From 7a88478e06c7384d90b6808a317a1dbc2bb98710 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 19 一月 2026 19:27:06 +0800
Subject: [PATCH] 423 【内政】命格系统-服务端(命格额外属性条数修改为由感悟层级决定;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCache.py | 95 ++++++++++++++++++++++++++++++++++++++++++-----
1 files changed, 84 insertions(+), 11 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCache.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCache.py
index 1f63b95..7be66ef 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCache.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCache.py
@@ -23,6 +23,10 @@
import ChPyNetSendPack
import IpyGameDataPY
import IPY_GameWorld
+import PlayerOnline
+import PlayerPreset
+import PlayerBeauty
+import PlayerGubao
import ShareDefine
import TurnAttack
import DBDataMgr
@@ -251,17 +255,54 @@
continue
equipDict["%s" % equipIndex] = {"ItemID":curEquip.GetItemTypeID(), "UserData":curEquip.GetUserData()}
- # 阵容
- lineupDict = {}
- for lineupID in ShareDefine.LineupList:
- lineupInfo = TurnAttack.GetPlayerLineupInfo(curPlayer, lineupID)
- if not lineupInfo:
- continue
- lineupDict["%s" % lineupID] = lineupInfo
+ olPlayer = PlayerOnline.GetOnlinePlayer(curPlayer)
- # 其他
+ # 预设、阵容
+ batPresetDict = {} # 战斗预设方案组合 {"战斗功能预设":{"功能方案预设":功能预设ID, ...}, ...}
+ lineupDict, mgPresetDict = {}, {}
+ for batPresetType in ShareDefine.NeedCacheBatPresetList:
+ batPresetID = PlayerPreset.GetBatPresetID(curPlayer, batPresetType)
+ #武将方案包含在 lineupInfo 里了,所以不用再取武将预设方案
+ #heroPresetID = PlayerPreset.GetFuncPresetID(curPlayer, batPresetID, ShareDefine.FuncPreset_Hero)
+ mgPresetID = PlayerPreset.GetFuncPresetID(curPlayer, batPresetID, ShareDefine.FuncPreset_Mingge)
+
+ # 战斗预设方案组合 {"战斗功能预设":{"功能方案预设":功能预设ID, ...}, ...}
+ batPresetDict["%s" % batPresetType] = {str(ShareDefine.FuncPreset_Battle):batPresetID,
+ str(ShareDefine.FuncPreset_Mingge):mgPresetID,
+ }
+
+ lineupInfo = TurnAttack.GetPlayerLineupInfo(curPlayer, batPresetType)
+ if lineupInfo:
+ batPresetID = lineupInfo.get("BatPresetID", batPresetID)
+ if str(batPresetID) not in lineupDict:
+ lineupDict["%s" % batPresetID] = lineupInfo
+
+ # 命格方案
+ attrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_Mingge, mgPresetID)
+ skillLVDict = olPlayer.GetCalcSpecInfo(ChConfig.Def_CalcAttr_Mingge, mgPresetID)
+ mgPresetDict["%s" % mgPresetID] = {"Attr":{str(k):v for k, v in attrDict.items()}, "Skill":skillLVDict}
+
+ # 命格:感悟境界等级、属性、已激活意象效果和层数
+ minggeDict = {"GWLV":curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MGGanwuLV), "Preset":mgPresetDict}
- plusDict = {"Equip":equipDict, "Lineup":lineupDict}
+ # 古宝:数量、属性
+ attrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_Gubao)
+ actCnt = PlayerGubao.GetGubaoTotalCnt(curPlayer)
+ gubaoDict = {"Cnt":actCnt, "Attr":{str(k):v for k, v in attrDict.items()}}
+
+ # 红颜
+ attrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_Beauty)
+ actCnt = PlayerBeauty.GetBeautyActCnt(curPlayer)
+ beautyDict = {"Cnt":actCnt, "Attr":{str(k):v for k, v in attrDict.items()}}
+
+ # 坐骑
+ attrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_Horse)
+ horseLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorseLV)
+ classLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorseClassLV)
+ horseDict = {"LV":horseLV, "ClassLV":classLV, "Attr":{str(k):v for k, v in attrDict.items()}}
+
+ plusDict = {"Equip":equipDict, "BatPreset":batPresetDict, "Lineup":lineupDict, "Mingge":minggeDict,
+ "Beauty":beautyDict, "Horse":horseDict, "Gubao":gubaoDict}
curCache.SetPlusDict(plusDict)
return curCache
@@ -352,9 +393,41 @@
}
return robotDict
-def UpdRobotViewCache(curCache, robotID):
+def LoadRobot():
+ ## 加载机器人缓存,在服务器启动、重读配置时加载
+ robotFPSortList = []
+ viewCacheMgr = DBDataMgr.GetPlayerViewCacheMgr()
+ ipyDataMgr = IpyGameDataPY.IPY_Data()
+ for index in range(ipyDataMgr.GetRobotCount()):
+ ipyData = ipyDataMgr.GetRobotByIndex(index)
+ robotPlayerID = ipyData.GetID()
+ curCache = viewCacheMgr.GetPlayerViewCache(robotPlayerID)
+ if not curCache:
+ curCache = viewCacheMgr.AddPlayerViewCache(robotPlayerID)
+ if not curCache:
+ continue
+ UpdRobotViewCache(curCache, robotPlayerID, ipyData)
+ robotFPSortList.append([curCache.GetFightPowerTotal(), robotPlayerID])
+ robotFPSortList.sort(reverse=True) # 战力倒序排序
+ IpyGameDataPY.SetConfigEx("robotFPSortList", robotFPSortList)
+ GameWorld.Log("加载机器人战力排序: %s, %s" % (len(robotFPSortList), robotFPSortList))
+ return robotFPSortList
+
+def GetRobotFightPowerSortList():
+ ## 机器人战力倒序排序列表
+ # @return: 倒序排序列表 [[战力, 机器人ID], ...],外部使用可随机修改,不会打乱原始排序
+ sortList = []
+ robotFPSortList = IpyGameDataPY.GetConfigEx("robotFPSortList")
+ if not robotFPSortList:
+ robotFPSortList = LoadRobot()
+ if robotFPSortList:
+ sortList += robotFPSortList
+ return sortList
+
+def UpdRobotViewCache(curCache, robotID, robotIpyData=None):
## 更新机器人查看缓存
- robotIpyData = IpyGameDataPY.GetIpyGameData("Robot", robotID)
+ if not robotIpyData:
+ robotIpyData = IpyGameDataPY.GetIpyGameData("Robot", robotID)
if not robotIpyData:
return
try:
--
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