From 7bf88131759c20d54e175010d5b80da5d8148713 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期日, 28 九月 2025 19:47:56 +0800
Subject: [PATCH] 16 卡牌服务端(删除资源找回;前端自定义副本,公共扫荡;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 192 +++++++++++++++++-------------------------------
1 files changed, 68 insertions(+), 124 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index 3980af3..377d290 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -60,15 +60,11 @@
("DWORD", "NPCID", 1),
("char", "NPCName", 0),
("DWORD", "RelatedHeroID", 0),
- ("BYTE", "Country", 0),
- ("BYTE", "AtkDistType", 0),
- ("BYTE", "Sex", 0),
("WORD", "LV", 0),
("BYTE", "BossType", 0),
("DWORD", "Atk", 0),
("DWORD", "Def", 0),
("DWORD", "MaxHP", 0),
- ("list", "SkillIDList", 0),
("DWORD", "FinalDamPer", 0),
("DWORD", "FinalDamPerDef", 0),
("DWORD", "MissRate", 0),
@@ -84,7 +80,6 @@
("DWORD", "SuckHPPer", 0),
("DWORD", "SuckHPPerDef", 0),
("dict", "SpecAttrInfo", 0),
- ("BYTE", "Specialty", 0),
),
"NPCStronger":(
@@ -138,13 +133,13 @@
("BYTE", "TriggerWay3", 0),
("BYTE", "TriggerSrc3", 0),
("WORD", "CoolDownTime", 0),
- ("list", "IgnoreStates", 0),
+ ("WORD", "BuffStateLimit", 0),
("BYTE", "CurBuffState", 0),
("WORD", "LastTime", 0),
("BYTE", "LayerCnt", 0),
("BYTE", "LayerMax", 0),
("DWORD", "BuffRepeat", 0),
- ("DWORD", "DieContinue", 0),
+ ("BYTE", "DispersedLimit", 0),
("DWORD", "FightPower", 0),
("char", "SkillMotionName", 0),
),
@@ -152,10 +147,12 @@
"Hero":(
("DWORD", "HeroID", 1),
("char", "Name", 0),
+ ("BYTE", "PlayerCanUse", 0),
("BYTE", "Country", 0),
("BYTE", "Quality", 0),
("BYTE", "AtkDistType", 0),
("BYTE", "Sex", 0),
+ ("BYTE", "Job", 0),
("list", "SkinIDList", 0),
("DWORD", "NormalSkillID", 0),
("DWORD", "AngerSkillID", 0),
@@ -1328,13 +1325,6 @@
("BYTE", "ShowType", 0),
),
- "FbEncourage":(
- ("DWORD", "DataMapID", 1),
- ("BYTE", "InspireType", 1),
- ("WORD", "InspireMaxLV", 0),
- ("char", "MoneyCount", 0),
- ),
-
"MapRefreshNPC":(
("DWORD", "MapID", 1),
("BYTE", "RefreshNum", 0),
@@ -1498,10 +1488,12 @@
("BYTE", "IsAuctionItem", 0),
),
- "FirstGold":(
- ("BYTE", "Day", 1),
- ("dict", "JobItemInfo", 0),
- ("list", "CommItemList", 0),
+ "FirstCharge":(
+ ("BYTE", "FirstID", 1),
+ ("WORD", "NeedCTGID", 0),
+ ("list", "AwardListDay1", 0),
+ ("list", "AwardListDay2", 0),
+ ("list", "AwardListDay3", 0),
),
"LVAward":(
@@ -2435,13 +2427,6 @@
("WORD", "LevelMax", 0),
),
- "FBBuyBuff":(
- ("DWORD", "MapId", 1),
- ("WORD", "MoneyCnt", 1),
- ("DWORD", "BuffID", 0),
- ("WORD", "BuffCD", 0),
- ),
-
"SkillElement":(
("DWORD", "ElementSkillID", 1),
("BYTE", "ElementSkillNum", 0),
@@ -2622,31 +2607,26 @@
def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
def GetNPCName(self): return self.attrTuple[1] # 名称 char
def GetRelatedHeroID(self): return self.attrTuple[2] # 关联武将ID DWORD
- def GetCountry(self): return self.attrTuple[3] # 国家 BYTE
