From 7b90cde5f40489da145a24dd30dc44c5e784c08e Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期三, 26 十一月 2025 20:34:19 +0800 Subject: [PATCH] Merge branch 'master' of http://192.168.1.20:10010/r/Project_SG_ServerCode --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 34 ++++++++++++++++++++++++++++++---- 1 files changed, 30 insertions(+), 4 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py index 2a6e740..80618ed 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py @@ -918,7 +918,7 @@ HurtType_Fail, # 失败 - 如概率没有触发 0 HurtType_Normal, # 伤害 1 HurtTYpe_Cure, # 治疗 2 -HurtType_3, +HurtType_Revive, # 复活 3 HurtType_Immune, # 免疫 4 HurtType_Parry, # 格挡 5 HurtType_IgnoreDef, # 无视防御/真实伤害 6 @@ -1354,7 +1354,8 @@ SkillTagAffect_AtkHighest, # 攻击力最高 5 SkillTagAffect_Burn, # 灼烧/玄火目标优先 6 SkillTagAffect_PoisonCure, # 仅焚血(毒奶)目标 7 -) = range(8) +SkillTagAffect_DamShield, # 承伤盾目标优先 8 +) = range(9) #技能施法目标 Def_UseSkillAim_Type = 3 @@ -3518,6 +3519,15 @@ Def_PDict_BeautyAwardLV = "BeautyAwardLV_%s" # 红颜已领取到的奖励等级,参数(红颜ID) Def_PDict_BeautySkinInfo = "BeautySkinInfo_%s" # 红颜时装信息,参数(时装ID) 星级*100+是否使用+是否已激活 +#游历 +Def_PDict_TravelEnergy = "TravelEnergy" # 剩余体力 +Def_PDict_TravelEnergyTime = "TravelEnergyTime" # 上次恢复体力时间戳 +Def_PDict_TravelCnt = "TravelCnt" # 累计游历次数 +Def_PDict_TravelScenery = "TravelScenery" # 景观信息,景观左上角所在格子索引 * 10 + 景观类型 +Def_PDict_TravelSceneryLVInfo = "TravelSceneryLVInfo" # 景观等级信息,个位数-第1次升级成功与否,1-成功,2-失败;十位-第2次 ... +Def_PDict_TravelGridInfo = "TravelGridInfo_%s_%s" # 格子信息,参数(行, 列) 事件ID*100+是否双倍*10+开启状态 +Def_PDict_TravelState = "TravelState" # 本盘游历记录,1-已领取景观奖励 + #周狂欢 Def_PDict_WeekPartyActID = "WeekPartyActID" # 玩家身上的活动ID,唯一标识,取活动开始日期time值 Def_PDict_WeekPartyID = "WeekPartyID" # 玩家身上的活动ID,配置ID,用于补发上次活动用 @@ -3838,6 +3848,7 @@ Def_PDict_UnXiantaoCntBooty = "UnXiantaoCntBooty_%s" # 累计未结算战利品掉落的战锤数,参数(itemID) Def_PDict_BootyDropToday = "BootyDropToday_%s" # 今日已累计掉落战利品数量,参数(itemID) Def_PDict_AppointDropEquipCnt = "AppointDropEquipCnt" # 定制掉落装备掉落第x次,只记录到配置的最高次数 +Def_PDict_ChallengeLVID = "ChallengeLVID" # 最后一次挑战的关卡ID,无论胜负 #天子考验 Def_PDict_TianziHisHurt = "TianziHisHurt_%s" # 历史最高伤害,求余亿部分,参数(bossID) @@ -3986,7 +3997,9 @@ TriggerWay_BeParry, # 被格挡时 37 TriggerWay_BeMiss, # 被闪避时 38 TriggerWay_BeAtkBack, # 被反击时 39 -) = range(1, 1 + 39) +TriggerWay_InBattlefield, # 在场时 40 +TriggerWay_Revive, # 复活时 41 +) = range(1, 1 + 41) # 不加载的被动触发方式,一般用于本技能固定触发逻辑用的 TriggerWayNoLoadList = [TriggerWay_CurSkillEff, TriggerWay_CurSkillEffLst] @@ -4018,6 +4031,7 @@ PassiveEff_AddAngerSkillPerByXP = 6018 # 增加怒气技能伤害(按消耗怒气值) PassiveEff_AddBatDamPerByTagLostHP = 6019 # 战斗增伤(按目标已损失生命) PassiveEff_AddSkillPerByBuffState = 6020 # 增加技能系数(验证由buff状态触发的) +PassiveEff_AddBuffLayer = 6021 # 添加buff层级时额外增加x层 # 被动效果ID有触发值时就返回的 PassiveEffHappenValueList = [PassiveEff_ChangeHurtType, PassiveEff_ImmuneControlBuff, PassiveEff_MustSuperHit, PassiveEff_SkillInvalid] @@ -4036,6 +4050,8 @@ SkillEff_AngerSkillNoXP = 7007 # 无论多少怒气均可释放该怒气技能 SkillEff_UseSkillHarmSelf = 7008 # 释放技能时自残(先扣血) SkillEff_SkillUseCntLimit = 7009 # 限制技能最多触发次数 +SkillEff_UseSkillStealBuff = 7010 # 释放技能前偷取buff +SkillEff_ReviveNoUse = 7011 # 没有复活目标时释放其他技能 ( TriggerType_BeSuperHit, # 被暴击触发技能 1 @@ -5094,7 +5110,17 @@ TaskType_GetMoney, # 累计获得xx货币 8 TaskType_EquipColor, # 穿戴x件x品质及以上装备 9 TaskType_MainLevelChallenge, # 主线挑战xxx 10 -) = range(1, 1 + 10) +TaskType_ArenaBattle, # 演武场战斗x次 11 +TaskType_HorseLVUP, # 坐骑升级x次 12 +TaskType_FBZhanchui, # 白骨盈野击败xx 13 +TaskType_HeroLVUP, # 武将升级X次 14 +TaskType_HeroStarUP, # 武将升星x次 15 +TaskType_GoldRush, # 淘金采集x次 16 +TaskType_GoldRushWorkers, # 拥有x名监工 17 +TaskType_ReqOrJoinFamily, # 创建或者申请加入公会 18 +TaskType_FBTianzi, # 挑战天子的考验x次 19 +TaskType_Rename, # 改名 20 +) = range(1, 1 + 20) # 任务分组 TaskGroupList = ( -- Gitblit v1.8.0