From 7dafc3a10c56f44ea6ab7fbdbdadd29ba679e1be Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 23 十二月 2025 15:30:09 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(步练师所有技能; 5023效果增加可指定消耗层级或不消耗怒气;增加效果6031;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldEvent.py | 82 +++++++++++++++++++++++++++++++++++++----
1 files changed, 74 insertions(+), 8 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldEvent.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldEvent.py
index bbeaa36..0cf3556 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldEvent.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldEvent.py
@@ -17,16 +17,21 @@
import DBDataMgr
import GameWorld
+import PyMongoMain
import PlayerFamily
import IpyGameDataPY
import IPY_GameWorld
+import DataRecordPack
import PlayerEventCounter
+import PlayerViewCache
import PlayerControl
import NetPackCommon
import PlayerOnline
import ShareDefine
import PyGameData
+import ItemCommon
import BattleObj
+import ChPlayer
import ObjPool
import datetime
@@ -68,7 +73,7 @@
#调用该函数时,C++已经设置好区服,如果改变区服需重启
def StartDB(tick):
#初始化数据库, 恢复备档(按区服记录), 加载静态表
- from PyMongoDB import PyMongoMain
+ #from PyMongoDB import PyMongoMain
PyMongoMain.StartDB()
InitGameWorld(tick)
return
@@ -80,7 +85,9 @@
serverID = GameWorld.GetGameWorld().GetServerID()
GameWorld.Log("服务器启动初始化InitGameWorld: serverID=%s" % serverID)
DBDataMgr.OnServerStart() # 优先加载公共数据
+ ItemCommon.InitPyItem()
LoadDBPlayer()
+ PlayerViewCache.LoadRobot()
PyGameData.g_initGameTime = int(time.time()) # 放到加载数据之后
#初始话开服时间、星期几
@@ -105,7 +112,11 @@
pass
else:
serverGroupID = GameWorld.GetServerGroupID()
- GameWorld.Log("服务器启动成功: ServerGroupID=%s,serverID=%s" % (serverGroupID, serverID))
+ serverDay = DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_ServerDay) + 1
+ isMixServer = DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_IsMixServer)
+ mixServerDay = DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_MixServerDay) + 1
+ GameWorld.Log("服务器启动成功: ServerGroupID=%s,serverID=%s,serverDay=%s,isMixServer=%s,mixServerDay=%s"
+ % (serverGroupID, serverID, serverDay, isMixServer, mixServerDay))
PyGameData.g_serverInitOK = True
return
@@ -233,13 +244,29 @@
## 每秒分钟执行一次
if not PyGameData.g_initGameTime:
return
- if tick - PyGameData.g_highProcessTick < 1000:
+ curTime = int(time.time())
+ if not PyGameData.g_highProcessTime:
+ PyGameData.g_highProcessTime = curTime
+
+ if curTime < PyGameData.g_highProcessTime:
+ GameWorld.Log("时间回调了: lastProcessTime=%s" % (GameWorld.ChangeTimeNumToStr(PyGameData.g_highProcessTime)))
+ PyGameData.g_highProcessTime = curTime
+ OnFixServerTimeProcess()
+
+ passSeconds = curTime - PyGameData.g_highProcessTime
+ if passSeconds < 1:
return
- PyGameData.g_highProcessTick = tick
+ if passSeconds > 10:
+ GameWorld.Log("时间误差过大: passSeconds=%s,lastProcessTime=%s" % (passSeconds, GameWorld.ChangeTimeNumToStr(PyGameData.g_highProcessTime)))
+ OnFixServerTimeProcess()
+
+ PyGameData.g_highProcessTime = curTime
if PyGameData.g_serverClosing:
CheckCloseMapOK()
return
+
+ PyMongoMain.GetUserCtrlDB().onSecondProcess()
OnMinute(tick)
@@ -249,6 +276,21 @@
return
+def OnFixServerTimeProcess():
+
+ # 补同步一次服务器时间给前端
+ playerManager = GameWorld.GetPlayerManager()
+ for i in xrange(playerManager.GetPlayerCount()):
+ curPlayer = playerManager.GetPlayerByIndex(i)
+
+ if not GameWorld.IsNormalPlayer(curPlayer):
+ continue
+
+ ChPlayer.Sync_PyServerDataTimeToClient(curPlayer)
+ ChPlayer.Sync_OpenServerDay(curPlayer)
+
+ return
+
def OnMinute(tick):
## 每整分钟执行一次
curTime = GameWorld.GetCurrentTime()
@@ -262,18 +304,40 @@
DBDataMgr.OnMinute(curTime)
DoLogic_GameWorldEvenByTime(tick)
+ #每5分钟
+ if curMinute % 5 == 0:
+ OnMinute_5(curTime, tick)
+
#其他功能逻辑
#GameWorldActionControl.Dispose_OperationActionState()
#GameWorldActionControl.Dispose_DailyActionState()
#GameWorldActionControl.Dispose_FBStateTime()
+ PlayerControl.OnMinute(curTime)
PlayerFamily.OnMinute()
PlayerOnline.OnMinute()
BattleObj.OnMinute()
- ObjPool.OnMinute()
+ ObjPool.OnMinute(curTime)
__CheckIpyDataRecycle(curTime)
return
+def OnMinute_5(curTime, tick):
+ ## 每5分钟
+ DisposeGameActivePlayer(curTime, tick)
+ return
+
+def DisposeGameActivePlayer(curTime, tick):
+ curMinute = curTime.minute
+ gameWorld = GameWorld.GetGameWorld()
+ noteData = gameWorld.GetGameWorldDictByKey("OnlineCntM")
+ if noteData == curMinute:
+ # 同一分钟只处理1次
+ return
+ gameWorld.SetGameWorldDict("OnlineCntM", curMinute)
+ activePlayerCount = GameWorld.GetPlayerManager().OnlineCount()
+ DataRecordPack.DR_OnLinePlayerCount(activePlayerCount) # 总在线
+ return
+
def DoLogic_GameWorldEvenByTime(tick):
#-----------服务器当前时间
curTime = datetime.datetime.today()
@@ -324,11 +388,13 @@
GameWorld.Log("Server -> OnDay!")
#设定服务器当前天事件
eventMgr = DBDataMgr.GetEventTrigMgr()
- eventMgr.SetValueIncrement(ShareDefine.Def_ServerDay)
+ serverDay = eventMgr.SetValueIncrement(ShareDefine.Def_ServerDay)
isMixServer = eventMgr.GetValue(ShareDefine.Def_IsMixServer)
+ mixServerDay = 0
if isMixServer:
- eventMgr.SetValueIncrement(ShareDefine.Def_MixServerDay)
-
+ mixServerDay = eventMgr.SetValueIncrement(ShareDefine.Def_MixServerDay)
+ GameWorld.Log("OnDay -> serverDay=%s,isMixServer=%s,mixServerDay=%s" % (serverDay + 1, isMixServer, mixServerDay + 1))
+
PlayerEventCounter.DoLogic_OnDay(tick)
return
--
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