- def GetAtkDistType(self): return self.attrTuple[4] # 远近类型;1-近战;2-远程 BYTE
- def GetSex(self): return self.attrTuple[5] # 性别;1-男,2-女 BYTE
- def GetLV(self): return self.attrTuple[6] # 等级 WORD
- def GetBossType(self): return self.attrTuple[7] # Boss类型 BYTE
- def GetAtk(self): return self.attrTuple[8] # 攻击力 DWORD
- def GetDef(self): return self.attrTuple[9] # 防御值 DWORD
- def GetMaxHP(self): return self.attrTuple[10] # 最大生命值,可超过20E DWORD
- def GetSkillIDList(self): return self.attrTuple[11] # 技能ID列表 list
- def GetFinalDamPer(self): return self.attrTuple[12] # 最终增伤 DWORD
- def GetFinalDamPerDef(self): return self.attrTuple[13] # 最终减伤 DWORD
- def GetMissRate(self): return self.attrTuple[14] # 闪避概率 DWORD
- def GetMissRateDef(self): return self.attrTuple[15] # 抗闪避概率 DWORD
- def GetSuperHitRate(self): return self.attrTuple[16] # 暴击概率 DWORD
- def GetSuperHitRateDef(self): return self.attrTuple[17] # 抗暴击概率 DWORD
- def GetStunRate(self): return self.attrTuple[18] # 击晕概率 DWORD
- def GetStunRateDef(self): return self.attrTuple[19] # 抗击晕概率 DWORD
- def GetComboRate(self): return self.attrTuple[20] # 连击概率 DWORD
- def GetComboRateDef(self): return self.attrTuple[21] # 抗连击概率 DWORD
- def GetParryRate(self): return self.attrTuple[22] # 格挡概率 DWORD
- def GetParryRateDef(self): return self.attrTuple[23] # 抗格挡概率 DWORD
- def GetSuckHPPer(self): return self.attrTuple[24] # 吸血比率 DWORD
- def GetSuckHPPerDef(self): return self.attrTuple[25] # 抗吸血比率 DWORD
- def GetSpecAttrInfo(self): return self.attrTuple[26] # 特殊属性信息 {"属性ID":值, ...} dict
- def GetSpecialty(self): return self.attrTuple[27] # 特长 BYTE
+ def GetLV(self): return self.attrTuple[3] # 等级 WORD
+ def GetBossType(self): return self.attrTuple[4] # Boss类型 BYTE
+ def GetAtk(self): return self.attrTuple[5] # 攻击力 DWORD
+ def GetDef(self): return self.attrTuple[6] # 防御值 DWORD
+ def GetMaxHP(self): return self.attrTuple[7] # 最大生命值,可超过20E DWORD
+ def GetFinalDamPer(self): return self.attrTuple[8] # 最终增伤 DWORD
+ def GetFinalDamPerDef(self): return self.attrTuple[9] # 最终减伤 DWORD
+ def GetMissRate(self): return self.attrTuple[10] # 闪避概率 DWORD
+ def GetMissRateDef(self): return self.attrTuple[11] # 抗闪避概率 DWORD
+ def GetSuperHitRate(self): return self.attrTuple[12] # 暴击概率 DWORD
+ def GetSuperHitRateDef(self): return self.attrTuple[13] # 抗暴击概率 DWORD
+ def GetStunRate(self): return self.attrTuple[14] # 击晕概率 DWORD
+ def GetStunRateDef(self): return self.attrTuple[15] # 抗击晕概率 DWORD
+ def GetComboRate(self): return self.attrTuple[16] # 连击概率 DWORD
+ def GetComboRateDef(self): return self.attrTuple[17] # 抗连击概率 DWORD
+ def GetParryRate(self): return self.attrTuple[18] # 格挡概率 DWORD
+ def GetParryRateDef(self): return self.attrTuple[19] # 抗格挡概率 DWORD
+ def GetSuckHPPer(self): return self.attrTuple[20] # 吸血比率 DWORD
+ def GetSuckHPPerDef(self): return self.attrTuple[21] # 抗吸血比率 DWORD
