From 81669ea742584ffc6cc7d886ee61293d4ac03fb0 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 05 三月 2026 17:52:31 +0800
Subject: [PATCH] 534 【开服冲榜】新增活动类型-服务端(武将冲榜-7;红颜冲榜-8;命格冲榜-9;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMingge.py | 6 +
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py | 8 +
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py | 4
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTask.py | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py | 11 +
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py | 3
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/OpenServerActivity.py | 183 +++++++++++++++++++++++++++++++++++-
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBeauty.py | 15 +++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py | 9 +
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 3
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 4
11 files changed, 229 insertions(+), 19 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 7d57969..3297e46 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -3591,6 +3591,10 @@
Def_PDict_SuccessValue = "Succ_%s_%s" # 当前次数值,参数(成就类型、条件)
Def_PDict_SuccessAward = "Succ_Award_%s" # 成就领奖记录,按成就ID位存储0-未领,1-已领,参数(key编号)
+# 开服冲榜
+Def_PDict_OSAValue = "OSAValue_%s" # 冲榜活动值,参数(冲榜类型)
+Def_PDict_OSABillValue = "OSABillValue_%s" # 冲榜上榜值,用于判断上榜,参数(冲榜类型)
+
# 开服庆典
Def_PDict_OSACelebrationPoint = "OSACelebrationPoint" # 开服庆典累计积分
Def_PDict_OSACelebrationAward = "OSACelebrationAward" # 开服庆典累计积分阶段奖励领奖状态,按积分排序后的索引位记录是否已领取
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
index 1eea137..3538cfe 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
@@ -47,8 +47,11 @@
ShareDefine.GameFuncID_Horse:lambda curObj:PlayerHorse.DoHorseOpen(curObj),
ShareDefine.GameFuncID_Travel:lambda curObj:PlayerTravel.DoTravelOpen(curObj),
ShareDefine.GameFuncID_Mingge:lambda curObj:PlayerMingge.DoMinggeOpen(curObj),
- ShareDefine.GameFuncID_OSA_MainLevel:lambda curObj:OpenServerActivity.DoOSA_MainLevel(curObj),
- ShareDefine.GameFuncID_OSA_HeroCall:lambda curObj:OpenServerActivity.DoOSA_HeroCall(curObj),
+ ShareDefine.GameFuncID_OSA_MainLevel:lambda curObj:OpenServerActivity.DoOSA_MainLevelOpen(curObj),
+ ShareDefine.GameFuncID_OSA_HeroCall:lambda curObj:OpenServerActivity.DoOSA_HeroCallOpen(curObj),
+ ShareDefine.GameFuncID_OSA_HeroTrain:lambda curObj:OpenServerActivity.DoOSA_HeroTrainOpen(curObj),
+ ShareDefine.GameFuncID_OSA_BeautyTrain:lambda curObj:OpenServerActivity.DoOSA_BeautyTrainOpen(curObj),
+ ShareDefine.GameFuncID_OSA_MinggeTrain:lambda curObj:OpenServerActivity.DoOSA_MinggeTrainOpen(curObj),
}
def GetFuncOpenLVIpyData(funcID): return IpyGameDataPY.GetIpyGameData("FuncOpenLV", funcID)
@@ -102,7 +105,7 @@
befValue, updValue = GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_GameFuncFirstTouch, funcID, 1)
if befValue == updValue:
continue
- GameWorld.DebugLog(" 功能开启:funcID=%s,befValue=%s(%s),updValue=%s(%s)"
+ GameWorld.DebugLog(" 功能开启: funcID=%s,befValue=%s(%s),updValue=%s(%s)"
% (funcID, befValue, str(bin(befValue)[2:]), updValue, str(bin(updValue)[2:])), curPlayer.GetPlayerID())
