
+        self._lineupDict = {} # 上阵阵容 {lineKey:Lineup, ...}   lineKey 为 lineupID 或者 (lineupID, exclusiveMapID)
         self._effectiveCardDict = {} # 加成属性生效的武将卡牌信息 {heroID:[cardAddPer, itemIndex, inMain], ...}
         
         # 主线战斗
@@ -181,14 +183,20 @@
         ## 是否真的在线
         return self.curPlayer != None
     
-    def GetLineup(self, lineupID, checkAttr=True):
+    def GetLineup(self, lineupID, checkAttr=True, exclusiveMapID=0):
         # @param checkAttr: 检查刷新到最新阵容属性
         lineup = None
-        if lineupID in self._lineupDict:
-            lineup = self._lineupDict[lineupID]
+        lineKey = lineupID
+        if exclusiveMapID:
+            if exclusiveMapID in ChConfig.ExclusiveBatAttrMapIDList:
+                lineKey = (lineupID, exclusiveMapID)
+            else:
+                exclusiveMapID = 0
+        if lineKey in self._lineupDict:
+            lineup = self._lineupDict[lineKey]
         else:
-            lineup = Lineup(self.playerID, lineupID)
-            self._lineupDict[lineupID] = lineup
+            lineup = Lineup(self.playerID, lineupID, exclusiveMapID)
+            self._lineupDict[lineKey] = lineup
         lineup.olPlayer = self
         if checkAttr:
             lineup.CheckRefreshLineupAttr()
@@ -230,7 +238,7 @@
         self.RefreshRoleAttr()
         return
     
-    def RefreshRoleAttr(self, refreshForce=False, isAllLineup=False):
+    def RefreshRoleAttr(self, refreshForce=False, isAllLineup=False, exclusiveMapID=0):
         '''刷新主公属性,影响主公属性的功能点属性变化时统一调用此函数
         @param refreshForce: 是否强制立马刷新
         @param isAllLineup: 是否只同步刷所有阵容属性,如果设置False则默认仅刷主阵容属性
@@ -238,13 +246,16 @@
         GameWorld.DebugLog("请求刷属性: refreshForce=%s" % (refreshForce), self.playerID)
         # 主公属性刷新时,所有阵容都要同步刷新
         for lineup in self._lineupDict.values():
+            if exclusiveMapID and lineup.exclusiveMapID != exclusiveMapID:
+                # 有指定的话只要指定的即可
+                continue
             lineup.SetNeedRefreshState()
             
         if refreshForce:
-            self.DoRefreshRoleAttr(isAllLineup)
+            self.DoRefreshRoleAttr(isAllLineup, exclusiveMapID)
         return
     
-    def DoRefreshRoleAttr(self, isAllLineup=False):
+    def DoRefreshRoleAttr(self, isAllLineup=False, exclusiveMapID=0):
         '''执行刷属性,默认额外刷主阵容,其他阵容可以用到的时候再刷新
         @param isAllLineup: 是否刷所有阵容,如果设置False则默认仅刷主阵容属性
         @return: 是否有刷属性,0-无;1-有
@@ -252,9 +263,16 @@
         
         isRefresh = False
         # 同步执行阵容属性刷新
-        for lineupID, lineup in self._lineupDict.items():
-            if not isAllLineup and lineupID != ShareDefine.Lineup_Main:
-                continue
+        for lineup in self._lineupDict.values():
+            if not isAllLineup:
+                # 有指定的话只要指定的即可
+                if exclusiveMapID:
+                    if lineup.exclusiveMapID != exclusiveMapID:
+                        continue
+                    
+                # 否则只刷主阵容,指定地图有效的也不需要刷
+                elif lineup.lineupID != ShareDefine.Lineup_Main or lineup.exclusiveMapID != 0:
+                    continue
             if lineup.CheckRefreshLineupAttr():
                 isRefresh = True
                 
@@ -270,13 +288,13 @@
         checkUpdEffHeroCard(self, heroItem) # 检查更新生效的卡牌
         
         itemIndex = heroItem.GetItemPlaceIndex()
-        for lineupID, lineup in self._lineupDict.items():
+        for lineKey, lineup in self._lineupDict.items():
             if lineup.CheckHeroItemUpdate(itemIndex):
-                if lineupID not in effLineupIDList:
-                    effLineupIDList.append(lineupID)
+                if lineKey not in effLineupIDList:
+                    effLineupIDList.append(lineKey)
                     
         GameWorld.DebugLog("武将物品变化: itemIndex=%s, 影响阵容:%s" % (itemIndex, effLineupIDList), self.playerID)
-        return effLineupIDList
+        return
     
     def GetLastBatBuffer(self): return self._lastBatBufferInfo
     def SetLastBatBuffer(self, guid, batBuffer):
@@ -493,7 +511,7 @@
         cardPerTotal += cardAddPer
         if itemIndex in hisEffCardIndexList:
             hisEffCardIndexList.remove(itemIndex) # 不变的直接移除,剩余未移除的就是失效的
-            GameWorld.DebugLog("生效的卡牌不变的: heroID=%s,itemIndex=%s,inMain=%s,cardAddPer=%s,cardPerTotal=%s" % (heroID, itemIndex, inMain, cardAddPer, cardPerTotal))
+            #GameWorld.DebugLog("生效的卡牌不变的: heroID=%s,itemIndex=%s,inMain=%s,cardAddPer=%s,cardPerTotal=%s" % (heroID, itemIndex, inMain, cardAddPer, cardPerTotal))
         else:
             GameWorld.DebugLog("生效的卡牌变化的: heroID=%s,itemIndex=%s,inMain=%s,cardAddPer=%s,cardPerTotal=%s" % (heroID, itemIndex, inMain, cardAddPer, cardPerTotal))
             heroItem = curPack.GetAt(itemIndex)
@@ -590,6 +608,11 @@
         shapeType = lineShapeTypeDict.get(lineupID, 0)
         lineup.UpdLineup(heroItemDict, shapeType, isReload=True)
         
