From 7d0019192b6df3e01bcfee0c2f4b62d036fa9e3a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 02 三月 2026 19:58:13 +0800
Subject: [PATCH] 501 【武将】武将时装-服务端(增加时装形象,与时装属性相互独立;每个武将物品独立,UserData原78-皮肤形象索引,增加82-皮肤属性索引;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py |   66 ++++++++++++++++++++++++++-------
 1 files changed, 52 insertions(+), 14 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py
index 2beb13d..ba6ac1c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py
@@ -29,12 +29,12 @@
 import GameLogic_Dingjunge
 import PlayerMingge
 import PlayerBeauty
-import PlayerFamily
 import PlayerHorse
 import PlayerGubao
 import PlayerHero
 import PlayerHJG
 import GameWorld
+import ChPlayer
 import ChConfig
 import ChEquip
 
@@ -80,6 +80,10 @@
         if not isReload: # 非重读阵容的视为变更
             self.isHeroChange = True
         reloadEffHeroCard(curPlayer, self) # 更新武将阵容强制重刷生效卡牌
+        return
+    
+    def OnSwitch(self):
+        self.isHeroChange = True
         return
     
     def IsHeroItemIn(self, itemIndex): return itemIndex in self.heroItemDict
@@ -361,8 +365,6 @@
             
             effCardAddPerAft = heroPreset.GetEffCardAddPer()
             
-            if effCardAddPerBef == effCardAddPerAft:
-                continue
             heroPresetID = heroPreset.heroPresetID
             GameWorld.DebugLog("武将物品变化影响: itemIndex=%s,heroPresetID=%s,effCardAddPerBef=%s,effCardAddPerAft=%s" 
                                % (itemIndex, heroPresetID, effCardAddPerBef, effCardAddPerAft), self.playerID)
@@ -634,7 +636,7 @@
     star = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroStar)
     breakLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroBreakLV)
     
-    starMax = PlayerHero.GetHeroStarMax(heroItem)
+    starMax = PlayerHero.GetHeroStarMax(heroID, heroItem)
     addPer = qualityIpyData.GetInitAddPer()
     addPer += qualityIpyData.GetLVAddPer() * max(0, heroLV - 1)
     addPer += qualityIpyData.GetBreakLVAddPer() * breakLV
@@ -748,6 +750,7 @@
     countryHeroInfo = {} # 国家武将统计 {country:[heroID, ...], ...}
     fetterHeroInfo = {} # 阵容羁绊武将统计信息 {fetterID:[heroID, ...], ...}
     heroSelfAttrInfo = {} # 武将自身属性 {heroID:{attrID:value, ...}, ...}
+    heroSkinAttrInfo = {} # 武将时装属性 {heroID:{attrID:value, ...}, ...}
     heroLVAttrInfo = {} # 武将等级属性 {heroID:{attrID:value, ...}, ...}
     heroStarTalentInfo = {} # 武将星级天赋属性 {heroID:{attrID:value, ...}, ...}
     heroBreakAttrInfo = {} # 武将突破潜能属性 {heroID:{attrID:value, ...}, ...}
@@ -778,9 +781,9 @@
         skinID = 0
         skinIDList = heroIpyData.GetSkinIDList()
         if skinIndex < 0 or skinIndex >= len(skinIDList):
-            skinID = skinIDList[skinIndex]
-        elif skinIDList:
             skinID = skinIDList[0]
+        elif skinIDList:
+            skinID = skinIDList[skinIndex]
             
         lineupHero = presetLineup.GetLineupHero(posNum)
         #if False:
@@ -806,6 +809,27 @@
         for k, v in heroIpyData.GetBatAttrDict().items():
             selfAttrDict[int(k)] = v
         heroSelfAttrInfo[heroID] = selfAttrDict
+        
+        # 时装属性
+        attrSkinID = 0
+        attrSkinIndex = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroSkinAttr)
+        if attrSkinIndex < 0 or attrSkinIndex >= len(skinIDList):
+            attrSkinID = skinIDList[0]
+        elif skinIDList:
+            attrSkinID = skinIDList[attrSkinIndex]
+        heroSkinAttrDict = {}
+        skinIpyData = IpyGameDataPY.GetIpyGameDataNotLog("HeroSkinAttr", attrSkinID)
+        if skinIpyData:
+            skinStar = PlayerHero.GetHeroSkinStar(curPlayer, attrSkinID)
+            wearAttrIDList = skinIpyData.GetWearAttrIDList()
+            wearAttrValueList = skinIpyData.GetWearAttrValueList()
+            wearAttrPerStarAddList = skinIpyData.GetWearAttrPerStarAddList()
+            for i in range(min(len(wearAttrIDList), len(wearAttrValueList))):
+                attrID = wearAttrIDList[i]
+                attrValuePerStar = wearAttrPerStarAddList[i] if len(wearAttrPerStarAddList) > i else 0
+                attrValue = wearAttrValueList[i] + attrValuePerStar * skinStar
+                heroSkinAttrDict[attrID] = heroSkinAttrDict.get(attrID, 0) + attrValue
+        heroSkinAttrInfo[heroID] = heroSkinAttrDict
         