if funcID in FuncOpenLogicDict:
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/OpenServerActivity.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/OpenServerActivity.py
index 95bd803..e1d9b9f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/OpenServerActivity.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/OpenServerActivity.py
@@ -18,6 +18,8 @@
import DBDataMgr
import PlayerMail
import ShareDefine
+import PlayerPreset
+import PlayerOnline
import GameFuncComm
import IPY_GameWorld
import IpyGameDataPY
@@ -27,6 +29,7 @@
import PlayerControl
import NetPackCommon
import ItemControler
+import PlayerBeauty
import ItemCommon
import GameWorld
import ChConfig
@@ -36,31 +39,186 @@
OSAFuncIDDict = {
ShareDefine.Def_BT_OSA_MainLevel:ShareDefine.GameFuncID_OSA_MainLevel,
ShareDefine.Def_BT_OSA_HeroCall:ShareDefine.GameFuncID_OSA_HeroCall,
+ ShareDefine.Def_BT_OSA_HeroTrain:ShareDefine.GameFuncID_OSA_HeroTrain,
+ ShareDefine.Def_BT_OSA_BeautyTrain:ShareDefine.GameFuncID_OSA_BeautyTrain,
+ ShareDefine.Def_BT_OSA_MinggeTrain:ShareDefine.GameFuncID_OSA_MinggeTrain,
}
-def DoOSA_MainLevel(curPlayer):
+def DoOSA_MainLevelOpen(curPlayer): UpdOSA_MainLevelBillboard(curPlayer)
+def UpdOSA_MainLevelBillboard(curPlayer, lvID=0):
if GetOSAState(curPlayer, ShareDefine.Def_BT_OSA_MainLevel) != 1:
return
- lvID = PlayerControl.GetPassMainLevelID(curPlayer)
- GameWorld.DebugLog("开服关卡榜开启更新榜单: lvID=%s" % lvID, curPlayer.GetPlayerID())
+ if not lvID:
+ lvID = PlayerControl.GetPassMainLevelID(curPlayer)
PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_OSA_MainLevel, lvID)
return
-def DoOSA_HeroCall(curPlayer):
+def DoOSA_HeroCallOpen(curPlayer): UpdOSA_HeroCallBillboard(curPlayer)
+def UpdOSA_HeroCallBillboard(curPlayer, callCnt=0):
if GetOSAState(curPlayer, ShareDefine.Def_BT_OSA_HeroCall) != 1:
return
- callCnt = PlayerTreasure.GetHeroCallCnt(curPlayer)
- GameWorld.DebugLog("开服招募榜开启更新榜单: callCnt=%s" % callCnt, curPlayer.GetPlayerID())
+ if not callCnt:
+ callCnt = PlayerTreasure.GetHeroCallCnt(curPlayer)
PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_OSA_HeroCall, callCnt)
return
-def GetOSAState(curPlayer, osaType):
+def DoOSA_HeroTrainOpen(curPlayer): UpdOSA_HeroTrainBillboard(curPlayer)
+def UpdOSA_HeroTrainBillboard(curPlayer):
+ if GetOSAState(curPlayer, ShareDefine.Def_BT_OSA_HeroTrain) != 1:
+ return
+
+ osaType = ShareDefine.Def_BT_OSA_HeroTrain
+ mainBatPresetID = PlayerPreset.GetBatPresetID(curPlayer, ShareDefine.BatPreset_Main)
+ heroPresetID = PlayerPreset.GetFuncPresetID(curPlayer, mainBatPresetID, ShareDefine.FuncPreset_Hero)
+ olPlayer = PlayerOnline.GetOnlineMgr().GetOnlinePlayer(curPlayer)
+ heroPreset = olPlayer.GetHeroPreset(heroPresetID)
+ effCardDict = heroPreset.GetEffectiveCardDict()
+
+ cardScore = 0
+ curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptHero)
+ for cardInfo in effCardDict.values():
+ index = cardInfo[1]
+ if index < 0 or index >= curPack.GetCount():
+ continue
+ heroItem = curPack.GetAt(index)
+ if not heroItem or heroItem.IsEmpty():
