From 80760d7bb7ae12f127bd67613dab8a8a02d4400c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 12 二月 2026 15:29:30 +0800
Subject: [PATCH] 16 卡牌服务端(删除不需要旧功能:法器、炼体、魅力、情缘、仙宫、神兽、系统特权、印记;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py |   13 +++++--------
 1 files changed, 5 insertions(+), 8 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
index 7340f58..c87ffcd 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
@@ -25,11 +25,8 @@
 import ReadChConfig
 import random
 import BaseAttack
-import PetControl
 import SkillShell
 import DataRecordPack
-import ChPyNetSendPack
-import NetPackCommon
 import ShareDefine
 import GameObj
 import PassiveBuffEffMng
@@ -101,9 +98,9 @@
     coolDownTime = curSkill.GetCoolDownTime()
     remainTime = coolDownTime
     
-    skillTypeID = curSkill.GetSkillTypeID()
-    if atkObj and skillTypeID in IpyGameDataPY.GetFuncEvalCfg("SkillCD", 1):
-        reduceSkillCDPer += PlayerControl.GetTheFBSkillsCD(atkObj)
+    #skillTypeID = curSkill.GetSkillTypeID()
+    #if atkObj and skillTypeID in IpyGameDataPY.GetFuncEvalCfg("SkillCD", 1):
+    #    reduceSkillCDPer += PlayerControl.GetTheFBSkillsCD(atkObj)
         
     if isPassiveSkill(curSkill):
         if curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_GiftSkill:
@@ -1153,7 +1150,7 @@
     elif curObjType == IPY_GameWorld.gotNPC:
         #宠物回血
         if curObj.GetGameNPCObjType() == IPY_GameWorld.gnotPet:
-            PetControl.SetPetHP(curObj, remainHP)
+            pass
         #普通NPC回血
         else:
             GameObj.SetHP(curObj, remainHP, False) # 先不通知
@@ -1214,7 +1211,7 @@
     if curObjType == IPY_GameWorld.gotNPC:
         #宠物特殊处理
         if curObj.GetGameNPCObjType() == IPY_GameWorld.gnotPet:
-            PetControl.SetPetHP(curObj, remainHP)
+            pass
         else:
             timeLostHPIpyData = IpyGameDataPY.GetIpyGameDataNotLog("NPCTimeLostHP", curObj.GetNPCID())
             if timeLostHPIpyData:

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