From 7cdd3f4bee1cc16019afc939db48011518ccfb65 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 15 十月 2025 18:02:11 +0800
Subject: [PATCH] 66 【公会】基础主体-服务端(公会改名)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py | 36 ++++++++++++-----
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py | 31 ++++++---------
2 files changed, 37 insertions(+), 30 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
index f00bd6d..6ac98f7 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
@@ -30,7 +30,6 @@
import IPY_GameWorld
import ItemControler
import GameFuncComm
-import ItemCommon
import DBDataMgr
import DirtyList
import ObjPool
@@ -156,6 +155,7 @@
curMember.SetOffTime(0) # 在线0,脱机1,>1离线时间
curMember.RefreshMember(curPlayer)
Sync_FamilyInfo(curPlayer)
+ SendFamilyActionInfo(curPlayer, familyID, ShareDefine.Def_ActionType_FamilyData)
#通知招人
if GetFamilyMemberHasPow(curMember, FamilyPowerID_Call):
@@ -195,6 +195,13 @@
return
member.RefreshMember(curPlayer)
return
+
+def GetRenameTime(dataAction): return dataAction.GetValue1()
+def SetRenameTime(dataAction, setTime): dataAction.SetValue1(setTime)
+def GetFamilyDataAction(familyID):
+ ## 家族额外数据存储的行为数据,可以视为Family公共数据的一个扩展
+ action = DBDataMgr.GetFamilyActionMgr().GetFamilyAction(familyID, ShareDefine.Def_ActionType_FamilyData)
+ return action.GetOneAction(True)
#// A6 04 创建家族 #tagCMCreateFamily
#
@@ -1240,7 +1247,7 @@
def UpdateFamilyName(index, clientData, tick):
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
newName = clientData.NewName
- itemIndex = clientData.ItemIndex
+ #itemIndex = clientData.ItemIndex
playerID = curPlayer.GetPlayerID()
familyID = curPlayer.GetFamilyID()
@@ -1258,18 +1265,24 @@
GameWorld.DebugLog("非盟主不可改名!", playerID)
return
+ cdHours = IpyGameDataPY.GetFuncCfg("FamilyRename", 2)
+ if cdHours:
+ cdSeconds = cdHours * 3600
+ curTime = int(time.time())
+ dataAction = GetFamilyDataAction(familyID)
+ lastRenameTime = GetRenameTime(dataAction)
+ if lastRenameTime and (curTime - lastRenameTime) < cdSeconds:
+ GameWorld.DebugLog("仙盟改名CD中! lastRenameTime=%s,cdHours=%s" % (GameWorld.ChangeTimeNumToStr(lastRenameTime), cdHours))
+ return
+
familyName = CheckInputFamilyName(curPlayer, newName)
if not familyName:
return
- itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
- curItem = itemPack.GetAt(itemIndex)
- if not ItemCommon.CheckItemCanUse(curItem) or curItem.GetType() != ChConfig.Def_ItemType_ChangeFamilyName:
- GameWorld.DebugLog("没有仙盟改名道具! itemIndex=%s" % itemIndex, playerID)
+ moneyType, moneyValue = IpyGameDataPY.GetFuncEvalCfg("FamilyRename", 1)
+ if moneyType and moneyValue and not PlayerControl.PayMoney(curPlayer, moneyType, moneyValue, "FamilyRename"):
return
- ItemCommon.DelItem(curPlayer, curItem, 1, True, 'UpdateFamilyName')
- #oldName = curFamily.GetName()
family.SetName(familyName)
infoPack = GetPack_FamilyInfo(familyID)
@@ -1282,10 +1295,11 @@
continue
Sync_FamilyInfo(player, infoPack)
player.SetFamilyName(familyName)
- player.Notify_FamilyNameRefresh() #//04 36 周围玩家家族名刷新#tagPlayerFamilyNameRefresh
+ #player.Notify_FamilyNameRefresh() #//04 36 周围玩家家族名刷新#tagPlayerFamilyNameRefresh
- #PlayerCompensation.SendMailByKey('FamilyNameChange', memberIDList, [], [oldName, familyName])
- #PlayerControl.WorldNotify(0, 'Family_ChangeName', [oldName, familyName])
+ if cdHours:
+ SetRenameTime(dataAction, curTime)
+ SendFamilyActionInfo(None, familyID, ShareDefine.Def_ActionType_FamilyData)
return
#// A6 20 搜索家族列表 #tagCMViewFamilyPage
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
index cb30b73..35d1190 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -1025,21 +1025,21 @@
#家族行为类型 在GameServer.ChConfig.ActionTypeSaveCnt 中配置最高存储条数
Def_ActionTypeList = (
- Def_ActionType_FamilyPray, #家族祈福0
- Def_ActionType_1, #1
- Def_ActionType_FamilyArrest, #家族悬赏完成情况2
+ Def_ActionType_FamilyData, #仙盟额外记录信息0
+ Def_ActionType_1,
+ Def_ActionType_2,
Def_ActionType_FamilyAdd, #申请进入家族3
- Def_ActionType_FamilyMember, #记录家族成员信息4(以前开服活动用,暂废弃)
- Def_ActionType_LeaderImpeachTime, # 族长下线了多久5
- Def_ActionType_FamilyBossFB, #记录家族boss副本信息6
- Def_ActionType_FamilyStore, #记录战盟仓库操作记录7
+ Def_ActionType_4,
+ Def_ActionType_5,
+ Def_ActionType_6,
+ Def_ActionType_7,
Def_ActionType_FamilyZhenfa, #仙盟阵法8
- Def_ActionType_XXX9, #9
- Def_ActionType_XXX10, #10
- Def_ActionType_OfficerModelEquip, #记录家族有职位的成员模型装备信息11
+ Def_ActionType_9,
+ Def_ActionType_10,
+ Def_ActionType_11,
Def_ActionType_FamilyEvent, #记录家族事件12
- Def_ActionType_13, #boss凭证提交 13
- Def_ActionType_FamilyCTGAssist, #仙盟充值协助活动 14
+ Def_ActionType_13,
+ Def_ActionType_14,
Def_ActionType_FamilyEmblem, #仙盟时效徽章信息 15
Def_ActionType_Zhenbaoge, #珍宝阁 16
Def_ActionType_TalkCache, #聊天缓存 17,最大条数配置决定
@@ -1047,13 +1047,6 @@
#家族某行为类型保存的条数
ActionTypeSaveCnt = {
- Def_ActionType_FamilyPray:10 , #家族祈福
- Def_ActionType_FamilyArrest:7, #家族悬赏
- Def_ActionType_FamilyMember:1, #记录家族成员信息
- Def_ActionType_LeaderImpeachTime:1, # 族长下线了多久
- Def_ActionType_FamilyBossFB:1, # 记录家族boss副本信息
- Def_ActionType_FamilyStore:30, #仓库操作记录
- Def_ActionType_OfficerModelEquip:10, # 记录家族有职位的成员模型装备信息(盟主+副盟主*2+战斗队长*5)
Def_ActionType_FamilyEvent:50, # 记录家族事件
}
--
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