+ continue
+ cardScore += __calcHeroCardTrainScore(heroItem)
+
+ washItemID = IpyGameDataPY.GetFuncCfg("HeroWash", 1)
+ trainItemScoreDict = IpyGameDataPY.GetFuncEvalCfg("OSABillboardTrain", 1, {})
+ osaValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_OSAValue % osaType)
+ washScore = osaValue * trainItemScoreDict.get(str(washItemID), 0)
+
+ trainScore = cardScore + washScore
+
+ # 上榜积分: 只取历史最高分
+ osaBillValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_OSABillValue % osaType)
+ GameWorld.DebugLog("武将冲榜: trainScore=%s(%s+%s),osaValue=%s,osaBillValue=%s,mainBatPresetID=%s,heroPresetID=%s"
+ % (trainScore, cardScore, washScore, osaValue, osaBillValue, mainBatPresetID, heroPresetID))
+ if trainScore <= osaBillValue:
+ # 可能降低积分,降低时不更新榜单
+ GameWorld.DebugLog(" 武将冲榜积分未提升不更新榜单! trainScore=%s <= %s" % (trainScore, osaBillValue))
+ return
+ trainScore = PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_OSABillValue % osaType, trainScore)
+ PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_OSA_HeroTrain, trainScore)
+ return
+
+def __calcHeroCardTrainScore(heroItem):
+ heroID = heroItem.GetItemTypeID()
+ heroIpyData = IpyGameDataPY.GetIpyGameData("Hero", heroID)
+ if not heroIpyData:
+ return 0
+ quality = heroIpyData.GetQuality()
+ qualityIpyData = IpyGameDataPY.GetIpyGameData("HeroQuality", quality)
+ if not qualityIpyData:
+ return 0
+
+ heroLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroLV)
+ star = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroStar)
+ breakLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroBreakLV)
+ awakeLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroAwakeLV)
+
+ # 培养积分,开服武将冲榜会用到
+ # 武将冲榜增加积分 按消耗材料算 {"消耗物品ID":每个物品积分, },积分支持小数,物品ID支持配武将经验石、突破石、觉醒石、洗练石等
+ trainItemScoreDict = IpyGameDataPY.GetFuncEvalCfg("OSABillboardTrain", 1, {})
+ qualityStarScoreDict = IpyGameDataPY.GetFuncEvalCfg("OSABillboardTrain", 2, {})
+ trainItemCntDict = {}
+ #GameWorld.DebugLog("武将物品培养积分: heroID=%s,quality=%s,heroLV=%s,star=%s,breakLV=%s,awakeLV=%s" % (heroID, quality, heroLV, star, breakLV, awakeLV))
+ # 等级
+ ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition("HeroQualityLV", {"Quality":quality}, True)
+ if ipyDataList:
+ for ipyData in ipyDataList:
+ if heroLV <= ipyData.GetHeroLV():
+ break
+ costItemInfo = ipyData.GetUPCostItem()
+ if not costItemInfo:
+ continue
+ costItemID, costItemCount = costItemInfo
+ trainItemCntDict[costItemID] = trainItemCntDict.get(costItemID, 0) + costItemCount
+ #GameWorld.DebugLog(" quality=%s,heroLV=%s,%s" % (quality, heroLV, trainItemCntDict))
+
+ # 突破
+ ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition("HeroQualityBreak", {"Quality":quality}, True)
+ if ipyDataList:
+ for ipyData in ipyDataList:
+ if breakLV <= ipyData.GetBreakLV():
+ break
+ costItemList = ipyData.GetUPCostItemList()
+ if not costItemList:
+ continue
+ for costItemInfo in costItemList:
+ costItemID, costItemCount = costItemInfo[:2]
+ trainItemCntDict[costItemID] = trainItemCntDict.get(costItemID, 0) + costItemCount
+ #GameWorld.DebugLog(" quality=%s,breakLV=%s,%s" % (quality, breakLV, trainItemCntDict))
