From 7c12351394b2f17bcc5b25ca58455f143119ca93 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 10 十一月 2025 11:34:03 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(主线战斗额外功能逻辑提到B425标记外处理并同步;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py |   57 ++++++++++++++++++++++++++++++++++++++++++++++++++++++---
 1 files changed, 54 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
index 1a0144f..408a0bd 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
@@ -27,6 +27,8 @@
 import NetPackCommon
 import PlayerControl
 import GameWorld
+import PlayerLLMJ
+import PlayerPrestigeSys
 import IpyGameDataPY
 import PlayerOnline
 import NPCCommon
@@ -182,6 +184,7 @@
         self.isNeedReport = isNeedReport # 是否需要战报
         self.msgDict = {} # 扩展信息字典,一般由MapID绑定的功能决定信息内容  {k:v, ...}
         self._kvDict = {} # 自定义信息字典,不会被重置  {k:v, ...}
+        self.awardData = None # 战斗奖励设置的数据,可以是任意数据格式,由功能自行决定,会传递给 OnTurnFightAward 处理
         
         self.factionDict = {} # 战斗阵营 {faction:BatFaction, ...},一般是只有两个阵营,faction为1或2,每个阵营支持多个阵容
         self.actionSortList = [] # 阵容行动顺序 [[faction, num], ...]
@@ -211,6 +214,7 @@
         self.setPVP()
         self.msgDict = {}
         self._kvDict = {}
+        self.awardData = None
         self.nextTurnFight(msgDict)
         return
     
@@ -512,6 +516,18 @@
         self.waveMax = 6 # 本关最大波数,每波有多个小队,每个小队即为一张战斗 TurnFight
         self.wave = 0 # 当前刷怪波,注意不是玩家当前进度波,比如被击杀会回退一波
         self.turnFight = GetTurnFightMgr().addTurnFight(ChConfig.Def_FBMapID_Main, 0, playerID)
+        
+        # 主线小怪战斗额外数据,一般用于分割与主线战斗表现无关的附加功能内容
+        self.useZhanchui = 0
+        self.mjExp = 0 # 历练秘笈额外经验
+        self.killNPCCnt = 0
+        return
+    
+    def resetMainFightExDataRec(self):
+        ## 重置主线战斗相关的额外数据记录,每次前端请求主线小怪战斗处理后需要重置
+        self.useZhanchui = 0
+        self.mjExp = 0
+        self.killNPCCnt = 0
         return
     
     def isLevelBoss(self):
@@ -1011,7 +1027,9 @@
             break
         
     PlayerOnline.GetOnlinePlayer(curPlayer).SetLastBatBuffer(guid, turnFight.batBuffer)
-    SyncTurnFightReport(curPlayer, guid, turnFight.batBuffer)
+    SyncTurnFightReport(curPlayer, guid, turnFight.batBuffer) # 同步战报
+    #在同步战报后再处理结算奖励,与战斗表现分离
+    FBLogic.OnTurnFightAward(curPlayer, turnFight, mapID, funcLineID, turnFight.awardData)
     tfMgr.delTurnFight(guid)
     return True
 
@@ -1050,6 +1068,7 @@
     
     PlayerOnline.GetOnlinePlayer(curPlayer).SetLastBatBuffer(guid, turnFight.batBuffer)
     SyncTurnFightReport(curPlayer, guid, turnFight.batBuffer)
+    FBLogic.OnTurnFightAward(curPlayer, turnFight, mapID, funcLineID, turnFight.awardData)
     tfMgr.delTurnFight(guid)
     return True
 
@@ -1080,6 +1099,9 @@
         return
     
     GameWorld.DebugLog("------------------- 主线战斗请求: reqType=%s" % reqType, curPlayer.GetPlayerID())
+    mainFightMgr = GetMainFightMgr(curPlayer)
+    mainFightMgr.resetMainFightExDataRec() # 请求时补重置,防止异常时重复结算逻辑
+    
     clientPack = ChPyNetSendPack.tagSCTurnFightReportSign()
     clientPack.Sign = 0
     NetPackCommon.SendFakePack(curPlayer, clientPack) # 标记开始
@@ -1094,6 +1116,34 @@
     # 标记结束
     clientPack.Sign = 1
     NetPackCommon.SendFakePack(curPlayer, clientPack)
+    
+    __doMainFightExDataFunc(curPlayer)
+    return
+
+def __doMainFightExDataFunc(curPlayer):
+    mainFightMgr = GetMainFightMgr(curPlayer)
+    
+    # 本次消耗战锤数
+    useZhanchui = mainFightMgr.useZhanchui
+    if useZhanchui > 0:
+        PlayerLLMJ.AddUseZhanchui(curPlayer, useZhanchui)
+        PlayerPrestigeSys.AddRealmTaskValue(curPlayer, PlayerPrestigeSys.RealmTaskType_UseXiantao, useZhanchui)
+        PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_CutTree, useZhanchui)
+        PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_CutTree, useZhanchui)
+        
+    # 历练秘境额外经验
+    mjExp = mainFightMgr.mjExp
+    if mjExp > 0:
+        PlayerLLMJ.AddExpEx(curPlayer, mjExp)
+        
+    # 击杀怪物
+    killNPCCnt = mainFightMgr.killNPCCnt
+    if killNPCCnt > 0:
+        PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_KillNPC, killNPCCnt)
+        PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_KillNPC, killNPCCnt)
+        
+    # 结算逻辑最后重置数据
+    mainFightMgr.resetMainFightExDataRec()
     return
 
 def __doExitMainFight(curPlayer):
@@ -1498,6 +1548,8 @@
             GameWorld.DebugLog("技能初始CD: curID=%s,skillID=%s,initCD=%s" % (curID, skillID, initCD))
         elif curSkill.GetRemainTime():
             curSkill.SetRemainTime(0)
+        curSkill.SetEnergy(0)
+        
     return
 
 def RefreshObjSkillByTurn(batObj):
@@ -1695,8 +1747,7 @@
     
     # 暂时只算主线小怪
     if curPlayer and turnFight.mapID == ChConfig.Def_FBMapID_Main and gameObj.GetFaction() != ChConfig.Def_FactionA:
-        PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_KillNPC, 1)
-        PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_KillNPC, 1)
+        GetMainFightMgr(curPlayer).killNPCCnt += 1
     return True
 
 def OnTurnAllOver(guid):

--
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