From 76a11c5216c6996e0ab266b63cf3a424d6561ba1 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 18 三月 2026 14:47:43 +0800
Subject: [PATCH] 526 【挑战】PVP群英榜-后端(修复被挑战记录中没有对方ServerID问题;优化在榜上时已有匹配记录不包含自己名次时强制重刷匹配;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py |    5 -----
 1 files changed, 0 insertions(+), 5 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py
index cbb2482..fc4683a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py
@@ -34,10 +34,8 @@
 import NPCAI
 import ChConfig
 import NPCCommon
-import NPCCustomRefresh
 import time
 import math
-import PlayerActivity
 import GameObj
 import SkillShell
 import FBLogic
@@ -129,8 +127,6 @@
         return None
     
     callFunc(atkObj, curNPC, skill, tick)
-    
-    PlayerActivity.OnAttackNPCActivity(atkObj, curNPC)
     return
 
 def OnCheckCanDie(atkObj, curNPC, skill, tick):
@@ -394,7 +390,6 @@
 #  @remarks 函数详细说明.
 def __Func_NPCRefreshPoint(tick):
     #NPC刷新点处理逻辑
-    NPCCustomRefresh.ProcessAllNPCRefresh(tick)
     return
 
 

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