         # 等级属性
         heroLVAttrDict = {}
@@ -948,6 +972,7 @@
     lvAttrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_LV)
     equipAttrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_MainEquip)
     fatesAttrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_HeroFates)
+    skinAttrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_HeroSkin)
     realmAttrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_Realm)
     gubaoAttrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_Gubao)
     hjgAttrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_HJG)
@@ -960,6 +985,7 @@
     GameWorld.DebugLog("    国家武将统计=%s" % countryHeroInfo, playerID)
     GameWorld.DebugLog("    羁绊武将统计=%s" % fetterHeroInfo, playerID)
     GameWorld.DebugLog("    武将自身属性=%s" % heroSelfAttrInfo, playerID)
+    GameWorld.DebugLog("    穿戴时装属性=%s" % heroSkinAttrInfo, playerID)
     GameWorld.DebugLog("    武将等级属性=%s" % heroLVAttrInfo, playerID)
     GameWorld.DebugLog("    武将吞噬属性=%s" % heroStarTalentInfo, playerID)
     GameWorld.DebugLog("    武将突破潜能=%s" % heroBreakAttrInfo, playerID)
@@ -970,6 +996,7 @@
     GameWorld.DebugLog("    主公等级属性=%s" % lvAttrDict, playerID)
     GameWorld.DebugLog("    主公装备属性=%s" % equipAttrDict, playerID)
     GameWorld.DebugLog("    主公宿缘属性=%s" % fatesAttrDict, playerID)
+    GameWorld.DebugLog("    主公全体时装=%s" % skinAttrDict, playerID)
     GameWorld.DebugLog("    主公官职属性=%s" % realmAttrDict, playerID)
     GameWorld.DebugLog("    主公古宝属性=%s" % gubaoAttrDict, playerID)
     GameWorld.DebugLog("    主幻境阁属性=%s" % hjgAttrDict, playerID)
@@ -1009,6 +1036,7 @@
         lineupHero.heroBatAttrDict = {}
         lineupHero.fightPower = 0
         
+        heroSkinAttrDict = heroSkinAttrInfo.get(heroID, {})
         heroLVAttrDict = heroLVAttrInfo.get(heroID, {})
         starTalentAttrDict = heroStarTalentInfo.get(heroID, {})
         breakAttrDict = heroBreakAttrInfo.get(heroID, {})
@@ -1029,6 +1057,9 @@
                 
             fatesValue = fatesAttrDict.get(attrID, 0)
             fatesPer = fatesAttrDict.get(attrPerID, 0) / 10000.0 if attrPerID else 0
+            
+            skinValue = skinAttrDict.get(attrID, 0)
+            skinPer = skinAttrDict.get(attrPerID, 0) / 10000.0 if attrPerID else 0
             
             realmValue = realmAttrDict.get(attrID, 0)
             realmPer = realmAttrDict.get(attrPerID, 0) / 10000.0 if attrPerID else 0
@@ -1060,6 +1091,7 @@
                 