+ def GetSpecAttrInfo(self): return self.attrTuple[22] # 特殊属性信息 {"属性ID":值, ...} dict
# NPC成长表
class IPY_NPCStronger():
@@ -2710,13 +2690,13 @@
def GetTriggerWay3(self): return self.attrTuple[28] # 触发方式 BYTE
def GetTriggerSrc3(self): return self.attrTuple[29] # 有效来源 BYTE
def GetCoolDownTime(self): return self.attrTuple[30] # 技能冷却时间 WORD
- def GetIgnoreStates(self): return self.attrTuple[31] # 无视限制列表 list
+ def GetBuffStateLimit(self): return self.attrTuple[31] # Buff状态限制组 WORD
def GetCurBuffState(self): return self.attrTuple[32] # Buff状态值 BYTE
def GetLastTime(self): return self.attrTuple[33] # 持续时间 WORD
def GetLayerCnt(self): return self.attrTuple[34] # Buff层数 BYTE
def GetLayerMax(self): return self.attrTuple[35] # 最大层数 BYTE
def GetBuffRepeat(self): return self.attrTuple[36] # Buff叠加规则 DWORD
- def GetDieContinue(self): return self.attrTuple[37] # Buff死亡存在 DWORD
+ def GetDispersedLimit(self): return self.attrTuple[37] # 驱散限制 BYTE
def GetFightPower(self): return self.attrTuple[38] # 技能战斗力 DWORD
def GetSkillMotionName(self): return self.attrTuple[39] # 技能动作名 char
@@ -2729,20 +2709,22 @@
def GetHeroID(self): return self.attrTuple[0] # 英雄ID DWORD
def GetName(self): return self.attrTuple[1] # 名称 char
- def GetCountry(self): return self.attrTuple[2] # 国家 BYTE
- def GetQuality(self): return self.attrTuple[3] # 品质 BYTE
- def GetAtkDistType(self): return self.attrTuple[4] # 远近类型;1-近战;2-远程 BYTE
- def GetSex(self): return self.attrTuple[5] # 性别;1-男,2-女 BYTE
- def GetSkinIDList(self): return self.attrTuple[6] # 皮肤ID列表 list
- def GetNormalSkillID(self): return self.attrTuple[7] # 普攻技能ID DWORD
- def GetAngerSkillID(self): return self.attrTuple[8] # 怒气技能ID DWORD
- def GetAtkInheritPer(self): return self.attrTuple[9] # 攻击继承 WORD
- def GetDefInheritPer(self): return self.attrTuple[10] # 防御继承 WORD
- def GetHPInheritPer(self): return self.attrTuple[11] # 生命继承 WORD
- def GetBatAttrDict(self): return self.attrTuple[12] # 其他战斗属性字典 {"属性ID":值, ...} dict
- def GetFetterIDList(self): return self.attrTuple[13] # 羁绊ID列表 list
- def GetRecruitBySelf(self): return self.attrTuple[14] # 招募需要本体 BYTE
- def GetSpecialty(self): return self.attrTuple[15] # 武将特长 BYTE
+ def GetPlayerCanUse(self): return self.attrTuple[2] # 玩家可用 BYTE
+ def GetCountry(self): return self.attrTuple[3] # 国家 BYTE
+ def GetQuality(self): return self.attrTuple[4] # 品质 BYTE
+ def GetAtkDistType(self): return self.attrTuple[5] # 远近类型;1-近战;2-远程 BYTE
+ def GetSex(self): return self.attrTuple[6] # 性别;1-男,2-女 BYTE
+ def GetJob(self): return self.attrTuple[7] # 职业 BYTE
+ def GetSkinIDList(self): return self.attrTuple[8] # 皮肤ID列表 list
+ def GetNormalSkillID(self): return self.attrTuple[9] # 普攻技能ID DWORD
+ def GetAngerSkillID(self): return self.attrTuple[10] # 怒气技能ID DWORD
+ def GetAtkInheritPer(self): return self.attrTuple[11] # 攻击继承 WORD
