From 7b90cde5f40489da145a24dd30dc44c5e784c08e Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 26 十一月 2025 20:34:19 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.1.20:10010/r/Project_SG_ServerCode
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py | 26 ++++++++++++++++++++++++--
1 files changed, 24 insertions(+), 2 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
index 32ab297..89f5f9d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
@@ -383,6 +383,7 @@
def GetSkillData(self): return self._skillData
def GetSkillID(self): return self._skillData.GetSkillID()
+ def GetCurBuffState(self): return self._skillData.GetCurBuffState()
def GetAddTiming(self): return self._addTiming
def SetAddTiming(self, addTiming):
self._addTiming = addTiming
@@ -416,6 +417,7 @@
def GetEffectValueEx(self, effID): return self._effExDict.get(effID, 0)
def ResetEffectValueEx(self): self._effExDict = {}
def AddEffectValueEx(self, effID, valueEx): self._effExDict[effID] = self._effExDict.get(effID, 0) + valueEx
+ def GetEffectExDict(self): return self._effExDict
def GetHaloObjIDList(self): return self._haloObjIDList
def SetHaloObjIDList(self, haloObjIDList): self._haloObjIDList = haloObjIDList
def AddHaloObjID(self, objID):
@@ -832,6 +834,8 @@
self._batAttrDict = {} # 实际战斗属性,包含buff层级的实际属性 {attrID:+-value, ...} value可能是负值
self._skillTempAttrDict = {} # 某次技能释放中临时的属性增减 {attrID:+-value, ...} value可能是负值
self._kvDict = {} # 自定义kv字典
+ self._bigTurnAtkbackCnt = 0 # 大回合累计反击次数
+ self._incrementValue = 0 # 自增值,每场战斗重置,用于确保唯一的场景,如 Skill tag 标签
self._skillUseCntDict = {} # 技能累计使用次数 {skillID:useCnt, ...}
self._skillTurnUseCntDict = {} # 技能单回合累计使用次数 {skillID:useCnt, ...}
self._skillMgr = ObjPool.GetPoolMgr().acquire(SkillManager, self)
@@ -841,6 +845,7 @@
self._harmSelfHP = 0 # 自残值
self._mainTagIDList = [] # 主技能目标ID列表,一般用于技能拆分成多个技能效果时,子技能可能会用到主技能的对象做逻辑
self._timing = 0 # 当前武将时间节点: 0-回合前;1-回合后
+ self._angerOverflow = 0 # 怒气技能怒气溢出值,子技能也生效,因为主技能释放后怒气会被扣除,所以这里做个记录
# 统计
self.hurtStat = 0 # 输出统计
@@ -1014,6 +1019,9 @@
def SetDead(self):
self._isAlive = False
self._hp = 0
+ def SetRevive(self, hp):
+ self._isAlive = True
+ self._hp = hp
def GetMaxHP(self): return int(self._batAttrDict.get(ChConfig.AttrID_MaxHP, 0))
def SetMaxHP(self, maxHP, isNotify=False):
maxHP = int(maxHP)
@@ -1063,21 +1071,35 @@
def GetSkillUseCnt(self, skillID): return self._skillUseCntDict.get(skillID, 0) # 单场战斗累计使用次数
def GetSkillTurnUseCnt(self, skillID): return self._skillTurnUseCntDict.get(skillID, 0) # 单回合累计使用次数
- def ResetSkillTurnUseCnt(self):
- self._skillTurnUseCntDict = {}
def ResetSkillUseCnt(self):
self._skillUseCntDict = {}
self._skillTurnUseCntDict = {}
+ self._incrementValue = 0
def AddSkillUseCnt(self, skillID):
self._skillUseCntDict[skillID] = self._skillUseCntDict.get(skillID, 0) + 1
self._skillTurnUseCntDict[skillID] = self._skillTurnUseCntDict.get(skillID, 0) + 1
+ def GetBigTurnAtkbackCnt(self): return self._bigTurnAtkbackCnt
+ def AddBigTurnAtkbackCnt(self): self._bigTurnAtkbackCnt += 1
+
+ def ResetBigTurn(self):
+ ## 每大回合重置
+ self._bigTurnAtkbackCnt = 0
+ self._skillTurnUseCntDict = {}
+
+ def GetIncrementValue(self):
+ self._incrementValue += 1
+ return self._incrementValue
+
def GetLastHurtValue(self): return self._lastHurtValue
def SetLastHurtValue(self, lastHurtValue): self._lastHurtValue = lastHurtValue
def GetHarmSelfHP(self): return self._harmSelfHP
def SetHarmSelfHP(self, harmSelfHP): self._harmSelfHP = harmSelfHP
+ def GetAngerOverflow(self): return self._angerOverflow
+ def SetAngerOverflow(self, angerOverflow): self._angerOverflow = angerOverflow
+
def GetMainTagIDList(self): return self._mainTagIDList
def SetMainTagIDList(self, mainTagIDList): self._mainTagIDList = mainTagIDList
--
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