From 81669ea742584ffc6cc7d886ee61293d4ac03fb0 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 05 三月 2026 17:52:31 +0800
Subject: [PATCH] 534 【开服冲榜】新增活动类型-服务端(武将冲榜-7;红颜冲榜-8;命格冲榜-9;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBillboard.py | 106 ++++++++++++++++++++++++++++++++++++++++++++++------
1 files changed, 93 insertions(+), 13 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBillboard.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBillboard.py
index b474f25..72fdac1 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBillboard.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBillboard.py
@@ -21,17 +21,25 @@
import ChPyNetSendPack
import NetPackCommon
import IpyGameDataPY
+import PlayerMail
import DBDataMgr
import time
-def OnDay():
+def OnDay(centerEventValue=0):
+ # @param centerEventValue: 跨服中心事件值,不为0时代表是跨服中心同步的事件,只处理跨服功能需要处理的逻辑
drBillboardTypeList = []
- if GameWorld.IsCrossServer():
+ if centerEventValue:
+ if not GameWorld.IsCrossServer():
+ # 跨服事件只跨服服务器处理
+ return
drBillboardTypeList = ShareDefine.CrossBillboardTypeList
+ eventName = "OnDay%s" % centerEventValue
+
else:
drBillboardTypeList = IpyGameDataPY.GetFuncEvalCfg("BillboardSet", 1)
+ eventName = "OnDay"
billboardMgr = DBDataMgr.GetBillboardMgr()
for billboardType in drBillboardTypeList:
@@ -40,7 +48,7 @@
groupList = billboardMgr.GetBillboardGroupList(billboardType)
for billboardType, groupValue1, groupValue2 in groupList:
billboardObj = billboardMgr.GetBillboard(billboardType, groupValue1, groupValue2)
- billboardObj.SaveDRData("OnDay")
+ billboardObj.SaveDRData(eventName)
return
@@ -88,14 +96,6 @@
##更新玩家总战斗力
return
-def UpdatePyPetBillboard(curPlayer, isForceUpdate=False, isUpdateTotal=True):
- ## 更新宠物排行榜
- return
-
-def UpdateRealmBillboard(curPlayer):
- ##境界榜
- return
-
#def __CanPlayerBillboardComm(curPlayer):
# ## 玩家可否上榜通用检查
# if not GameWorld.IsNormalPlayer(curPlayer):
@@ -106,7 +106,7 @@
#
# return True
-def UpdatePlayerBillboard(curPlayer, bType, cmpValue, cmpValue2=0, cmpValue3=0, autoSort=False, **kwargs):
+def UpdatePlayerBillboard(curPlayer, bType, cmpValue, cmpValue2=0, cmpValue3=0, autoSort=False, groupValue1=0, **kwargs):
## 更新玩家排行榜
#if not cmpValue and not cmpValue2 and not cmpValue3:
@@ -123,7 +123,6 @@
kwargs["value5"] = curPlayer.GetModelMark()
kwargs["value6"] = curPlayer.GetEquipShowSwitch()
- groupValue1 = 0
UpdateBillboard(bType, groupValue1, playerID, playerName, playerOpInfo, playerJob, value1, value2,
cmpValue, cmpValue2, cmpValue3, autoSort=autoSort, **kwargs)
return
@@ -388,3 +387,84 @@
clientPack.ViewIDDataList.append(viewData)
clientPack.ViewIDDataCnt = len(clientPack.ViewIDDataList)
return clientPack
+
+def SetOrderRuleListByActTempID(billboardType, templateID, groupValue1=0, groupValue2=0):
+ ## 根据活动榜单模版更新排名规则
+ orderRuleList = []
+ orderIpyDataList = IpyGameDataPY.GetIpyGameDataList("ActBillboardAward", templateID)
+ if orderIpyDataList:
+ for ipyData in orderIpyDataList:
+ orderRuleList.append([ipyData.GetRankB(), ipyData.GetNeedValue()])
+
+ billboardMgr = DBDataMgr.GetBillboardMgr()
+ billBoard = billboardMgr.GetBillboard(billboardType, groupValue1, groupValue2)
+ billBoard.SetOrderRuleList(orderRuleList)
+ return
+
+def DoGiveBillboardAwardByActTempID(billboardType, funcName, templateID, mailKey, groupValue1=0, groupValue2=0, isClearData=False):
+ ## 根据活动榜单模版结算排名奖励,邮件发放
+ # @param funcName: 自定义的功能名称
+ billboardAwardDict = {}
+ orderIpyDataList = IpyGameDataPY.GetIpyGameDataList("ActBillboardAward", templateID)
+ if orderIpyDataList:
+ for ipyData in orderIpyDataList:
+ billboardAwardDict[str(ipyData.GetRankB())] = ipyData.GetAwardItemList()
+ DoGiveBillboardAwardByMail(billboardType, funcName, billboardAwardDict, mailKey, groupValue1, groupValue2, isClearData)
+ return
+
+def DoGiveBillboardAwardByMail(billboardType, funcName, billboardAwardDict, mailKey, groupValue1=0, groupValue2=0, isClearData=False):
+ ## 结算排行奖励邮件发放
+ # @param funcName: 自定义的功能名称
+ # @param billboardAwardDict: {"名次":[[itemID,itemCnt], ...], ...}
+ # @param mailKey: 邮件模版key
+
+ GameWorld.Log("----- %s 结算排行奖励! -----" % (funcName))
+ if not billboardAwardDict:
+ return
+ orderList = [int(orderStr) for orderStr in billboardAwardDict.keys()]
+ orderList.sort()
+ GameWorld.Log(" 奖励名次列表: %s" % orderList)
+
+ billboardMgr = DBDataMgr.GetBillboardMgr()
+ billBoard = billboardMgr.GetBillboard(billboardType, groupValue1, groupValue2)
+ if not billBoard:
+ return
+ billBoard.SortDelayDo()
+ idOrderDict = billBoard.GetIDOrderDict()
+
+ awardOrder = orderList[0]
+ orderPlayerIDDict = {}
+ billboardCount, billboardMaxCount = billBoard.GetCount(), billBoard.GetMaxCount()
+ GameWorld.Log(" 榜单数据数: %s/%s" % (billboardCount, billboardMaxCount))
+ for index in xrange(billboardCount):
+ billBoardData = billBoard.At(index)
+ if not billBoardData:
+ continue
+ playerID = billBoardData.GetID()
+ order = idOrderDict.get(playerID, index + 1)
+
+ endAward = False # 发奖是否结束
+ while order > awardOrder:
+ nextOrderIndex = orderList.index(awardOrder) + 1
+ if nextOrderIndex >= len(orderList):
+ endAward = True
+ break
+ awardOrder = orderList[nextOrderIndex]
+ if endAward:
+ break
+
+ if playerID < ShareDefine.RealPlayerIDStart:
+ # 非真人不处理
+ continue
+
+ orderPlayerIDDict[playerID] = [order, awardOrder]
+
+ paramList = [order]
+ awardList = billboardAwardDict[str(awardOrder)]
+ PlayerMail.SendMailByKey(mailKey, playerID, awardList, paramList)
+
+ GameWorld.Log(" 奖励玩家名次信息: %s" % orderPlayerIDDict)
+ if isClearData:
+ billBoard.ClearData("Award")
+ GameWorld.Log("---------------------------------------------------")
+ return
--
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