From 7d3e60ddbd25e5dbc58450b8f5595bb431303330 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 31 十月 2025 19:12:25 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(词条技能1020;增加效果5050 - 触发释放技能(按累计能量达到时释放))

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py |    4 ++++
 1 files changed, 4 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
index 095a14d..2e25105 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
@@ -559,6 +559,7 @@
         self._bySkill = None # 由哪个技能触发的
         self._byBuff = None # 由哪个buff触发的
         self._afterLogicList = [] # 技能释放后需要处理逻辑 [[logicType, logicParams], ...]
+        self._energy = 0 # 技能能量,一般用于累计能量达到某种条件后做逻辑
         
         # 连击相关
         self._comboState = 0 # 连击状态 0-未重置,1-初始化连击相关可连击,2-连击已中断
@@ -692,6 +693,9 @@
     def GetTagParryNum(self, tagID): return self._parryTagIDDict.get(tagID, 0)
     def SetTagParryNum(self, tagID, parryNum): self._parryTagIDDict[tagID] = parryNum
     
+    def GetEnergy(self): return self._energy # 累计能量
+    def SetEnergy(self, energy): self._energy = energy
+    
 class SkillManager():
     ## 战斗对象技能管理器
     

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