From 7c12351394b2f17bcc5b25ca58455f143119ca93 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 10 十一月 2025 11:34:03 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(主线战斗额外功能逻辑提到B425标记外处理并同步;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py |    6 ++++++
 1 files changed, 6 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
index efea606..2e25105 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
@@ -337,6 +337,7 @@
     def GetEffectCount(self): return len(self._effList)
     def GetEffectByID(self, effID, triggerWay=0): return self._effDict.get((effID, triggerWay), None)
     def GetConnSkill(self): return self._ipyData.GetConnSkill()
+    def GetCoolDownInit(self): return self._ipyData.GetCoolDownInit()
     def GetCoolDownTime(self): return self._ipyData.GetCoolDownTime()
     def GetBuffStateLimit(self): return self._ipyData.GetBuffStateLimit()
     def GetCurBuffState(self): return self._ipyData.GetCurBuffState()
@@ -558,6 +559,7 @@
         self._bySkill = None # 由哪个技能触发的
         self._byBuff = None # 由哪个buff触发的
         self._afterLogicList = [] # 技能释放后需要处理逻辑 [[logicType, logicParams], ...]
+        self._energy = 0 # 技能能量,一般用于累计能量达到某种条件后做逻辑
         
         # 连击相关
         self._comboState = 0 # 连击状态 0-未重置,1-初始化连击相关可连击,2-连击已中断
@@ -609,6 +611,7 @@
     def GetEffectCount(self): return self._skillData.GetEffectCount()
     def GetEffectByID(self, effID, triggerWay=0): return self._skillData.GetEffectByID(effID, triggerWay)
     def GetConnSkill(self): return self._skillData.GetConnSkill()
+    def GetCoolDownInit(self): return self._skillData.GetCoolDownInit()
     def GetCoolDownTime(self): return self._skillData.GetCoolDownTime()
     def GetBuffStateLimit(self): return self._skillData.GetBuffStateLimit()
     def GetCurBuffState(self): return self._skillData.GetCurBuffState()
@@ -690,6 +693,9 @@
     def GetTagParryNum(self, tagID): return self._parryTagIDDict.get(tagID, 0)
     def SetTagParryNum(self, tagID, parryNum): self._parryTagIDDict[tagID] = parryNum
     
+    def GetEnergy(self): return self._energy # 累计能量
+    def SetEnergy(self, energy): self._energy = energy
+    
 class SkillManager():
     ## 战斗对象技能管理器
     

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