+
+ # 觉醒
+ ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition("HeroQualityAwake", {"Quality":quality}, True, False)
+ if ipyDataList:
+ for ipyData in ipyDataList:
+ if awakeLV <= ipyData.GetAwakeLV():
+ break
+ costItemInfo = ipyData.GetUPCostItem()
+ if not costItemInfo:
+ continue
+ costItemID, costItemCount = costItemInfo
+ trainItemCntDict[costItemID] = trainItemCntDict.get(costItemID, 0) + costItemCount
+ #GameWorld.DebugLog(" quality=%s,awakeLV=%s,%s" % (quality, awakeLV, trainItemCntDict))
+
+ trainScore = 0
+ for costItemID, itemCnt in trainItemCntDict.items():
+ addScore = trainItemScoreDict.get(str(costItemID), 0) * itemCnt
+ trainScore += addScore
+
+ # 星级
+ starScore = star * qualityStarScoreDict.get(str(quality), 0)
+ trainScore += starScore
+ #GameWorld.DebugLog(" trainScore=%s,starScore=%s" % (trainScore, starScore))
+
+ # 洗炼为通用的,在外层最后直接加
+ return int(trainScore)
+
+def DoOSA_BeautyTrainOpen(curPlayer): UpdOSA_BeautyTrainBillboard(curPlayer)
+def UpdOSA_BeautyTrainBillboard(curPlayer):
+ if GetOSAState(curPlayer, ShareDefine.Def_BT_OSA_BeautyTrain) != 1:
+ return
+ # 红颜好感总等级
+ beautyTotalLV = PlayerBeauty.GetBeautyLVTotal(curPlayer)
+ PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_OSA_BeautyTrain, beautyTotalLV)
+ return
+
+def DoOSA_MinggeTrainOpen(curPlayer): UpdOSA_MinggeTrainBillboard(curPlayer)
+def UpdOSA_MinggeTrainBillboard(curPlayer):
+ if GetOSAState(curPlayer, ShareDefine.Def_BT_OSA_MinggeTrain) != 1:
+ return
+ osaType = ShareDefine.Def_BT_OSA_MinggeTrain
+ trainScoreList = IpyGameDataPY.GetFuncEvalCfg("OSABillboardTrain", 4)
+ if not trainScoreList or len(trainScoreList) != 2:
+ return
+ tuiyanScore, lingyingScore = trainScoreList
+ osaValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_OSAValue % osaType)
+ curLingying = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MGLingying)
+ trainScore = int(osaValue * tuiyanScore + curLingying * lingyingScore)
+ GameWorld.DebugLog("命格冲榜: trainScore=%s,osaValue=%s,curLingying=%s" % (trainScore, osaValue, curLingying))
+ PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_OSA_MinggeTrain, trainScore)
+ return
+
+def AddOSAValue(curPlayer, osaType, addValue):
+ ## 增加开服冲榜活动值,功能未开启时也要加
+ if GetOSAState(curPlayer, osaType, checkFuncOpen=False) != 1:
+ return
+ osaValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_OSAValue % osaType)
+ updOSAValue = PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_OSAValue % osaType, osaValue + addValue)
+ GameWorld.DebugLog("更新开服冲榜活动值: osaType=%s,addValue=%s,updOSAValue=%s" % (osaType, addValue, updOSAValue))
+ return
+
+def GetOSAState(curPlayer, osaType, checkFuncOpen=True):
## 玩家是否在开服冲榜活动中
# @return: 0-未开启;1-活动中;2-结束显示期;3-结束关闭期
funcID = OSAFuncIDDict.get(osaType)
if not funcID:
return 0
- if not GameFuncComm.GetFuncCanUse(curPlayer, funcID):
+ if checkFuncOpen and not GameFuncComm.GetFuncCanUse(curPlayer, funcID):
#GameWorld.DebugLog("开服冲榜功能未开启! osaType=%s,funcID=%s" % (osaType, funcID))
return 0
osaDayDict = IpyGameDataPY.GetFuncEvalCfg("OSABillboard", 1, {})
