From 7d0019192b6df3e01bcfee0c2f4b62d036fa9e3a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 02 三月 2026 19:58:13 +0800
Subject: [PATCH] 501 【武将】武将时装-服务端(增加时装形象,与时装属性相互独立;每个武将物品独立,UserData原78-皮肤形象索引,增加82-皮肤属性索引;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py | 21 +++++++++++++++------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py | 10 ++++++++--
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py | 3 ++-
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py | 2 +-
4 files changed, 26 insertions(+), 10 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
index 35da850..2ef3d6c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
@@ -10316,7 +10316,7 @@
("SubCmd", c_ubyte),
("HeroID", c_int), #武将ID
("SkinID", c_int), #时装ID
- ("OPType", c_ubyte), #操作 1-激活;2-佩戴;3-升星
+ ("OPType", c_ubyte), #操作 1-激活;2-选择形象;3-升星;4-选择属性
("ItemIndex", c_ushort), #武将物品所在武将背包位置索引,仅佩戴时有效
]
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
index 00bb300..0d15e71 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
@@ -114,6 +114,8 @@
singleItem.SetUserAttr(ShareDefine.Def_IudetHeroAwakeLV, 0)
if singleItem.GetUserAttr(ShareDefine.Def_IudetHeroSkin):
singleItem.SetUserAttr(ShareDefine.Def_IudetHeroSkin, 0)
+ if singleItem.GetUserAttr(ShareDefine.Def_IudetHeroSkinAttr):
+ singleItem.SetUserAttr(ShareDefine.Def_IudetHeroSkinAttr, 0)
if singleItem.GetUserAttrCount(ShareDefine.Def_IudetHeroTalentID):
singleItem.ClearUserAttr(ShareDefine.Def_IudetHeroTalentID)
@@ -1042,7 +1044,7 @@
# tagHead Head;
# DWORD HeroID; //武将ID
# DWORD SkinID; //时装ID
-# BYTE OPType; //操作 1-激活;2-佩戴;3-升星
+# BYTE OPType; //操作 1-激活;2-选择形象;3-升星;4-选择属性
# WORD ItemIndex; //武将物品所在武将背包位置索引,仅佩戴时有效
#};
def OnHeroSkinOP(index, clientData, tick):
@@ -1064,12 +1066,15 @@
if opType == 1:
ActiveHeroSkin(curPlayer, heroID, skinID)
elif opType == 2:
- DoHeroWearSkin(curPlayer, itemIndex, skinIndex)
+ DoHeroWearSkin(curPlayer, itemIndex, skinIndex, False)
elif opType == 3:
DoHeroSkinStarUP(curPlayer, heroID, skinID)
+ elif opType == 4:
+ DoHeroWearSkin(curPlayer, itemIndex, skinIndex, True)
return
-def DoHeroWearSkin(curPlayer, itemIndex, skinIndex):
+def DoHeroWearSkin(curPlayer, itemIndex, skinIndex, isSkinAttr):
+ # @param isSkinAttr: 是否是选择属性的,反之则为选择皮肤形象
heroItem = GetHeroItem(curPlayer, itemIndex)
if not heroItem:
return
@@ -1086,9 +1091,13 @@
if not GetHeroSkinState(curPlayer, skinID):
GameWorld.DebugLog("该武将皮肤未解锁! heroID=%s,skinIndex=%s" % (heroID, skinIndex))
return
- heroItem.SetUserAttr(ShareDefine.Def_IudetHeroSkin, skinIndex)
-
- PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate(heroItem) # 切换皮肤
+
+ GameWorld.DebugLog("切换武将皮肤! heroID=%s,skinIndex=%s,isSkinAttr=%s" % (heroID, skinIndex, isSkinAttr))
+ if not isSkinAttr:
+ heroItem.SetUserAttr(ShareDefine.Def_IudetHeroSkin, skinIndex)
+ else:
+ heroItem.SetUserAttr(ShareDefine.Def_IudetHeroSkinAttr, skinIndex)
+ PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate(heroItem) # 切换皮肤属性
return True
def GMSetHeroSkin(curPlayer, heroID, skinIndex, isActive=1):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py
index 2bedd38..ba6ac1c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py
@@ -811,10 +811,16 @@
heroSelfAttrInfo[heroID] = selfAttrDict
# 时装属性
+ attrSkinID = 0
+ attrSkinIndex = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroSkinAttr)
+ if attrSkinIndex < 0 or attrSkinIndex >= len(skinIDList):
+ attrSkinID = skinIDList[0]
+ elif skinIDList:
+ attrSkinID = skinIDList[attrSkinIndex]
heroSkinAttrDict = {}
- skinIpyData = IpyGameDataPY.GetIpyGameDataNotLog("HeroSkinAttr", skinID)
+ skinIpyData = IpyGameDataPY.GetIpyGameDataNotLog("HeroSkinAttr", attrSkinID)
if skinIpyData:
- skinStar = PlayerHero.GetHeroSkinStar(curPlayer, skinID)
+ skinStar = PlayerHero.GetHeroSkinStar(curPlayer, attrSkinID)
wearAttrIDList = skinIpyData.GetWearAttrIDList()
wearAttrValueList = skinIpyData.GetWearAttrValueList()
wearAttrPerStarAddList = skinIpyData.GetWearAttrPerStarAddList()
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
index c955848..fee2781 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -1169,8 +1169,9 @@
Def_IudetHeroStar = 72 # 英雄星级
Def_IudetHeroBreakLV = 74 # 英雄突破等级
Def_IudetHeroAwakeLV = 76 # 英雄觉醒等级
-Def_IudetHeroSkin = 78 # 英雄使用的皮肤索引
+Def_IudetHeroSkin = 78 # 英雄使用的皮肤索引 - 形象
Def_IudetHeroCardEffective = 80 # 卡牌在主线预设中生效标识,每个武将在某一阵容预设中仅有一张卡牌生效,废弃,使用 Def_IudetHeroEffPresetID 代替
+Def_IudetHeroSkinAttr = 82 # 英雄使用的皮肤索引 - 属性
# 200~300 宠物数据用
Def_IudetPet_NPCID = 200 # npcID
--
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