+ def GetDefInheritPer(self): return self.attrTuple[12] # 防御继承 WORD
+ def GetHPInheritPer(self): return self.attrTuple[13] # 生命继承 WORD
+ def GetBatAttrDict(self): return self.attrTuple[14] # 其他战斗属性字典 {"属性ID":值, ...} dict
+ def GetFetterIDList(self): return self.attrTuple[15] # 羁绊ID列表 list
+ def GetRecruitBySelf(self): return self.attrTuple[16] # 招募需要本体 BYTE
+ def GetSpecialty(self): return self.attrTuple[17] # 武将特长 BYTE
# 武将星级天赋表
class IPY_HeroTalent():
@@ -4454,18 +4436,6 @@
def GetBindMissionID(self): return self.attrTuple[4] # 绑定的任务ID DWORD
def GetShowType(self): return self.attrTuple[5] # 0-服务端通知,>0前端处理 BYTE
-# 副本鼓舞表
-class IPY_FbEncourage():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetDataMapID(self): return self.attrTuple[0] # 地图ID DWORD
- def GetInspireType(self): return self.attrTuple[1] # 鼓舞类型 BYTE
- def GetInspireMaxLV(self): return self.attrTuple[2] # 鼓舞等级限制 WORD
- def GetMoneyCount(self): return self.attrTuple[3] # 单次消耗金钱数量 char
-
# 地图标试点NPC刷新
class IPY_MapRefreshNPC():
@@ -4710,15 +4680,17 @@
def GetIsAuctionItem(self): return self.attrTuple[3] # 是否拍品 BYTE
# 首充表
-class IPY_FirstGold():
+class IPY_FirstCharge():
def __init__(self):
self.attrTuple = None
return
- def GetDay(self): return self.attrTuple[0] # 首充第几天 BYTE
- def GetJobItemInfo(self): return self.attrTuple[1] # 职业物品奖励 {"职业":[[物品ID,个数], ...], ...} dict
- def GetCommItemList(self): return self.attrTuple[2] # 通用物品奖励 [[物品ID,个数], ...] list
+ def GetFirstID(self): return self.attrTuple[0] # 首充ID BYTE
+ def GetNeedCTGID(self): return self.attrTuple[1] # 所需充值ID WORD
+ def GetAwardListDay1(self): return self.attrTuple[2] # 第1天奖励 [[物品ID,个数,装备定制ID], ...] list
+ def GetAwardListDay2(self): return self.attrTuple[3] # 第2天奖励 [[物品ID,个数,装备定制ID], ...] list
+ def GetAwardListDay3(self): return self.attrTuple[4] # 第3天奖励 [[物品ID,个数,装备定制ID], ...] list
# 等级奖励表
class IPY_LVAward():
@@ -6171,18 +6143,6 @@
def GetStar(self): return self.attrTuple[1] # 装备星数 BYTE
def GetLevelMax(self): return self.attrTuple[2] # 洗练等级上限 WORD
-# 副本Buff表
-class IPY_FBBuyBuff():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetMapId(self): return self.attrTuple[0] # DWORD
- def GetMoneyCnt(self): return self.attrTuple[1] # 仙玉数量 WORD
- def GetBuffID(self): return self.attrTuple[2] # BuffID DWORD
- def GetBuffCD(self): return self.attrTuple[3] # 间隔时间s WORD
-
# 技能升级表
class IPY_SkillElement():
@@ -6582,7 +6542,6 @@
self.__LoadFileData("FamilyRedPack", onlyCheck)
self.__LoadFileData("ActFeastRedPacketSucc", onlyCheck)
self.__LoadFileData("NPCShow", onlyCheck)
- self.__LoadFileData("FbEncourage", onlyCheck)
self.__LoadFileData("MapRefreshNPC", onlyCheck)
self.__LoadFileData("RuneCompound", onlyCheck)
self.__LoadFileData("ResourcesBack", onlyCheck)
@@ -6599,7 +6558,7 @@
self.__LoadFileData("OrderInfo", onlyCheck)
self.__LoadFileData("CTG", onlyCheck)
self.__LoadFileData("CTGSelectItem", onlyCheck)
