From 77b0f4f5acec30f9be8c7eeadfc25d9641ca26f3 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 26 五月 2025 11:46:13 +0800
Subject: [PATCH] 16 卡牌服务端(删除脱机挂)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py |   14 +-------------
 1 files changed, 1 insertions(+), 13 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index 761ae6c..d913b48 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -77,7 +77,6 @@
 import GameLogic_SealDemon
 import GameLogic_ZhuXianBoss
 import GameLogic_CrossDemonKing
-import PlayerTJG
 import PlayerVip
 import PlayerRefineStove
 import PlayerFamilyTech
@@ -1990,11 +1989,6 @@
         GameWorld.Log("玩家已经死亡, 无法进入副本!")
         return ShareDefine.EntFBAskRet_Dead
     
-    if PlayerTJG.GetIsTJG(curPlayer):
-        if isNotify:
-            NotifyCode(curPlayer, "SingleEnterDefaul", [mapID])
-        return ShareDefine.EntFBAskRet_TJG
-    
     ## 队伍检查的情况,队长不处理,只处理队员
     if isTeamAsk and curPlayer.GetTeamLV() != IPY_GameWorld.tmlLeader:
         # 后端只做boss状态下,被动进入副本限制,防止打boss中被拉进去副本
@@ -2356,9 +2350,6 @@
         特殊boss分流: 
         @param bossID: 分流bossID
     '''
-    if PlayerTJG.GetIsTJG(curPlayer):
-        GameWorld.DebugLog("脱机的玩家不处理分流!", curPlayer.GetPlayerID())
-        return tagLineID
     if GameWorld.IsCrossServer():
         return tagLineID
     # 非常规地图之间的切换不处理
@@ -3796,8 +3787,6 @@
     ## 刷新红名对应PKValue
     curPKValue = curPlayer.GetPKValue()
     if not curPKValue:
-        return
-    if PlayerTJG.GetIsTJG(curPlayer):
         return
     redBuff = SkillCommon.FindBuffByID(curPlayer, ChConfig.Def_SkillID_Red)[0]
     if not redBuff:
@@ -5725,7 +5714,6 @@
         #通知死亡
         DoPlayerDead(curPlayer)
         
-        #PlayerTJG.PlayerTJGReborn(curPlayer, tick)
         GameObj.ClearPyPlayerState(curPlayer)
         
         MirrorAttack.OnPlayerDead(curPlayer)
@@ -6249,7 +6237,7 @@
     fightExpRate += PlayerGoldInvest.GetAddFightExpRate(curPlayer)
     
     actExpRateInfo = PyGameData.g_operationActionDict.get(ShareDefine.OperationActionName_ExpRate, {})# 多倍经验活动加成
-    if not PlayerTJG.GetIsTJG(curPlayer) and actExpRateInfo.get(ShareDefine.ActKey_State):
+    if actExpRateInfo.get(ShareDefine.ActKey_State):
         actExpIpyData = IpyGameDataPY.GetIpyGameData("ActExpRate", actExpRateInfo.get(ShareDefine.ActKey_CfgID))
         if actExpIpyData and curPlayer.GetLV() >= actExpIpyData.GetLVLimit():
             fightExpRate += actExpIpyData.GetAddExpRate()

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