From 7bf88131759c20d54e175010d5b80da5d8148713 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期日, 28 九月 2025 19:47:56 +0800 Subject: [PATCH] 16 卡牌服务端(删除资源找回;前端自定义副本,公共扫荡;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 45 ++------------------------------------------- 1 files changed, 2 insertions(+), 43 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py index dc12527..9381d4a 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py @@ -2023,9 +2023,6 @@ #镜像切磋 Def_FBMapID_MirrorBattle = 100 -#前端自定义场景地图 -ClientCustomSceneList = [] - #镜像PK的地图ID列表 MirrorBattleMapIDList = [] @@ -2094,12 +2091,6 @@ # 从副本退出时,可以返回进入前的副本ID Def_CanBackFBMap = [] - -#答题触发地图 -Def_Subject_Map = [ - ] -#没通关过不可资源找回的地图 -Def_UnRecoverNoPassMap = [Def_FBMapID_KirinHome, Def_FBMapID_MunekadoTrial, Def_FBMapID_QueenRelics] #副本延时踢出玩家的时间 Def_FBKickPlayerTime = 5000 #5秒 @@ -3220,9 +3211,6 @@ Def_PlayerKey_SomersaultTime = "Somersault" # 翻滚一定时间内无敌,表现为MISS Def_Player_RefreshAttrByBuff = "PlayerAttrByBuff" # 玩家属性刷新功能属性缓存,便于buff刷新计算, 间隔刷新 Def_Player_HadRefreshAttr = "HadRefreshAttr" # 玩家在本地图是否刷新过属性 -Def_PlayerKey_ClientCustomScene = "ClientCustomScene" # 客户端自定义场景状态 -Def_PlayerKey_ClientCustomSceneStepTick = "ClientCustomSceneStepTick" # 客户端自定义场景tick -Def_PlayerKey_ClientCustomSceneGrade = "ClientCustomSceneGrade" # 客户端自定义场景评级 Def_PlayerKey_ChangeMapID = "ChangeMapID" # 请求切换的地图ID Def_PlayerKey_ChangeLineID = "ChangeLineID" # 请求切换的线路ID Def_PlayerKey_ResetFBLinePosX = "ResetFBLinePosX" # 请求切换副本多合一地图功能线路ID @@ -3415,17 +3403,12 @@ Def_Player_Dict_ReqFBMissionID = "ReqFBMissionID" # 请求进入副本的任务ID Def_Player_Dict_ReqFBMissionType = "ReqFBMissionType" # 请求进入副本的任务类型 Def_Player_Dict_PlayerFBStar_MapId = "FBStar_%s_%s" # 副本星级星级信息, 参数为[mapID, key编号], 按位存储每个lineID对应的星级 -Def_Player_Dict_CustomMapStep = "CustomMapStep_%s_%s" # 前端自定义场景阶段, 参数(mapID, lineID),对应 CustomMapStep_Fight ... Def_Player_Dict_FBPassLineID = "FBPassLineID_%s" # 副本已过关到的lineID, 参数为副本ID Def_Player_Dict_EnterFbCntTotal = "EnterFbCntTotal_%s" # 进入副本总累计次数, 参数为副本ID Def_Player_Dict_EnterFbCntDay = "EnterFbCntDay_%s" # 今日进入副本次数, 参数为副本ID Def_Player_Dict_BuyFbCntDay = "BuyFbCntDay_%s" # 今日购买副本进入次数, 参数为副本ID -Def_Player_Dict_RecoverFbCnt = "RecoverFbCnt_%s" # 今日找回的副本次数, 参数为副本ID Def_Player_Dict_ItemAddFbCnt = "ItemAddFbCnt_%s" # 使用物品增加的副本次数, 参数为副本ID -Def_Player_Dict_RegainFbCnt = "RegainFbCnt_%s" # 时间恢复增加的副本次数, 参数为副本ID Def_Player_Dict_EnterFbCntWeek = "EnterFbCntWeek_%s" # 本周进入副本次数, 参数为副本ID -Def_Player_Dict_FbCntRegainStartTime = "FbCntRegainStartTime_%s" # 副本次数恢复开始时间, 参数为副本ID -Def_Player_Dict_FbCntRegainTotalTime = "FbCntRegainTotalTime_%s" # 副本次数恢复还需时间, 参数为副本ID Def_Player_Dict_FBHistoryMaxLine = "FBHistoryMaxLine_%s" # 副本历史最高通关, 参数为副本ID Def_Player_Dict_IceLoadLineID = "IceLoadLineID_%s" # 副本星级星级信息, 参数为[key编号], 按位存储每个lineID是否选中 Def_Player_Dict_RefurbishGoodBookPlayerLv = "RefurbishGoodBookPlayerLv_97" # 刷新天书任务时的玩家等级 @@ -3555,17 +3538,6 @@ Def_PDict_NobleEndTime = "NobleEndTime_%s" # 贵族到期结束时间<单位s>, 参数为贵族等级, 从1开始 Def_PDict_NobleExperState = "NobleExperState" # 体验贵族状态; 0-无效;1-有效; 2-可体验 -Def_PDict_RecoverFBCommonCnt = "RecoverFBCommonCnt_%s" # 资源找回副本普通次数 <%s-找回项索引> -Def_PDict_RecoverFBRegainCnt = "RecoverFBRegainCnt_%s" # 资源找回副本时间恢复次数 <%s-找回项索引> -Def_PDict_RecoverFBExtraCnt = "RecoverFBExtraCnt_%s" # 资源找回副本VIP额外次数 <%s-找回项索引> -Def_PDict_RecoverFBBuyCnt = "RecoverFBBuyCnt_%s" # 资源找回副本购买次数 <%s-找回项索引> -Def_PDict_RecoverFBItemAddCnt = "RecoverFBItemAddCnt_%s" # 资源找回副本物品增加次数 <%s-找回项索引> -Def_PDict_RecoverFBNoBuyCnt = "RecoverFBNoBuyCnt_%s" # 资源找回副本未购买次数 <%s-找回项索引> -Def_PDict_RecoverGainData = "RecoverGainData_%s" # 资源找回额外数据<%s-找回项索引> -Def_PDict_RecoverGainDataEx = "RecoverGainDataEx_%s" # 资源找回额外数据<%s-找回项索引> -Def_PDict_HaveRecover = "HaveRecover_%s" # 资源找回今日是否已找回<%s-找回项索引> 1:找回了普通 2:找回了vip 3:2个都有找回 -Def_PDict_RecoverGainLastTime = "RecoverGainLastTime" # 上一次资源找回时的时间 - Def_PDict_NPCKillCount = "NPCKillCount_%s" # NPC已击杀次数, 参数(NPCID) CCBBAA, AA存储公共装备次数,BB存储公共ID次数,CC存储私有次数 Def_PDict_NPCAttackCount = "NPCAttackCount_%s" # NPC已攻击次数, 参数(NPCID) @@ -3627,13 +3599,6 @@ # 灵器培养 Def_PDict_LingQiTrainLV = "LingQiTrainLV_%s_%s" # 培养等阶,参数为(place, 培养类型) Def_PDict_LingQiTrainItemCount = "LingQiTrainItemCount_%s_%s" # 培养当前阶已吃培养丹个数,参数为(place, 培养类型) - -# 公共CD副本扫荡 -Def_PDict_PubCDFBS_Time = "PCDFBS_%s_Time" # 开始扫荡时间, 参数(公共组编号) -Def_PDict_PubCDFBS_MapID = "PCDFBS_%s_MID" # 扫荡的地图, 参数(公共组编号) -Def_PDict_PubCDFBS_LineID = "PCDFBS_%s_LID" # 扫荡的线路, 参数(公共组编号) -Def_PDict_PubCDFBS_Cnt = "PCDFBS_%s_Cnt" # 扫荡次数, 参数(公共组编号) -Def_PDict_PubCDFBS_DataEx = "PCDFBS_%s_DEx" # 扫荡次数, 参数(公共组编号) # 宠物 Def_PDict_FightPetIndex = "FightPetIndex" # 出战的宠物索引 @@ -4499,7 +4464,7 @@ Def_Cost_5, # 副本鼓舞 5 Def_Cost_GoldInvest, # 理财投资 Def_Cost_Pray, # 祈祷 -Def_Cost_RecoverGain, # 资源找回 +Def_Cost_8, # 资源找回 Def_Cost_BuyVIPItem, # 购买VIP礼包 Def_Cost_GM, # GM 10 Def_Cost_BourseBuy, # 交易所购买 @@ -4586,7 +4551,6 @@ Def_Cost_Pray:"Pray", Def_Cost_Treasure:"Treasure", Def_Cost_OpenNoble:"OpenNoble", -Def_Cost_RecoverGain:"RecoverGain", Def_Cost_EnterFB:"EnterFB", # 无消费对象子类的 @@ -4663,7 +4627,7 @@ Def_GiveMoney_Pickup, # 拾取 Def_GiveMoney_Bourse, # 交易所 10 Def_GiveMoney_GoldInvest, # 绑钻投资 -Def_GiveMoney_Recover, # 资源找回 +Def_GiveMoney_12, # 资源找回 Def_GiveMoney_RedPacket, # 红包 Def_GiveMoney_RefineGift, # 炼制奖励 Def_GiveMoney_Mail, # 邮件(补偿) 15 @@ -4701,7 +4665,6 @@ Def_GiveMoney_Pickup:"Pickup", Def_GiveMoney_Bourse:"Bourse", Def_GiveMoney_GoldInvest:"GoldInvest", -Def_GiveMoney_Recover:"Recover", Def_GiveMoney_RedPacket:"RedPacket", Def_GiveMoney_RefineGift:"RefineGift", Def_GiveMoney_Mail:"Mail", @@ -4878,10 +4841,6 @@ } ##================================================================================================== - -# 前端自定义场景状态 -CustomMapStep_Over = 0 # 没有或已结束 -CustomMapStep_Fight = 1 # 战斗进行中 # 副本参与类型 FB_JoinType = ( -- Gitblit v1.8.0