@@ -103,6 +261,15 @@
elif osaType == ShareDefine.Def_BT_OSA_HeroCall:
billboardAwardDict = IpyGameDataPY.GetFuncEvalCfg("OSABillboard", 3, {})
PlayerBillboard.DoGiveBillboardAwardByMail(osaType, "OSAHeroCall", billboardAwardDict, "OSAHeroCall")
+ elif osaType == ShareDefine.Def_BT_OSA_HeroTrain:
+ billboardAwardDict = IpyGameDataPY.GetFuncEvalCfg("OSABillboardTrain", 3, {})
+ PlayerBillboard.DoGiveBillboardAwardByMail(osaType, "OSAHeroTrain", billboardAwardDict, "OSAHeroTrain")
+ elif osaType == ShareDefine.Def_BT_OSA_BeautyTrain:
+ billboardAwardDict = IpyGameDataPY.GetFuncEvalCfg("OSABillboard", 4, {})
+ PlayerBillboard.DoGiveBillboardAwardByMail(osaType, "OSABeautyTrain", billboardAwardDict, "OSABeautyTrain")
+ elif osaType == ShareDefine.Def_BT_OSA_MinggeTrain:
+ billboardAwardDict = IpyGameDataPY.GetFuncEvalCfg("OSABillboardTrain", 5, {})
+ PlayerBillboard.DoGiveBillboardAwardByMail(osaType, "OSAMinggeTrain", billboardAwardDict, "OSAMinggeTrain")
return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBeauty.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBeauty.py
index a280305..175e207 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBeauty.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBeauty.py
@@ -22,6 +22,7 @@
import PlayerControl
import IpyGameDataPY
import ChPyNetSendPack
+import OpenServerActivity
import PlayerGoldRush
import NetPackCommon
import ItemControler
@@ -226,6 +227,19 @@
actCnt += 1
return actCnt
+def GetBeautyLVTotal(curPlayer):
+ ## 红颜总等级
+ lvTotal = 0
+ ipyDataMgr = IpyGameDataPY.IPY_Data()
+ for index in range(ipyDataMgr.GetBeautyCount()):
+ ipyData = ipyDataMgr.GetBeautyByIndex(index)
+ beautyID = ipyData.GetBeautyID()
+ if not GetBeautyState(curPlayer, beautyID):
+ continue
+ curLV = GetBeautyLVInfo(curPlayer, beautyID)[0]
+ lvTotal += curLV
+ return lvTotal
+
#// B2 20 红颜好感度升级 #tagCSBeautyLVUP
#
#struct tagCSBeautyLVUP
@@ -315,6 +329,7 @@
# 有升级额外处理
if updLV > curLV:
RefreshBeautyAttr(curPlayer)
+ OpenServerActivity.UpdOSA_BeautyTrainBillboard(curPlayer)
return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index 8347eea..f473343 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -4149,8 +4149,7 @@
PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_MainLevel)
PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_MainLevel, lvID)
PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_OSAMainLevel, lvID)
- if OpenServerActivity.GetOSAState(curPlayer, ShareDefine.Def_BT_OSA_MainLevel) == 1:
- PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_OSA_MainLevel, lvID)
+ OpenServerActivity.UpdOSA_MainLevelBillboard(curPlayer, lvID)
DataRecordPack.DR_MainLevelPass(curPlayer, lvID)
return value
def GetMainLevelPassInfo(curPlayer):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
index 7b7499f..1a6b85b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
@@ -22,6 +22,7 @@
import ItemControler
import PlayerSuccess
import ChPyNetSendPack
+import OpenServerActivity
import PlayerActivity
import NetPackCommon
import PlayerControl
@@ -190,6 +191,7 @@
#首次获得图鉴额外逻辑 ...
