From 7d3e60ddbd25e5dbc58450b8f5595bb431303330 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 31 十月 2025 19:12:25 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(词条技能1020;增加效果5050 - 触发释放技能(按累计能量达到时释放))
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py | 8 ++++----
1 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
index 88f0916..fb10f06 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
@@ -2238,14 +2238,14 @@
def OnTurnFightRequest(curPlayer, mapID, funcLineID, tagType, tagID, valueList):
## 回合战斗请求 - 地图验证
- # @return: 是否允许
+ # @return: 是否允许, 后端验证通过的funcLineID
do_FBLogic_ID = __GetFBLogic_MapID(mapID)
callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnTurnFightRequest"))
if callFunc == None:
# 默认不限制
- return True
+ return True, funcLineID
return callFunc(curPlayer, mapID, funcLineID, tagType, tagID, valueList)
@@ -2283,7 +2283,7 @@
return callFunc(curPlayer, turnFight, npcObj)
-def OnFBNPCKilledBefore(curPlayer, turnFight, gameObj, killer):
+def OnFBNPCKilledBefore(curPlayer, turnFight, gameObj, killer=None, useSkill=None):
## 副本NPC被击杀前处理,一般用于处理一些不被击杀的副本NPC逻辑
# @return: 可否被正常击杀
do_FBLogic_ID = __GetFBLogic_MapID(turnFight.mapID)
@@ -2293,7 +2293,7 @@
# 不需要逻辑时默认可被正常击杀
return True
- return callFunc(curPlayer, turnFight, gameObj, killer)
+ return callFunc(curPlayer, turnFight, gameObj, killer, useSkill)
def OnPlayerLineupAttackResult(curPlayer, atkObj, killObjList, useSkill, mapID, funcLineID):
## 回合战斗主动发起的玩家阵容攻击结果额外处理 ,一般处理副本相关的掉落、奖励等
--
Gitblit v1.8.0