+        if lineupID == ShareDefine.Lineup_Main:
+            for exclusiveMapID in ChConfig.ExclusiveBatAttrMapIDList:
+                exclusiveLineup = olPlayer.GetLineup(lineupID, False, exclusiveMapID=exclusiveMapID)
+                exclusiveLineup.UpdLineup(heroItemDict, shapeType, isReload=True)
+                
     PlayerHero.Sync_Lineup(curPlayer)
     return
 
@@ -604,6 +627,7 @@
     PlayerHJG.CalcHJGAttr(curPlayer)
     PlayerHorse.CalcHorseAttr(curPlayer)
     PlayerBeauty.CalcBeautyAttr(curPlayer)
+    GameLogic_Dingjunge.CalcDingjungeAttr(curPlayer)
     return
 
 def doRefreshLineupAttr(curPlayer, olPlayer, lineup):
@@ -623,8 +647,9 @@
     '''
     playerID = curPlayer.GetPlayerID()
     lineupID = lineup.lineupID
+    exclusiveMapID = lineup.exclusiveMapID
     
-    GameWorld.DebugLog("刷新阵容属性: lineupID=%s" % lineupID, playerID)
+    GameWorld.DebugLog("刷新阵容属性: lineupID=%s,exclusiveMapID=%s" % (lineupID, exclusiveMapID), playerID)
     GameWorld.DebugLog("    itemIndex-posNum : %s" % lineup.heroItemDict, playerID)
     
     lineup.FreeLineupHero()
@@ -834,6 +859,7 @@
     hjgAttrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_HJG)
     horseAttrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_Horse)
     beautyAttrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_Beauty)
+    dingjungeAttrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_Dingjunge) if exclusiveMapID == ChConfig.Def_FBMapID_Dingjunge else {}
     
     GameWorld.DebugLog("    国家武将统计=%s" % countryHeroInfo, playerID)
     GameWorld.DebugLog("    羁绊武将统计=%s" % fetterHeroInfo, playerID)
@@ -853,6 +879,7 @@
     GameWorld.DebugLog("    主幻境阁属性=%s" % hjgAttrDict, playerID)
     GameWorld.DebugLog("    主公坐骑属性=%s" % horseAttrDict, playerID)
     GameWorld.DebugLog("    主公红颜属性=%s" % beautyAttrDict, playerID)
+    GameWorld.DebugLog("    定军专属属性=%s" % dingjungeAttrDict, playerID)
     
     effCardAddPer = 0
     for effInfo in olPlayer.GetEffectiveCardDict().values():
@@ -909,6 +936,9 @@
             
             beautyValue = beautyAttrDict.get(attrID, 0)
             beautyPer = beautyAttrDict.get(attrPerID, 0) / 10000.0 if attrPerID else 0
+            
+            dingjungeValue = dingjungeAttrDict.get(attrID, 0)
+            dingjungePer = dingjungeAttrDict.get(attrPerID, 0) / 10000.0 if attrPerID else 0
                 
             heroSelfValue, heroSelfPer = selfAttrDict.get(attrID, 0), 0 # 武将自身基值
             inheritPer = 1 # 继承比例,默认100%
@@ -936,6 +966,7 @@
             attrParamDict = {"lvValue":lvValue, "equipValue":equipValue, "realmValue":realmValue, "realmPer":realmPer, "cardPer":cardPer,
                              "gubaoValue":gubaoValue, "gubaoPer":gubaoPer, "hjgValue":hjgValue, "hjgPer":hjgPer, "horseValue":horseValue, "horsePer":horsePer, 
                              "beautyValue":beautyValue, "beautyPer":beautyPer, "fatesValue":fatesValue, "fatesPer":fatesPer,
+                             "dingjungeValue":dingjungeValue, "dingjungePer":dingjungePer,
                              "heroSelfValue":heroSelfValue, "heroSelfPer":heroSelfPer, "inheritPer":inheritPer, "heroLVValue":heroLVValue, "heroLVPer":heroLVPer,
                              "lineupHaloValue":lineupHaloValue, "lineupHaloPer":lineupHaloPer, "fetterValue":fetterValue, "fetterPer":fetterPer,
                              "starTalentValue":starTalentValue, "starTalentPer":starTalentPer, "breakLVValue":breakLVValue, "breakLVPer":breakLVPer,
@@ -999,10 +1030,10 @@
                            % (heroID, fightPowerTotal, fightPower, skillFightPower, logAttrDict, lineupHero.heroSkillIDList), playerID)
         
     lineup.fightPower = lineupFightPower
-    GameWorld.DebugLog("    阵容最终战力: lineupID=%s,lineupFightPower=%s" % (lineupID, lineupFightPower), playerID)
+    GameWorld.DebugLog("    阵容最终战力: lineupID=%s,lineupFightPower=%s,exclusiveMapID=%s" % (lineupID, lineupFightPower, exclusiveMapID), playerID)
     
     # 非主线阵容不处理以下内容
-    if lineupID != ShareDefine.Lineup_Main:
+    if lineupID != ShareDefine.Lineup_Main or exclusiveMapID:
         return
     
     PlayerControl.SetFightPower(curPlayer, lineupFightPower)

--
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