From 81669ea742584ffc6cc7d886ee61293d4ac03fb0 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 05 三月 2026 17:52:31 +0800
Subject: [PATCH] 534 【开服冲榜】新增活动类型-服务端(武将冲榜-7;红颜冲榜-8;命格冲榜-9;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py |   33 +++++++++++++++++++++++++++------
 1 files changed, 27 insertions(+), 6 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
index 00bb300..1a6b85b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
@@ -22,6 +22,7 @@
 import ItemControler
 import PlayerSuccess
 import ChPyNetSendPack
+import OpenServerActivity
 import PlayerActivity
 import NetPackCommon
 import PlayerControl
@@ -114,6 +115,8 @@
         singleItem.SetUserAttr(ShareDefine.Def_IudetHeroAwakeLV, 0)
     if singleItem.GetUserAttr(ShareDefine.Def_IudetHeroSkin):
         singleItem.SetUserAttr(ShareDefine.Def_IudetHeroSkin, 0)
+    if singleItem.GetUserAttr(ShareDefine.Def_IudetHeroSkinAttr):
+        singleItem.SetUserAttr(ShareDefine.Def_IudetHeroSkinAttr, 0)
         
     if singleItem.GetUserAttrCount(ShareDefine.Def_IudetHeroTalentID):
         singleItem.ClearUserAttr(ShareDefine.Def_IudetHeroTalentID)
@@ -188,6 +191,7 @@
         #首次获得图鉴额外逻辑 ...
         Sync_HeroInfo(curPlayer, [heroID])
         PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate(heroItem) # 首次获得
+        OpenServerActivity.UpdOSA_HeroTrainBillboard(curPlayer) # 首次获得
         
     return
 
@@ -319,6 +323,7 @@
     PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_HeroLVUP, 1)
     PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_HeroLVUP)
     PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_OSAHeroLVUP, 1)
+    OpenServerActivity.UpdOSA_HeroTrainBillboard(curPlayer) # 升级
     return
 
 def GetHeroLVMax(heroItem):
@@ -410,6 +415,7 @@
             returnItemList.append([itemID, returnCnt])
         ItemControler.GivePlayerItemOrMail(curPlayer, returnItemList, event=["HeroStarUPReturn", False, {}])
         
+    OpenServerActivity.UpdOSA_HeroTrainBillboard(curPlayer) # 升星
     return
 
 def GetHeroStarMax(heroID, heroItem=None):
@@ -665,6 +671,7 @@
     SetHeroBreakLV(curPlayer, heroItem, nextBreakLV)
     
     PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate(heroItem) # 突破
+    OpenServerActivity.UpdOSA_HeroTrainBillboard(curPlayer) # 突破
     return
 
 def SetHeroBreakLV(curPlayer, heroItem, breakLV, isSync=True):
@@ -731,6 +738,7 @@
     SetHeroAwakeLV(heroItem, nextAwakeLV)
     
     PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate(heroItem) # 觉醒
+    OpenServerActivity.UpdOSA_HeroTrainBillboard(curPlayer) # 觉醒
     return
 
 def SetHeroAwakeLV(heroItem, awakeLV, isSync=True):
@@ -1008,6 +1016,8 @@
     heroItem.Sync_Item()
     GameWorld.DebugLog("武将洗炼结果! itemIndex=%s,heroID=%s,washIDList=%s,lockTalentIndexs=%s" 
                        % (itemIndex, heroID, washIDList, lockTalentIndexs))
+    OpenServerActivity.AddOSAValue(curPlayer, ShareDefine.Def_BT_OSA_HeroTrain, washCostItemCount)
+    OpenServerActivity.UpdOSA_HeroTrainBillboard(curPlayer) # 洗炼
     return
 
 def HeroTalentWashReplace(curPlayer, itemIndex, heroItem):
@@ -1042,7 +1052,7 @@
 #    tagHead        Head;
 #    DWORD        HeroID;        //武将ID
 #    DWORD        SkinID;        //时装ID
-#    BYTE        OPType;        //操作 1-激活;2-佩戴;3-升星
+#    BYTE        OPType;        //操作 1-激活;2-选择形象;3-升星;4-选择属性
 #    WORD        ItemIndex;    //武将物品所在武将背包位置索引,仅佩戴时有效
 #};
 def OnHeroSkinOP(index, clientData, tick):
@@ -1064,12 +1074,15 @@
     if opType == 1:
         ActiveHeroSkin(curPlayer, heroID, skinID)
     elif opType == 2:
-        DoHeroWearSkin(curPlayer, itemIndex, skinIndex)
+        DoHeroWearSkin(curPlayer, itemIndex, skinIndex, False)
     elif opType == 3:
         DoHeroSkinStarUP(curPlayer, heroID, skinID)
+    elif opType == 4:
+        DoHeroWearSkin(curPlayer, itemIndex, skinIndex, True)
     return
 
-def DoHeroWearSkin(curPlayer, itemIndex, skinIndex):
+def DoHeroWearSkin(curPlayer, itemIndex, skinIndex, isSkinAttr):
+    # @param isSkinAttr: 是否是选择属性的,反之则为选择皮肤形象
     heroItem = GetHeroItem(curPlayer, itemIndex)
     if not heroItem:
         return
@@ -1086,9 +1099,17 @@
         if not GetHeroSkinState(curPlayer, skinID):
             GameWorld.DebugLog("该武将皮肤未解锁! heroID=%s,skinIndex=%s" % (heroID, skinIndex))
             return
-    heroItem.SetUserAttr(ShareDefine.Def_IudetHeroSkin, skinIndex)
-    
-    PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate(heroItem) # 切换皮肤
+        
+    GameWorld.DebugLog("切换武将皮肤! heroID=%s,skinIndex=%s,isSkinAttr=%s" % (heroID, skinIndex, isSkinAttr))
+    item = heroItem.GetItem()
+    if not isSkinAttr:
+        item.SetUserAttr(ShareDefine.Def_IudetHeroSkin, skinIndex)
+    else:
+        # 选属性同步修改形象
+        item.SetUserAttr(ShareDefine.Def_IudetHeroSkin, skinIndex)
+        item.SetUserAttr(ShareDefine.Def_IudetHeroSkinAttr, skinIndex)    
+        PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate(heroItem) # 切换皮肤属性
+    heroItem.Sync_Item()
     return True
 
 def GMSetHeroSkin(curPlayer, heroID, skinIndex, isActive=1):

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