From 7d3e60ddbd25e5dbc58450b8f5595bb431303330 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 31 十月 2025 19:12:25 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(词条技能1020;增加效果5050 - 触发释放技能(按累计能量达到时释放))
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py | 57 ++++++++++++++++++++++++++++++++++++++++++++++++++++-----
1 files changed, 52 insertions(+), 5 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
index c3fe775..1304663 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
@@ -61,6 +61,10 @@
objID = curBatObj.GetID()
+ if hasattr(useSkill, "GetRemainTime") and useSkill.GetRemainTime() > 0:
+ GameWorld.DebugLog("技能CD中! skillID=%s,RemainTime=%s" % (skillID, useSkill.GetRemainTime()))
+ return
+
buffStateGroups = useSkill.GetBuffStateLimit()
if buffStateGroups:
limitState = curBatObj.IsInBuffStateGroup(buffStateGroups)
@@ -189,7 +193,11 @@
def IsNeedSyncSkill(useSkill):
## 使用需要同步B427使用技能
- return useSkill.GetSkillType() in [ChConfig.Def_SkillType_Atk, ChConfig.Def_SkillType_Cure, ChConfig.Def_SkillType_CleanBuff]
+ if useSkill.GetSkillType() in [ChConfig.Def_SkillType_Atk, ChConfig.Def_SkillType_Cure, ChConfig.Def_SkillType_CleanBuff]:
+ return True
+ if useSkill.GetFuncType() in [ChConfig.Def_SkillFuncType_TurnNormaSkill, ChConfig.Def_SkillFuncType_AngerSkill]:
+ return True
+ return False
def GetSkillTags(turnFight, curBatObj, useSkill):
## 获取技能目标
@@ -811,7 +819,7 @@
else:
diffType = 1
tagXP = tagBatObj.GetXP()
- diffValue = calcValue
+ diffValue = GetEnhanceXP(tagBatObj, calcValue)
updValue = tagXP + diffValue
tagBatObj.SetXP(updValue, False)
GameWorld.DebugLog(" 加怒气: tagID=%s,diffValue=%s,tagXP=%s,updXP=%s" % (tagID, diffValue, tagXP, updValue))
@@ -820,10 +828,10 @@
if curStealTotal > 0:
diffType = 1
curXP = curBatObj.GetXP()
- diffValue = curStealTotal
+ diffValue = GetEnhanceXP(tagBatObj, curStealTotal)
updValue = curXP + diffValue
curBatObj.SetXP(updValue, False)
- GameWorld.DebugLog(" 加总怒气: curID=%s,curStealTotal=%s,curXP=%s,updXP=%s" % (curID, curStealTotal, curXP, updValue))
+ GameWorld.DebugLog(" 加总怒气: curID=%s,curStealTotal=%s,curXP=%s,diffValue=%s,updXP=%s" % (curID, curStealTotal, curXP, diffValue, updValue))
Sync_PropertyRefreshView(turnFight, curBatObj, attrID, updValue, diffValue, diffType, skillID, relatedSkillID)
return
@@ -1186,6 +1194,7 @@
if posNum <= 0:
#非主战单位不加
return
+ addXP = GetEnhanceXP(gameObj, addXP)
curXP = gameObj.GetXP()
updXP = curXP + addXP
gameObj.SetXP(updXP)
@@ -1200,12 +1209,24 @@
if str(specialty) not in specialtyAddXPDict:
return
addXP = specialtyAddXPDict[str(specialty)]
+ addXP = GetEnhanceXP(gameObj, addXP)
curXP = gameObj.GetXP()
updXP = curXP + addXP
gameObj.SetXP(updXP, False)
GameWorld.DebugLog(" 特长加XP: curID=%s,curXP=%s,addXP=%s,updXP=%s,特性=%s" % (gameObj.GetID(), curXP, addXP, updXP, specialty))