- self.__LoadFileData("FirstGold", onlyCheck)
+ self.__LoadFileData("FirstCharge", onlyCheck)
self.__LoadFileData("LVAward", onlyCheck)
self.__LoadFileData("Invest", onlyCheck)
self.__LoadFileData("XBXZ", onlyCheck)
@@ -6704,7 +6663,6 @@
self.__LoadFileData("FamilyZhenbaogeItem", onlyCheck)
self.__LoadFileData("FamilyZhenfa", onlyCheck)
self.__LoadFileData("ItemWashMax", onlyCheck)
- self.__LoadFileData("FBBuyBuff", onlyCheck)
self.__LoadFileData("SkillElement", onlyCheck)
self.__LoadFileData("LingGenEffect", onlyCheck)
self.__LoadFileData("LoveGift", onlyCheck)
@@ -6919,13 +6877,7 @@
def __StrToList(self, strValue):
setList = []
- if (strValue.startswith("[") and strValue.endswith("]")) or (strValue.startswith("(") and strValue.endswith(")")):
- setList = eval(strValue)
- elif strValue in ["0", "-", ""]:
- pass
- elif strValue.isdigit():
- setList = (int(strValue),)
- else:
+ if ChConfig.Def_Str_Montant in strValue: # |分割的优先
for value in strValue.split(ChConfig.Def_Str_Montant):
if value.isdigit():
value = int(value)
@@ -6939,6 +6891,12 @@
setList.append(value)
if setList:
setList = tuple(setList)
+ elif (strValue.startswith("[") and strValue.endswith("]")) or (strValue.startswith("(") and strValue.endswith(")")):
+ setList = eval(strValue)
+ elif strValue in ["0", "-", ""]:
+ pass
+ elif strValue.isdigit():
+ setList = (int(strValue),)
return setList
@@ -7761,13 +7719,6 @@
self.CheckLoadData("NPCShow")
return self.ipyNPCShowCache[index]
- def GetFbEncourageCount(self):
- self.CheckLoadData("FbEncourage")
- return self.ipyFbEncourageLen
- def GetFbEncourageByIndex(self, index):
- self.CheckLoadData("FbEncourage")
- return self.ipyFbEncourageCache[index]
-
def GetMapRefreshNPCCount(self):
self.CheckLoadData("MapRefreshNPC")
return self.ipyMapRefreshNPCLen
@@ -7880,12 +7831,12 @@
self.CheckLoadData("CTGSelectItem")
return self.ipyCTGSelectItemCache[index]
- def GetFirstGoldCount(self):
- self.CheckLoadData("FirstGold")
- return self.ipyFirstGoldLen
- def GetFirstGoldByIndex(self, index):
- self.CheckLoadData("FirstGold")
- return self.ipyFirstGoldCache[index]
+ def GetFirstChargeCount(self):
+ self.CheckLoadData("FirstCharge")
+ return self.ipyFirstChargeLen
+ def GetFirstChargeByIndex(self, index):
+ self.CheckLoadData("FirstCharge")
+ return self.ipyFirstChargeCache[index]
def GetLVAwardCount(self):
self.CheckLoadData("LVAward")
@@ -8614,13 +8565,6 @@
def GetItemWashMaxByIndex(self, index):
self.CheckLoadData("ItemWashMax")
return self.ipyItemWashMaxCache[index]
-
- def GetFBBuyBuffCount(self):
- self.CheckLoadData("FBBuyBuff")
- return self.ipyFBBuyBuffLen
- def GetFBBuyBuffByIndex(self, index):
- self.CheckLoadData("FBBuyBuff")
- return self.ipyFBBuyBuffCache[index]
def GetSkillElementCount(self):
self.CheckLoadData("SkillElement")
--
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