From 7fe5b708667ada80e22ce098635c30c89246d23b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 05 十二月 2025 20:00:07 +0800
Subject: [PATCH] 121 【武将】武将系统-服务端(武将生效卡牌逻辑;去除图鉴加成;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py | 50 +++++++++++++++++++++++---------------------------
1 files changed, 23 insertions(+), 27 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py
index 009e7cd..c97c796 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py
@@ -38,7 +38,7 @@
GameWorld.DebugAnswer(curPlayer, "武将升星: Hero s 背包位置 升x星")
GameWorld.DebugAnswer(curPlayer, "武将突破: Hero b 背包位置 设置等级")
GameWorld.DebugAnswer(curPlayer, "武将觉醒: Hero a 背包位置 设置等级")
- GameWorld.DebugAnswer(curPlayer, "武将图鉴: Hero t 武将ID 图鉴星级 图鉴突破等级")
+ #GameWorld.DebugAnswer(curPlayer, "武将图鉴: Hero t 武将ID 图鉴星级 图鉴突破等级")
GameWorld.DebugAnswer(curPlayer, "重置图鉴: Hero t 0 [重置阵容推荐]")
GameWorld.DebugAnswer(curPlayer, "重置重生: Hero r")
GameWorld.DebugAnswer(curPlayer, "武将皮肤: Hero sk 武将ID 皮肤索引 是否解锁")
@@ -98,17 +98,17 @@
PlayerHero.Sync_LineupRecommendInfo(curPlayer, syncIDList)
GameWorld.DebugAnswer(curPlayer, "重置推荐OK!")
- else:
- heroID = value2
- syncHeroIDList = [heroID]
- bookStarLV = msgList[2] if len(msgList) > 2 else 0
- bookBreakLV = msgList[3] if len(msgList) > 3 else 0
- if (bookStarLV or bookStarLV) and not PlayerHero.GetHeroBookInitState(curPlayer, heroID):
- PlayerHero.SetHeroBookInitState(curPlayer, heroID, 1)
- PlayerHero.SetHeroBookStarLV(curPlayer, heroID, bookStarLV)
- PlayerHero.SetHeroBookBreakLV(curPlayer, heroID, bookBreakLV)
- GameWorld.DebugAnswer(curPlayer, "设置武将(%s)图鉴星级(%s),突破(%s)" % (heroID, bookStarLV, bookBreakLV))
-
+ #else:
+ # heroID = value2
+ # syncHeroIDList = [heroID]
+ # bookStarLV = msgList[2] if len(msgList) > 2 else 0
+ # bookBreakLV = msgList[3] if len(msgList) > 3 else 0
+ # if (bookStarLV or bookStarLV) and not PlayerHero.GetHeroBookInitState(curPlayer, heroID):
+ # PlayerHero.SetHeroBookInitState(curPlayer, heroID, 1)
+ # PlayerHero.SetHeroBookStarLV(curPlayer, heroID, bookStarLV)
+ # PlayerHero.SetHeroBookBreakLV(curPlayer, heroID, bookBreakLV)
+ # GameWorld.DebugAnswer(curPlayer, "设置武将(%s)图鉴星级(%s),突破(%s)" % (heroID, bookStarLV, bookBreakLV))
+
PlayerHero.Sync_HeroInfo(curPlayer, syncHeroIDList)
return
@@ -142,19 +142,17 @@
PlayerHero.InitHeroItem(heroItem.GetItem())
heroItem.Sync_Item()
GameWorld.DebugAnswer(curPlayer, "重置武将: itemIndex=%s" % (itemIndex))
- return
-
+
# 等级
- if value == "l":
+ elif value == "l":
heroLV = msgList[2] if len(msgList) > 2 else 1
LVMax = PlayerHero.GetHeroLVMax(heroItem)
heroLV = min(LVMax, heroLV)
heroItem.SetUserAttr(ShareDefine.Def_IudetHeroLV, heroLV)
GameWorld.DebugAnswer(curPlayer, "设置武将等级: %s,itemIndex=%s" % (heroLV, itemIndex))
- return
-
+
# 星级
- if value == "s":
+ elif value == "s":
addStar = msgList[2] if len(msgList) > 2 else 1
curStar = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroStar)
starMax = PlayerHero.GetHeroStarMax(heroItem)
@@ -164,28 +162,26 @@
updStar = min(curStar + addStar, starMax)
PlayerHero.DoHeroUpdStar(curPlayer, heroItem, updStar)
GameWorld.DebugAnswer(curPlayer, "更新武将星级: %s,itemIndex=%s" % (updStar, itemIndex))
- return
-
+
# 突破
- if value == "b":
+ elif value == "b":
breakLV = msgList[2] if len(msgList) > 2 else 0
if not IpyGameDataPY.GetIpyGameData("HeroQualityBreak", quality, breakLV):
GameWorld.DebugAnswer(curPlayer, "突破等级不存在:%s 品质:%s" % (breakLV, quality))
return
PlayerHero.SetHeroBreakLV(curPlayer, heroItem, breakLV)
GameWorld.DebugAnswer(curPlayer, "设置武将突破: %s,itemIndex=%s" % (breakLV, itemIndex))
- return
-
+
# 觉醒
- if value == "a":
+ elif value == "a":
awakeLV = msgList[2] if len(msgList) > 2 else 0
if not IpyGameDataPY.GetIpyGameData("HeroQualityAwake", quality, awakeLV):
GameWorld.DebugAnswer(curPlayer, "觉醒等级不存在:%s 品质:%s" % (awakeLV, quality))
return
PlayerHero.SetHeroAwakeLV(heroItem, awakeLV)
GameWorld.DebugAnswer(curPlayer, "设置武将觉醒: %s,itemIndex=%s" % (awakeLV, itemIndex))
- return
-
+
+ PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate(heroItem) # GM修改
return
def __oneKeyLineup(curPlayer, msgList):
@@ -369,7 +365,7 @@
singleItem.SetUserAttr(ShareDefine.Def_IudetHeroSkin, skinIndex)
heroItem.Sync_Item()
- PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate([itemIndex])
+ PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate(heroItem) # GM修改阵容
GameWorld.DebugAnswer(curPlayer, "设置阵容武将OK")
return
--
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