             lineupHaloValue, lineupHaloPer = lineupHaloAttrInfo.get(attrID, 0), 0
             fetterValue, fetterPer = fetterAttrDict.get(attrID, 0), 0
+            heroSkinValue, heroSkinPer = heroSkinAttrDict.get(attrID, 0), 0
             heroLVValue, heroLVPer = heroLVAttrDict.get(attrID, 0), 0
             starTalentValue, starTalentPer = starTalentAttrDict.get(attrID, 0), 0
             breakLVValue, breakLVPer = breakAttrDict.get(attrID, 0), 0
@@ -1068,6 +1100,7 @@
                 heroSelfPer = selfAttrDict.get(attrPerID, 0) / 10000.0
                 lineupHaloPer = lineupHaloAttrInfo.get(attrPerID, 0) / 10000.0
                 fetterPer = fetterAttrDict.get(attrPerID, 0) / 10000.0
+                heroSkinPer = heroSkinAttrDict.get(attrPerID, 0) / 10000.0
                 heroLVPer = heroLVAttrDict.get(attrPerID, 0) / 10000.0
                 starTalentPer = starTalentAttrDict.get(attrPerID, 0) / 10000.0
                 breakLVPer = breakAttrDict.get(attrPerID, 0) / 10000.0
@@ -1076,18 +1109,26 @@
             # 计算
             attrParamDict = {"lvValue":lvValue, "equipValue":equipValue, "realmValue":realmValue, "realmPer":realmPer, "cardPer":cardPer,
                              "gubaoValue":gubaoValue, "gubaoPer":gubaoPer, "hjgValue":hjgValue, "hjgPer":hjgPer, "horseValue":horseValue, "horsePer":horsePer,
-                             "beautyValue":beautyValue, "beautyPer":beautyPer, "fatesValue":fatesValue, "fatesPer":fatesPer,
+                             "beautyValue":beautyValue, "beautyPer":beautyPer, "fatesValue":fatesValue, "fatesPer":fatesPer, "skinValue":skinValue, "skinPer":skinPer,
                              "dingjungeValue":dingjungeValue, "dingjungePer":dingjungePer, "minggeValue":minggeValue, "minggePer":minggePer,
-                             "heroSelfValue":heroSelfValue, "heroSelfPer":heroSelfPer, "inheritPer":inheritPer, "heroLVValue":heroLVValue, "heroLVPer":heroLVPer,
+                             "heroSelfValue":heroSelfValue, "heroSelfPer":heroSelfPer, "inheritPer":inheritPer, "heroLVValue":heroLVValue, "heroLVPer":heroLVPer, 
+                             "heroSkinValue":heroSkinValue, "heroSkinPer":heroSkinPer,
                              "lineupHaloValue":lineupHaloValue, "lineupHaloPer":lineupHaloPer, "fetterValue":fetterValue, "fetterPer":fetterPer,
                              "starTalentValue":starTalentValue, "starTalentPer":starTalentPer, "breakLVValue":breakLVValue, "breakLVPer":breakLVPer,
                              "awakeTalentValue":awakeTalentValue, "awakeTalentPer":awakeTalentPer,
                              }
-            
+            #testDict = {'lineupHaloPer': 0.1, 'minggeValue': 43685, 'heroLVValue': 836851, 'cardPer': 72.276, 'realmValue': 9878456, 'fetterPer': 0.15, 'horseValue': 5040, 'equipValue': 18381400, 'inheritPer': 1.4, 'lvValue': 53600}
+            #testDict = {'inheritPer': 1, 'minggeValue': 905, 'equipValue': 796}
+            #for k in attrParamDict.keys():
+            #    v = testDict.get(k, 0)
+            #    exec("%s = %s" % (k, v))
+            #    attrParamDict[k] = v
             if attrID in ChConfig.BaseAttrIDList:
-                attrValue = FormulaControl.Eval("baseAttrFormula", baseAttrFormula, attrParamDict, toInt=False, ndigits=3)
+                attrValue = FormulaControl.Eval("baseAttrFormula", baseAttrFormula, attrParamDict, toInt=False, ndigits=2)
+                #GameWorld.DebugLog("    evalValue=%s,attrValue=%s" % (eval(baseAttrFormula), attrValue))
             else:
-                attrValue = FormulaControl.Eval("otherAttrFormula", otherAttrFormula, attrParamDict, toInt=False, ndigits=3)
+                attrValue = FormulaControl.Eval("otherAttrFormula", otherAttrFormula, attrParamDict, toInt=False, ndigits=2)
+                #GameWorld.DebugLog("    evalValue=%s,attrValue=%s" % (eval(otherAttrFormula), attrValue))
             # 前端对比刷属性明细时需要
             if g_calcDetail and attrValue > 0:
                 calcParamDict = {}
@@ -1187,7 +1228,4 @@
     else:
         GameWorld.DebugLog("主线阵容没有在战斗中,不需要处理", playerID)
         
-    PlayerFamily.RefreshFamilyMember(curPlayer) # 更新公会
-    # 更新排行榜
-    
     return

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