From 81669ea742584ffc6cc7d886ee61293d4ac03fb0 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 05 三月 2026 17:52:31 +0800
Subject: [PATCH] 534 【开服冲榜】新增活动类型-服务端(武将冲榜-7;红颜冲榜-8;命格冲榜-9;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py | 14 ++++++++++----
1 files changed, 10 insertions(+), 4 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
index 0c8172e..3538cfe 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
@@ -29,9 +29,10 @@
import PlayerControl
import FunctionNPCCommon
import PlayerActBuyCountGift
-import PlayerActLoginNew
+import OpenServerActivity
import PlayerActTask
import ItemControler
+import PlayerMingge
import PlayerTravel
import PlayerHorse
import PlayerArena
@@ -45,6 +46,12 @@
ShareDefine.GameFuncID_Shop:lambda curObj:FunctionNPCCommon.DoShopOpen(curObj),
ShareDefine.GameFuncID_Horse:lambda curObj:PlayerHorse.DoHorseOpen(curObj),
ShareDefine.GameFuncID_Travel:lambda curObj:PlayerTravel.DoTravelOpen(curObj),
+ ShareDefine.GameFuncID_Mingge:lambda curObj:PlayerMingge.DoMinggeOpen(curObj),
+ ShareDefine.GameFuncID_OSA_MainLevel:lambda curObj:OpenServerActivity.DoOSA_MainLevelOpen(curObj),
+ ShareDefine.GameFuncID_OSA_HeroCall:lambda curObj:OpenServerActivity.DoOSA_HeroCallOpen(curObj),
+ ShareDefine.GameFuncID_OSA_HeroTrain:lambda curObj:OpenServerActivity.DoOSA_HeroTrainOpen(curObj),
+ ShareDefine.GameFuncID_OSA_BeautyTrain:lambda curObj:OpenServerActivity.DoOSA_BeautyTrainOpen(curObj),
+ ShareDefine.GameFuncID_OSA_MinggeTrain:lambda curObj:OpenServerActivity.DoOSA_MinggeTrainOpen(curObj),
}
def GetFuncOpenLVIpyData(funcID): return IpyGameDataPY.GetIpyGameData("FuncOpenLV", funcID)
@@ -91,14 +98,14 @@
continue
limitManLevel = ipyData.GetLimitManLevel()
- if limitManLevel and limitManLevel < PlayerControl.GetMainLevelPassValue(curPlayer):
+ if limitManLevel and PlayerControl.GetMainLevelPassValue(curPlayer) < limitManLevel:
continue
# 先更新值再处理开启逻辑,不能可能导致在功能开启逻辑中再开启功能引发的递归死循环
befValue, updValue = GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_GameFuncFirstTouch, funcID, 1)
if befValue == updValue:
continue
- GameWorld.DebugLog(" 功能开启:funcID=%s,befValue=%s(%s),updValue=%s(%s)"
+ GameWorld.DebugLog(" 功能开启: funcID=%s,befValue=%s(%s),updValue=%s(%s)"
% (funcID, befValue, str(bin(befValue)[2:]), updValue, str(bin(updValue)[2:])), curPlayer.GetPlayerID())
if funcID in FuncOpenLogicDict:
@@ -112,7 +119,6 @@
if openFuncIDList:
Sync_FuncOpenState(curPlayer, openFuncIDList)
PlayerActTask.OnCheckRelateFuncAct(curPlayer, openFuncIDList)
- PlayerActLoginNew.OnCheckRelateFuncAct(curPlayer, openFuncIDList)
PlayerActBuyCountGift.OnCheckRelateFuncAct(curPlayer, openFuncIDList)
return
--
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