Sync_HeroInfo(curPlayer, [heroID])
PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate(heroItem) # 首次获得
+ OpenServerActivity.UpdOSA_HeroTrainBillboard(curPlayer) # 首次获得
return
@@ -321,6 +323,7 @@
PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_HeroLVUP, 1)
PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_HeroLVUP)
PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_OSAHeroLVUP, 1)
+ OpenServerActivity.UpdOSA_HeroTrainBillboard(curPlayer) # 升级
return
def GetHeroLVMax(heroItem):
@@ -412,6 +415,7 @@
returnItemList.append([itemID, returnCnt])
ItemControler.GivePlayerItemOrMail(curPlayer, returnItemList, event=["HeroStarUPReturn", False, {}])
+ OpenServerActivity.UpdOSA_HeroTrainBillboard(curPlayer) # 升星
return
def GetHeroStarMax(heroID, heroItem=None):
@@ -667,6 +671,7 @@
SetHeroBreakLV(curPlayer, heroItem, nextBreakLV)
PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate(heroItem) # 突破
+ OpenServerActivity.UpdOSA_HeroTrainBillboard(curPlayer) # 突破
return
def SetHeroBreakLV(curPlayer, heroItem, breakLV, isSync=True):
@@ -733,6 +738,7 @@
SetHeroAwakeLV(heroItem, nextAwakeLV)
PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate(heroItem) # 觉醒
+ OpenServerActivity.UpdOSA_HeroTrainBillboard(curPlayer) # 觉醒
return
def SetHeroAwakeLV(heroItem, awakeLV, isSync=True):
@@ -1010,6 +1016,8 @@
heroItem.Sync_Item()
GameWorld.DebugLog("武将洗炼结果! itemIndex=%s,heroID=%s,washIDList=%s,lockTalentIndexs=%s"
% (itemIndex, heroID, washIDList, lockTalentIndexs))
+ OpenServerActivity.AddOSAValue(curPlayer, ShareDefine.Def_BT_OSA_HeroTrain, washCostItemCount)
+ OpenServerActivity.UpdOSA_HeroTrainBillboard(curPlayer) # 洗炼
return
def HeroTalentWashReplace(curPlayer, itemIndex, heroItem):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMingge.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMingge.py
index 8d50d2e..d22e828 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMingge.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMingge.py
@@ -20,6 +20,7 @@
import PlayerControl
import ItemControler
import IpyGameDataPY
+import OpenServerActivity
import ChPyNetSendPack
import NetPackCommon
import PlayerOnline
@@ -183,6 +184,9 @@
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MGGanwuExp, updExp)
Sync_MinggeInfo(curPlayer)
+ OpenServerActivity.AddOSAValue(curPlayer, ShareDefine.Def_BT_OSA_MinggeTrain, succCount)
+ OpenServerActivity.UpdOSA_MinggeTrainBillboard(curPlayer) # 推演
+
ItemCommon.SyncMakeItemAnswer(curPlayer, ShareDefine.Def_mitMGTuiyan, ChConfig.Def_ComposeState_Sucess, succCount)
return True
@@ -342,6 +346,8 @@
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MGLingying, updLingying)
GameWorld.DebugLog(" updLingying=%s,useCount=%s" % (updLingying, useCount))
Sync_MinggeInfo(curPlayer)
+
+ OpenServerActivity.UpdOSA_MinggeTrainBillboard(curPlayer)
return
def RefreshMinggeAttr(curPlayer, mgNum=0):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py
index ba6ac1c..cc59c81 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py
@@ -27,6 +27,7 @@
import FormulaControl
import PlayerPrestigeSys
import GameLogic_Dingjunge
+import OpenServerActivity
import PlayerMingge
import PlayerBeauty
import PlayerHorse
