From 76a11c5216c6996e0ab266b63cf3a424d6561ba1 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 18 三月 2026 14:47:43 +0800
Subject: [PATCH] 526 【挑战】PVP群英榜-后端(修复被挑战记录中没有对方ServerID问题;优化在榜上时已有匹配记录不包含自己名次时强制重刷匹配;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldEvent.py | 40 ++++++++++++----------------------------
1 files changed, 12 insertions(+), 28 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldEvent.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldEvent.py
index 75862a7..76e21b4 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldEvent.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldEvent.py
@@ -25,8 +25,8 @@
import IPY_GameWorld
import DataRecordPack
import PlayerEventCounter
+import GameLogic_Qunying
import GameWorldAction
-import PlayerViewCache
import PlayerControl
import NetPackCommon
import PlayerOnline
@@ -90,7 +90,7 @@
DBDataMgr.OnServerStart() # 优先加载公共数据
#ItemCommon.InitPyItem() # 改为放 InitItem 加载
LoadDBPlayer()
- PlayerViewCache.LoadRobot()
+ #PlayerViewCache.LoadRobot()
PyGameData.g_initGameTime = int(time.time()) # 放到加载数据之后
# 检查跨服中心唯一性
@@ -111,7 +111,7 @@
__DoMixServerInit()
# 其他功能初始化
-
+ GameLogic_Qunying.OnServerStart()
# 最后触发检查是否完全启动成功
PyGameData.g_initGameWorldOK = True
@@ -161,30 +161,6 @@
#PlayerDBOper.FindDBOper(PlayerDBOper.Table_DBPlayer, {}, {"PlayerID":1, "AccID":1, "_id":0}, LoadDBPlayerRet)
return
-def GMSetOpenServerTime(openServerTime):
- '''GM设置开服时间
- @param openServerTime: 开服时间戳
- @return: 1-成功;-1-设置的时间异常;-2-已经设置过且开服了,不能重复设置
- '''
- serverID = GameWorld.GetGameWorld().GetServerID()
- curTime = int(time.time())
- if openServerTime < curTime:
- GameWorld.ErrLog("当前时间已经超过设置的开服时间,不能设置! serverID=%s" % serverID)
- #GMCommon.GMCommandResult(orderId, gmCmdDict, GMCommon.Def_InvalidTime, "The set time is less than the current time.")
- return -1
- setOpenServerTime = DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_SetOpenServerTime)
- if setOpenServerTime and curTime > setOpenServerTime:
- GameWorld.ErrLog("已经设置过且开服了,不能重复设置! serverID=%s" % serverID)
- #GMCommon.GMCommandResult(orderId, gmCmdDict, GMCommon.Def_ServerAlreadyOpen, "The server has been opened.")
- return -2
-
- DBDataMgr.GetEventTrigMgr().SetValue(ShareDefine.Def_SetOpenServerTime, openServerTime)
- GameWorld.Log("GM设置开服时间: serverID=%s,%s,%s" % (serverID, GameWorld.ChangeTimeNumToStr(openServerTime), openServerTime))
- if openServerTime == curTime:
- OnNewServerOpen(GameWorld.GetGameWorld().GetTick())
-
- return 1
-
def DoCheckNewServerOpen(tick):
setOpenServerTime = DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_SetOpenServerTime)
if not setOpenServerTime:
@@ -214,16 +190,24 @@
#清DBGSTrig
excludeList = [ShareDefine.Def_InitOpenServerTime, ShareDefine.Def_SetOpenServerTime]
DBDataMgr.GetEventTrigMgr().DelAllKey(excludeList)
+ #清榜单
+ DBDataMgr.GetBillboardMgr().DelAllData()
+ #清通用记录
+ DBDataMgr.GetGameRecMgr().DelAllData()
#清家族
DBDataMgr.GetFamilyMgr().DelAllFamily()
#清邮件
DBDataMgr.GetMailMgr().DelAllMail()
DBDataMgr.GetPlayerViewCacheMgr().DelAllCache()
+ # 设置允许跨服,该函数为自动开服会触发,所以要设置为允许跨服,手动开服的需后台手动设置为允许
+ DBDataMgr.GetEventTrigMgr().SetValue(ShareDefine.Def_CanCross, 1)
SetInitOpenServerTime(setOpenServerTime)
AllMapServerInitOK(tick)
- GameWorld.GetGameWorld().SaveGameServerData()
+ #强制备档一次、入库
+ DBDataMgr.BackupGameWorldData(saveToDB=True)
+ #GameWorld.GetGameWorld().SaveGameServerData()
GameWorld.SendGameError("ClearOpenServerOK")
return
--
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