From 7d0019192b6df3e01bcfee0c2f4b62d036fa9e3a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 02 三月 2026 19:58:13 +0800
Subject: [PATCH] 501 【武将】武将时装-服务端(增加时装形象,与时装属性相互独立;每个武将物品独立,UserData原78-皮肤形象索引,增加82-皮肤属性索引;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py |    9 ++++++---
 1 files changed, 6 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
index 0c8172e..1eea137 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
@@ -29,9 +29,10 @@
 import PlayerControl
 import FunctionNPCCommon
 import PlayerActBuyCountGift
-import PlayerActLoginNew
+import OpenServerActivity
 import PlayerActTask
 import ItemControler
+import PlayerMingge
 import PlayerTravel
 import PlayerHorse
 import PlayerArena
@@ -45,6 +46,9 @@
                      ShareDefine.GameFuncID_Shop:lambda curObj:FunctionNPCCommon.DoShopOpen(curObj),
                      ShareDefine.GameFuncID_Horse:lambda curObj:PlayerHorse.DoHorseOpen(curObj),
                      ShareDefine.GameFuncID_Travel:lambda curObj:PlayerTravel.DoTravelOpen(curObj),
+                     ShareDefine.GameFuncID_Mingge:lambda curObj:PlayerMingge.DoMinggeOpen(curObj),
+                     ShareDefine.GameFuncID_OSA_MainLevel:lambda curObj:OpenServerActivity.DoOSA_MainLevel(curObj),
+                     ShareDefine.GameFuncID_OSA_HeroCall:lambda curObj:OpenServerActivity.DoOSA_HeroCall(curObj),
                      }
 
 def GetFuncOpenLVIpyData(funcID): return IpyGameDataPY.GetIpyGameData("FuncOpenLV", funcID)
@@ -91,7 +95,7 @@
             continue
         
         limitManLevel = ipyData.GetLimitManLevel()
-        if limitManLevel and limitManLevel < PlayerControl.GetMainLevelPassValue(curPlayer):
+        if limitManLevel and PlayerControl.GetMainLevelPassValue(curPlayer) < limitManLevel:
             continue
         
         # 先更新值再处理开启逻辑,不能可能导致在功能开启逻辑中再开启功能引发的递归死循环
@@ -112,7 +116,6 @@
     if openFuncIDList:
         Sync_FuncOpenState(curPlayer, openFuncIDList)
         PlayerActTask.OnCheckRelateFuncAct(curPlayer, openFuncIDList)
-        PlayerActLoginNew.OnCheckRelateFuncAct(curPlayer, openFuncIDList)
         PlayerActBuyCountGift.OnCheckRelateFuncAct(curPlayer, openFuncIDList)
         
     return

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