@@ -34,7 +35,6 @@
import PlayerHero
import PlayerHJG
import GameWorld
-import ChPlayer
import ChConfig
import ChEquip
@@ -94,6 +94,7 @@
self._effectiveCardDict[heroID] = [cardAddPer, itemIndex, inThis]
return
+ def GetEffectiveCardDict(self): return self._effectiveCardDict
def SetEffectiveCardDict(self, effectiveCardDict): self._effectiveCardDict = effectiveCardDict
def GetEffCardAddPer(self):
effCardAddPer = 0
@@ -619,6 +620,7 @@
for syncItem in syncItemDict.values():
syncItem.Sync_Item()
+ OpenServerActivity.UpdOSA_HeroTrainBillboard(curPlayer) # 重载生效卡
return
def getHeroCardAddPer(heroItem):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTask.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTask.py
index 25cb9e5..d543b7f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTask.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTask.py
@@ -47,7 +47,7 @@
if taskID not in taskIDList:
taskIDList.append(taskID)
IpyGameDataPY.SetConfigEx(key, taskIDListDict)
- GameWorld.Log("任务ID列表: %s" % taskIDListDict)
+ #GameWorld.Log("任务ID列表: %s" % taskIDListDict)
return taskIDListDict.get(taskGroup, [])
def OnPlayerLogin(curPlayer):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
index a8324eb..60938e7 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
@@ -779,8 +779,7 @@
PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_HeroCall, treasureCount)
PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_HeroCall, treasureCount)
heroCallCnt = GetHeroCallCnt(curPlayer)
- if OpenServerActivity.GetOSAState(curPlayer, ShareDefine.Def_BT_OSA_HeroCall) == 1:
- PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_OSA_HeroCall, heroCallCnt)
+ OpenServerActivity.UpdOSA_HeroCallBillboard(curPlayer, heroCallCnt)
PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_OSAHeroCall, heroCallCnt)
PlayerActLunhuidian.AddLunhuidianValue(curPlayer, PlayerActLunhuidian.AwardType_Treasure, treasureType, treasureCount)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
index fee2781..d8c6a8a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -326,7 +326,10 @@
Def_BT_OSA_HeroCall, # 开服招募榜 4
Def_BT_Dingjunge, # 定军阁过关榜 5
Def_BT_ActHeroAppear, # 武将登场招募榜 6
-) = range(0, 7)
+Def_BT_OSA_HeroTrain, # 开服武将冲榜 7
+Def_BT_OSA_BeautyTrain, # 开服红颜冲榜 8
+Def_BT_OSA_MinggeTrain, # 开服命格冲榜 9
+) = range(0, 10)
''' 跨服排行榜类型, 从 150 开始,最大条数在功能配置表 CrossBillboardSet 配置,没配默认100
与本服榜单存储的是不一样的数据库表格,理论上类型可以和本服榜单类型重复,为了做下区分防误导,跨服榜单从 150 开始
@@ -341,7 +344,8 @@
BillboardNameDict = {Def_BT_MainLevel:"主线过关榜", Def_BT_Arena:"演武场积分周榜", Def_BT_Tianzi:"天子考验伤害榜",
Def_BT_OSA_MainLevel:"开服关卡榜", Def_BT_OSA_HeroCall:"开服招募榜", Def_BT_Dingjunge:"定军阁过关榜",
- Def_BT_ActHeroAppear:"武将登场招募榜(分组值1-ActNum)"
+ Def_BT_OSA_HeroTrain:"开服武将冲榜", Def_BT_OSA_BeautyTrain:"开服红颜冲榜", Def_BT_OSA_MinggeTrain:"开服命格冲榜",
+ Def_BT_ActHeroAppear:"武将登场招募榜(分组值1-ActNum)",
}
#仙盟榜单类型
@@ -707,6 +711,9 @@
GameFuncID_OSA_HeroCall = 46 # 开服招募榜
GameFuncID_OSA_Celebration = 47 # 开服庆典
GameFuncID_Mingge = 54 # 命格
+GameFuncID_OSA_HeroTrain = 59 # 开服武将冲榜
+GameFuncID_OSA_BeautyTrain = 60 # 开服红颜冲榜
+GameFuncID_OSA_MinggeTrain = 61 # 开服命格冲榜
# 以下为暂时无用的
GameFuncID_Pet = -1 # 宠物,灵宠 6
--
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