From 80760d7bb7ae12f127bd67613dab8a8a02d4400c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 12 二月 2026 15:29:30 +0800
Subject: [PATCH] 16 卡牌服务端(删除不需要旧功能:法器、炼体、魅力、情缘、仙宫、神兽、系统特权、印记;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 61 +++++-------------------------
1 files changed, 10 insertions(+), 51 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index 434cc25..8347eea 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -44,6 +44,7 @@
import IpyGameDataPY
import PyGameData
import OpenServerActivity
+import PlayerActLunhuidian
import PlayerActivity
import ChNetSendPack
import PlayerState
@@ -2675,7 +2676,8 @@
elif type_Price == IPY_GameWorld.TYPE_Price_Silver_Paper:
__PayMoneyAfterBySilverPaper(curPlayer, price)
- if type_Price == ShareDefine.TYPE_Price_Xiantao:
+ # 仅算使用技能的
+ if type_Price == ShareDefine.TYPE_Price_Xiantao and costType == "UseSkill":
# 累加未结算战锤 - 经验
unXiantaoCntExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntExp)
NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntExp, unXiantaoCntExp + price)
@@ -2700,6 +2702,11 @@
TurnAttack.GetMainFightMgr(curPlayer).useZhanchui += price
+ # 除GM扣除的以外
+ if costType != ChConfig.Def_Cost_GM:
+ #轮回殿
+ PlayerActLunhuidian.AddLunhuidianValue(curPlayer, PlayerActLunhuidian.AwardType_PayMoney, type_Price, price)
+
unitPrice = price if quantity == 1 else int(math.ceil(price * 1.0 / quantity)) # 单价
#reason_name = "Unknown" if not costType else costType
reason_name = costType
@@ -3952,12 +3959,6 @@
totalExpRate = GetPlayerExpRate(curPlayer)
fightExpRate = curPlayer.GetFightExpRate() # 系统及功能累加
- actExpRateInfo = PyGameData.g_operationActionDict.get(ShareDefine.OperationActionName_ExpRate, {})# 多倍经验活动加成
- if actExpRateInfo.get(ShareDefine.ActKey_State):
- actExpIpyData = IpyGameDataPY.GetIpyGameData("ActExpRate", actExpRateInfo.get(ShareDefine.ActKey_CfgID))
- if actExpIpyData and curPlayer.GetLV() >= actExpIpyData.GetLVLimit():
- fightExpRate += actExpIpyData.GetAddExpRate()
-
#if curPlayer.GetMapID() not in [ChConfig.Def_FBMapID_FamilyInvade]: #守卫人皇不加组队加成
# fightExpRate += curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TeamExpRate) # 组队
@@ -4321,7 +4322,8 @@
#if value < beforeFightPower:
# DataRecordPack.DR_FightPowerChangeInfo(curPlayer, beforeFightPower)
GameWorld.DebugLog("总战力: %s, beforeFightPower=%s" % (value, beforeFightPower), curPlayer.GetPlayerID())
- ChPlayer.OnPlayerBaseInfoChange(curPlayer, IPY_PlayerDefine.CDBPlayerRefresh_FightPower) # 战力
+ if beforeFightPower != value:
+ ChPlayer.OnPlayerBaseInfoChange(curPlayer, IPY_PlayerDefine.CDBPlayerRefresh_FightPower) # 战力
return
## 设置模块战斗力,支持超过20E = 模块公式战力 + 技能附加战力 + 其他附加战力
@@ -4530,17 +4532,6 @@
NetPackCommon.SendFakePack(curPlayer, clientPack)
return
-## 魅力等级
-def GetCharmLV(curPlayer): return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CharmLV)
-def SetCharmLV(curPlayer, charmLV):
- NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CharmLV, charmLV)
- SendPropertyRefresh(curPlayer, ShareDefine.CDBPlayerRefresh_CharmLV, charmLV)
- return
-
-def GetTotalLingGenPoint(curPlayer):
- # 总灵根点数(金木水火土+自由点数)
- return 0
-
# 灵根 - 金木水火土
def GetMetal(curPlayer): return 0
def GetWood(curPlayer): return 0
@@ -4554,9 +4545,6 @@
def GetReduceSkillCDPer(curPlayer): return 0
def SetReduceSkillCDPer(curPlayer, reducePer): return
-# 血瓶恢复效果
-def GetHPCureEnhance(curPlayer): return 0
-
# 仙盟职位,使用 GetReceivedSalary,因为FamilyMemberLV没有入库
def GetFamilyMemberLV(curPlayer): return curPlayer.GetReceivedSalary()
def SetFamilyMemberLV(curPlayer, fmLV):
@@ -4564,35 +4552,6 @@
curPlayer.SetReceivedSalary(fmLV)
curPlayer.SetFamilyMemberLV(fmLV) # 也同步设置该值,防止有些地方直接调用 curPlayer.GetFamilyMemberLV()
return
-
-#---当前防护值,需存DB----
-def GetProDef(curPlayer): return 0
-def SetProDef(curPlayer, value): return
-
-#---最大防护值----
-def GetMaxProDef(curPlayer): return 0
-def SetMaxProDef(curPlayer, value): return
-
-# 每X秒自动消失一个印记, 毫秒记录
-def GetLostYinjiTime(curPlayer): return 0
-def SetLostYinjiTime(curPlayer, value): return
-
-# 当前印记数
-def GetYinjiCnt(curPlayer): return 0
-def SetYinjiCnt(curPlayer, value): return
-
-# 减少指定技能组CD XX%
-def GetTheFBSkillsCD(curPlayer): return 0
-def SetTheFBSkillsCD(curPlayer, value): return
-# 灼烧固定伤害
-def GetBurnValue(curPlayer): return 0
-def SetBurnValue(curPlayer, value): return
-# 延长灼烧时间百分比
-def GetBurnTimePer(curPlayer): return 0
-def SetBurnTimePer(curPlayer, value): return
-# 减移动速度百分比
-def GetSubSpeedPer(curPlayer): return 0
-def SetSubSpeedPer(curPlayer, value): return
#-------------------------------------------------------------------------------
--
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