Sync_PropertyRefreshView(turnFight, gameObj, ChConfig.AttrID_XP, updXP, addXP, diffType=1, relatedSkillID=relatedSkillID)
return
+
+def GetEnhanceXP(gameObj, addXP):
+ ## 获取提升后的xp值
+ addPer = gameObj.GetBatAttrValue(ChConfig.AttrID_XPRecoverPer)
+ # 其他强化、弱化
+ if addPer == 0:
+ return addXP
+ objID = gameObj.GetID()
+ updAddXP = int(addXP * max(10000 + addPer, 0) / 10000.0)
+ GameWorld.DebugLog("怒气恢复提升: objID=%s,addXP=%s,addPer=%s,updAddXP=%s" % (objID, addXP, addPer, updAddXP))
+ return updAddXP
def __DoCurSkillEff(turnFight, curObj, useSkill, effIgnoreObjIDList, isUseSkill):
## 执行本技能/buff释放后额外效果
@@ -1253,7 +1274,7 @@
killObjList = useSkill.GetKillObjList()
if killObjList:
- invalidSkillID = TurnPassive.GetTriggerEffectValue(turnFight, curBatObj, None, ChConfig.PassiveEff_SkillInvalid, useSkill,
+ invalidSkillID = TurnPassive.GetTriggerEffectValue(turnFight, curBatObj, None, ChConfig.PassiveEff_SkillInvalid, useSkill,
triggerWay=ChConfig.TriggerWay_KillOneObj)
if invalidSkillID and invalidSkillID == enhanceSkillID:
GameWorld.DebugLog("有击杀目标时该技能无效! enhanceSkillID=%s" % enhanceSkillID)
@@ -1331,6 +1352,10 @@
passiveSkillID = passiveSkill.GetSkillID()
if passiveSkillID == bySkillID:
#GameWorld.DebugLog("###被动触发技能不触发自身,防止死循环! effSkillID=%s,effectID=%s,passiveSkillID=%s" % (effSkillID, effectID, passiveSkillID))
+ return
+
+ if hasattr(passiveSkill, "GetRemainTime") and passiveSkill.GetRemainTime() > 0:
+ #GameWorld.DebugLog("被动触发技能CD中! skillID=%s,RemainTime=%s" % (passiveSkillID, passiveSkill.GetRemainTime()))
return
isOK = False
@@ -1896,6 +1921,16 @@
elif calcType == ChConfig.Def_Calc_HarmSelfHP:
baseValue = curObj.GetHarmSelfHP()
GameWorld.DebugLog("根据自残值: %s" % baseValue)
+ elif calcType == ChConfig.Def_Calc_AtkedSkillHurtHP:
+ bySkill = curSkill.GetBySkill()
+ bySkillID = 0
+ if bySkill:
+ bySkillID = bySkill.GetSkillID()
+ curID = curObj.GetID()
+ for hurtObj in bySkill.GetHurtObjList():
+ if curID == hurtObj.GetObjID():
+ baseValue += hurtObj.GetHurtHP()
+ GameWorld.DebugLog("根据最后受击技能伤害: %s,bySkillID=%s" % (baseValue, bySkillID))
return baseValue
@@ -2028,3 +2063,15 @@
clientPack.RelatedSkillID = relatedSkillID
turnFight.addBatPack(clientPack)
return
+
+def Sync_HPRefresh(turnFight, curBatObj):
+ hp, maxHP = curBatObj.GetHP(), curBatObj.GetMaxHP()
+ clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCObjHPRefresh)
+ clientPack.ObjID = curBatObj.GetID()
+ clientPack.HP = hp % ShareDefine.Def_PerPointValue
+ clientPack.HPEx = hp / ShareDefine.Def_PerPointValue
+ clientPack.MaxHP = maxHP % ShareDefine.Def_PerPointValue
+ clientPack.MaxHPEx = maxHP / ShareDefine.Def_PerPointValue
+ turnFight.addBatPack(clientPack)
+ return
+
\ No newline at end of file
--
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